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435 lines
13 KiB
C++
435 lines
13 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010-2017 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef STRING_MANAGER_CLIENT_H
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#define STRING_MANAGER_CLIENT_H
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#include "nel/misc/static_map.h"
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#include "nel/misc/ucstring.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/diff_tool.h"
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#include "game_share/brick_families.h"
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#include "game_share/skills.h"
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namespace STRING_MANAGER
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{
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class IStringWaiterRemover;
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class IStringWaitCallback;
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class CStringManagerClient
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{
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friend class IStringWaiterRemover;
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friend class IStringWaitCallback;
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public:
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// Singleton pattern implementation
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static CStringManagerClient *instance();
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static bool hasInstance() { return _Instance; }
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static void release(bool mustReleaseStaticArrays);
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/** Prepare the string manager to use a persistent string cache.
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* There is one cache file for each language and for each encountered shard.
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*/
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void initCache(const std::string &languageCode);
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/** Clear the current string table and load the content of the cache file.
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* This method is called after receiving the impulse RELOAD_CACHE from
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* IOS.
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* If the received timestamp and the file timestamp differ, the file cache
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* is reseted.
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*/
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void loadCache(uint32 timestamp, uint32 shardId);
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bool isCacheLoaded() {return _CacheLoaded;};
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// Force the cache to be saved
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void flushStringCache();
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bool getString(uint32 stringId, std::string &result);
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void waitString(uint32 stringId, const IStringWaiterRemover *premover, std::string *result);
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void waitString(uint32 stringId, IStringWaitCallback *pcallback);
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bool getDynString(uint32 dynStringId, std::string &result);
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void waitDynString(uint32 stringId, const IStringWaiterRemover *premover, std::string *result);
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void waitDynString(uint32 stringId, IStringWaitCallback *pcallback);
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void receiveString(uint32 stringId, const std::string &str);
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void receiveDynString(NLMISC::CBitMemStream &bms);
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void releaseDynString(uint32 stringId);
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// Yoyo: Append to the I18N some words (skills, bricks...)
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static void initI18NSpecialWords(const std::string &languageCode);
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static void specialWordsMemoryCompress();
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// Yoyo: Replace the Brick Name with Filled stats (CSBrickManager work). No-Op if not found
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static void replaceSBrickName(NLMISC::CSheetId id, const std::string &name, const std::string &desc, const std::string &desc2);
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static void replaceDynString(const std::string &name, const std::string &text);
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// Get the Localized Name of the Places.
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static const char *getPlaceLocalizedName(const std::string &placeNameID);
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// Get the Localized Name of the faction (for the fame)
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static const char *getFactionLocalizedName(const std::string &factionNameID);
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// Get the Localized Name of the Skill.
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static const char *getSkillLocalizedName(SKILLS::ESkills e);
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// Get the Localized Name of the Item.
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static const char *getItemLocalizedName(NLMISC::CSheetId id);
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// Get the Localized Name of the Creature.
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static const char *getCreatureLocalizedName(NLMISC::CSheetId id);
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// Get the Localized Name of the SBrick.
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static const char *getSBrickLocalizedName(NLMISC::CSheetId id);
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// Get the Localized Name of the SPhrase.
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static const char *getSPhraseLocalizedName(NLMISC::CSheetId id);
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// Get the Localized Description of the Skill.
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static const char *getSkillLocalizedDescription(SKILLS::ESkills e);
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// Get the Localized Descriptionof the Item.
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static const char *getItemLocalizedDescription(NLMISC::CSheetId id);
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// Get the Localized Description of the SBrick.
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static const char *getSBrickLocalizedDescription(NLMISC::CSheetId id);
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// Get the Localized Composition Description of the SBrick.
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static const char *getSBrickLocalizedCompositionDescription(NLMISC::CSheetId id);
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// Get the Localized Description of the SPhrase.
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static const char *getSPhraseLocalizedDescription(NLMISC::CSheetId id);
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// Get the Localized Title name
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static const char *getTitleLocalizedName(const std::string &titleId, bool women);
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static std::vector<std::string> getTitleInfos(const std::string &titleId, bool women);
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// Get the Localized name of a classification type
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static const char *getClassificationTypeLocalizedName(EGSPD::CClassificationType::TClassificationType type);
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// Outpost name
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static const char *getOutpostLocalizedName(NLMISC::CSheetId id);
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// Outpost description
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static const char *getOutpostLocalizedDescription(NLMISC::CSheetId id);
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// Outpost building name
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static const char *getOutpostBuildingLocalizedName(NLMISC::CSheetId id);
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// Outpost building description
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static const char *getOutpostBuildingLocalizedDescription(NLMISC::CSheetId id);
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// Squad name
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static const char *getSquadLocalizedName(NLMISC::CSheetId id);
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// Squad description
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static const char *getSquadLocalizedDescription(NLMISC::CSheetId id);
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private:
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// constructor.
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CStringManagerClient();
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// destructor.
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~CStringManagerClient();
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/// A string waiter is destoyed, remove any waiting string reference from it.
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void removeStringWaiter(const IStringWaiterRemover *remover);
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/// A string wait callback is destoyed, remove any waiting string reference from it.
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void removeStringWaiter(const IStringWaitCallback *callback);
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enum TParamType
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{
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string_id,
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integer,
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time,
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money,
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dyn_string_id,
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sheet_id
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};
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struct TParamValue
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{
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TParamType Type;
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std::string::size_type ReplacementPoint;
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union
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{
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uint32 StringId;
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sint32 Integer;
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uint32 Time;
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uint64 Money;
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uint32 DynStringId;
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};
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};
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struct TDynStringInfo
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{
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enum TStatus
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{
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received,
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serialized,
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complete
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};
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TStatus Status;
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NLMISC::CBitMemStream Message;
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uint32 StringId;
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std::vector<TParamValue> Params;
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std::string String;
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};
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enum
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{
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EmptyStringId= 0,
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EmptyDynStringId= 0xffffffff
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};
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struct TStringWaiter
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{
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/// Pointer to the utf-8 string to fill
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std::string *Result;
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/// Pointer to the remover that contains this string reference
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const IStringWaiterRemover *Remover;
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};
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bool buildDynString(TDynStringInfo &dynInfo);
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/// Container for simple strings
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typedef CHashMap<uint, std::string> TStringsContainer;
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/// Container for dyn strings
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typedef CHashMap<uint, TDynStringInfo> TDynStringsContainer;
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/// Container of string reference waiting for value.
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typedef CHashMultiMap<uint, TStringWaiter> TStringWaitersContainer;
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/// Container of string reference to string callback object.
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typedef CHashMultiMap<uint, IStringWaitCallback*> TStringCallbacksContainer;
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TStringsContainer _ReceivedStrings;
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CHashSet<uint> _WaitingStrings;
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TDynStringsContainer _ReceivedDynStrings;
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TDynStringsContainer _WaitingDynStrings;
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/// String waiting the string value from the server.
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TStringWaitersContainer _StringsWaiters;
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// String waiting the dyn string value from the server.
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TStringWaitersContainer _DynStringsWaiters;
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// Callback for string value from the server
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TStringCallbacksContainer _StringsCallbacks;
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// Callback for dyn string value from the server
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TStringCallbacksContainer _DynStringsCallbacks;
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// Return value for waiting string..
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static std::string _WaitString;
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// Singleton pattern implementation
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static CStringManagerClient *_Instance;
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//@{
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//\name Cache management
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/// Flag for cache management initialisation done.
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bool _CacheInited;
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/// Language code is used to identify the cache file to use.
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std::string m_LanguageCode;
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/// Timestamp (unix date) of the corrently loaded cache file.
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uint32 _Timestamp;
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/// Fullpath name of the current cache file.
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std::string _CacheFilename;
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/// Flag to incate that the cache is loaded.
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bool _CacheLoaded;
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/// Waiting string to be saved in cache
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struct CCacheString
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{
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uint32 StringId;
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std::string String;
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};
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std::vector<CCacheString> _CacheStringToSave;
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//@}
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// SpecialItems.
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class CItem
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{
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public:
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// The Name of the item
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std::string Name;
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// The Women Name of the item
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std::string WomenName;
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// Description of the item
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std::string Desc;
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// Optional Second description (For SBrick composition for example)
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std::string Desc2;
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void serial(NLMISC::IStream &f)
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{
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sint ver = f.serialVersion(2);
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if (ver >= 2)
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{
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f.serial(Name);
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f.serial(WomenName);
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f.serial(Desc);
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f.serial(Desc2);
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}
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else
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{
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nlassert(f.isReading());
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ucstring name; // Old UTF-16 serial
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ucstring womenName; // Old UTF-16 serial
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ucstring desc; // Old UTF-16 serial
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ucstring desc2; // Old UTF-16 serial
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f.serial(name);
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if (ver >= 1)
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f.serial(womenName);
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f.serial(desc);
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f.serial(desc2);
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Name = name.toUtf8();
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WomenName = womenName.toUtf8();
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Desc = desc.toUtf8();
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Desc2 = desc2.toUtf8();
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}
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}
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};
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static bool _SpecItem_MemoryCompressed;
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static std::map<std::string, CItem> _SpecItem_TempMap;
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static std::vector<std::string> _TitleWords;
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static std::map<std::string, std::string> _DynStrings;
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static char *_SpecItem_Labels;
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static char *_SpecItem_NameDesc;
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struct CItemLight
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{
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const char *Label;
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const char *Name;
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const char *WomenName;
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const char *Desc;
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const char *Desc2;
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};
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struct CItemLightComp
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{
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bool operator()(const CItemLight &x, const CItemLight &y) const
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{
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return strcmp(x.Label, y.Label) < 0;
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}
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};
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static std::vector<CItemLight> _SpecItems;
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static const char *getSpecialWord(const std::string &label, bool women = false);
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static const char *getSpecialDesc(const std::string &label);
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static const char *getSpecialDesc2(const std::string &label);
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// Check Files for the Packed string.
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class CFileCheck
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{
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public:
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uint32 ReferenceDate;
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uint32 AdditionDate;
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CFileCheck()
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{
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ReferenceDate= 0;
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AdditionDate= 0;
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}
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bool operator==(const CFileCheck &o) const
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{
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return ReferenceDate==o.ReferenceDate && AdditionDate==o.AdditionDate;
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}
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void serial(NLMISC::IStream &f)
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{
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f.serialVersion(0);
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f.serial(ReferenceDate);
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f.serial(AdditionDate);
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}
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};
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// The Header for the Packed String Client
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class CPackHeader
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{
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public:
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// The language code used
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std::string LanguageCode;
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// The Modification Dates of each word files
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std::vector<CFileCheck> FileChecks;
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// If must rebuild the packed version for any reason.
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uint32 PackedVersion;
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void serial(NLMISC::IStream &f)
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{
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f.serialCheck(NELID("_RTS"));
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f.serialCheck(NELID("KCAP"));
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f.serialVersion(0);
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f.serial(PackedVersion);
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f.serial(LanguageCode);
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f.serialCont(FileChecks);
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}
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};
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// return true if OK (same).
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static bool checkWordFileDates(std::vector<CFileCheck> &fileChecks, const std::vector<std::string> &fileNames, const std::string &languageCode);
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};
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/** Class that want to register to wait for string
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* need to derive from this class.
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*/
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class IStringWaiterRemover
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{
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public:
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virtual ~IStringWaiterRemover()
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{
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// signal the string manager that this waiter is destroyed
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if (CStringManagerClient::hasInstance())
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CStringManagerClient::instance()->removeStringWaiter(this);
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}
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};
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/** Implement this class if you want to wait for
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* string to be delivered.
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*/
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class IStringWaitCallback
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{
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public:
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/// Overide this method to receive callback for string.
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virtual void onStringAvailable(uint /* stringId */, const std::string &/* value */) {}
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/// Overide this method to receive callback for dynamic string.
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virtual void onDynStringAvailable(uint /* stringId */, const std::string &/* value */) {}
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virtual ~IStringWaitCallback()
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{
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// signal the string manager that this waiter is destroyed
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if (CStringManagerClient::hasInstance())
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CStringManagerClient::instance()->removeStringWaiter(this);
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}
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};
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/** A proxy file loader for CI18N
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* The implementation will check if there is any
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* new content in the translation/work directory of ryzom
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* then overwrite the value found in data/gamedev/language
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*/
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class CLoadProxy : public NLMISC::CI18N::ILoadProxy, public TStringDiff::IDiffCallback
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{
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void loadStringFile(const std::string &filename, ucstring &text); // TODO: UTF-8 (serial)
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void onEquivalent(uint addIndex, uint refIndex, TStringDiffContext &context);
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void onAdd(uint addIndex, uint refIndex, TStringDiffContext &context);
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void onRemove(uint addIndex, uint refIndex, TStringDiffContext &context);
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void onChanged(uint addIndex, uint refIndex, TStringDiffContext &context);
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void onSwap(uint newIndex, uint refIndex, TStringDiffContext &context);
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};
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} // namespace STRING_MANAGER
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#endif //STRING_MANAGER_CLIENT_H
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