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ryzom-core/code/ryzom/tools/assoc_mem/value.h

127 lines
3.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_VALUE_H_
#define NL_VALUE_H_
#include <string>
class IValue {
public:
virtual void getValue(IValue &) = 0;
virtual void setValue(IValue &) = 0;
virtual bool operator==(IValue *) const = 0 ;
virtual bool operator<(IValue &) = 0;
virtual bool operator>(IValue &) = 0;
};
template<class T> class CValue : public IValue {
private:
T _Value;
public:
CValue();
CValue(T);
CValue(const CValue<T> &);
virtual void getValue(IValue &);
virtual void setValue(IValue &);
// virtual CValue<T> &operator=(T);
virtual bool operator==(IValue *) const;
bool operator<(IValue &);
bool operator>(IValue &);
virtual T getValue();
virtual void setValue(T);
};
template<class T> CValue<T>::CValue()
{
}
template<class T> CValue<T>::CValue(T value)
{
_Value = value;
}
template<class T> CValue<T>::CValue(const CValue<T> &value)
{
_Value = value.getValue();
}
template<class T> void CValue<T>::getValue(IValue &value)
{
( (CValue<T> &)value)._Value = _Value;
}
template<class T> void CValue<T>::setValue(IValue &value)
{
_Value = ( ( (CValue<T> &)value ).getValue() );
}
template<class T> bool CValue<T>::operator==(IValue *value) const
{
return ( _Value == ( ( (CValue<T> *)value )->getValue() ) );
}
template<class T> bool CValue<T>::operator<(IValue &value)
{
if ( _Value < ( ( (CValue<T> &)value ).getValue() ) )
return true;
else
return false;
}
template<class T> bool CValue<T>::operator>(IValue &value)
{
if ( _Value > ( ( (CValue<T> &)value ).getValue() ) )
return true;
else
return false;
}
template<class T> void CValue<T>::setValue(T value)
{
_Value = value;
}
template<class T> T CValue<T>::getValue()
{
return _Value;
}
#endif