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ryzom-core/code/ryzom/tools/assoc_mem/mood.cpp

133 lines
2.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "mood.h"
CMood::CMood()
{
_Fear = 0;
_Agressivity = 0;
_Empathy = 0;
_Happiness = 0;
_Hunger = 0;
}
CMood::CMood(float f,float a,float e,float ha,float hu)
{
_Fear = f;
_Agressivity = a;
_Empathy = e;
_Happiness = ha;
_Hunger = hu;
}
CMood::CMood(const CMood &mood)
{
_Fear = mood._Fear;
_Agressivity = mood._Agressivity;
_Empathy = mood._Empathy;
_Happiness = mood._Happiness;
_Hunger = mood._Hunger;
}
CMood::~CMood()
{
}
CMood CMood::operator=(const CMood &mood)
{
_Fear = mood._Fear;
_Agressivity = mood._Agressivity;
_Empathy = mood._Empathy;
_Happiness = mood._Happiness;
_Hunger = mood._Hunger;
return *this;
}
float CMood::getFear()
{
return _Fear;
}
float CMood::getAgressivity()
{
return _Agressivity;
}
float CMood::getEmpathy()
{
return _Empathy;
}
float CMood::getHappiness()
{
return _Happiness;
}
float CMood::getHunger()
{
return _Hunger;
}
void CMood::setFear(float f)
{
_Fear = f;
}
void CMood::setAgressivity(float a)
{
_Agressivity = a;
}
void CMood::setEmpathy(float e)
{
_Empathy = e;
}
void CMood::setHappiness(float ha)
{
_Happiness = ha;
}
void CMood::setHunger(float hu)
{
_Hunger = hu;
}