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ryzom-core/code/ryzom/tools/assoc_mem/field.h

103 lines
3.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_FIELD_H_
#define NL_FIELD_H_
#include <vector>
#include "value.h"
class INode;
class ICondNode;
class CRecord;
class CField {
protected:
std::string _Name;
std::vector<IValue *> _PossibleValues;
public:
CField();
CField(std::string);
~CField();
virtual const std::vector<IValue *> &getPossibleValues() const;
virtual void addPossibleValue(IValue *);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &) = 0;
const std::string &getName() const;
};
//////////////////////////////////////////////////////////////////
class CBoolField : public CField {
public:
CBoolField();
CBoolField(std::string);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CStringField : public CField {
public:
CStringField();
CStringField(std::string, std::vector<std::string> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CIntField : public CField {
public:
CIntField();
CIntField(std::string, std::vector<int> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CRealField : public CField {
private:
std::vector<double> _Ranges;
void computeRanges();
public:
CRealField();
CRealField(std::string, std::vector<double> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
#endif