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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright, 2000 Nevrax Ltd.
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX NEL; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef NL_ATTRIBUTE_H_
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#define NL_ATTRIBUTE_H_
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#include <string>
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class IAttribute
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{
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private:
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std::string _Name;
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public:
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IAttribute(std::string);
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std::string &getName();
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void setName(std::string);
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};
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template<class T> class CAttribute : public IAttribute
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{
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private:
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T _Value;
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public:
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CAttribute();
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CAttribute(std::string);
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CAttribute(std::string,T);
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T &getValue();
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void setValue(T &);
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};
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template<class T> CAttribute<T>::CAttribute() : IAttribute("<unnanamed>")
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{
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}
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template<class T> CAttribute<T>::CAttribute(std::string name) : IAttribute(name)
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{
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}
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template<class T> CAttribute<T>::CAttribute(std::string name, T value) : IAttribute(name)
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{
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_Value = value;
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}
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template<class T> T &CAttribute<T>::getValue()
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{
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return _Value;
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}
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template<class T> void CAttribute<T>::setValue(T &value)
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{
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_Value = value;
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}
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#endif |