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ryzom-core/code/ryzom/tools/assoc_mem/attribute.h

85 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_ATTRIBUTE_H_
#define NL_ATTRIBUTE_H_
#include <string>
class IAttribute
{
private:
std::string _Name;
public:
IAttribute(std::string);
std::string &getName();
void setName(std::string);
};
template<class T> class CAttribute : public IAttribute
{
private:
T _Value;
public:
CAttribute();
CAttribute(std::string);
CAttribute(std::string,T);
T &getValue();
void setValue(T &);
};
template<class T> CAttribute<T>::CAttribute() : IAttribute("<unnanamed>")
{
}
template<class T> CAttribute<T>::CAttribute(std::string name) : IAttribute(name)
{
}
template<class T> CAttribute<T>::CAttribute(std::string name, T value) : IAttribute(name)
{
_Value = value;
}
template<class T> T &CAttribute<T>::getValue()
{
return _Value;
}
template<class T> void CAttribute<T>::setValue(T &value)
{
_Value = value;
}
#endif