You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef ANIMATION_H
|
|
#define ANIMATION_H
|
|
|
|
namespace SBCLIENT {
|
|
|
|
//
|
|
// External definitions
|
|
//
|
|
|
|
class CEntity;
|
|
|
|
//
|
|
// External variables
|
|
//
|
|
|
|
// Animation id used by playAnimation()
|
|
enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
|
|
|
|
//
|
|
// External functions
|
|
//
|
|
|
|
// This function is automatically called by playAnimation() the first time
|
|
void createAnimation (CEntity &entity);
|
|
|
|
// Change the animation of an entity. You have to give the animation id
|
|
void playAnimation (CEntity &entity, EAnim anim, bool force = false);
|
|
|
|
// This function must be called before releasing the entity to delete the entity animation
|
|
void deleteAnimation (CEntity &entity);
|
|
|
|
void initAnimation ();
|
|
void updateAnimation ();
|
|
void releaseAnimation ();
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
#endif // ANIMATION_H
|
|
|
|
/* End of animation.h */
|