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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_INIT_H
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#define CL_INIT_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/progress_callback.h"
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namespace NLMISC
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{
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class IProgressCallback;
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}
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// Initialize the log
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void initLog();
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// Initialize the application before login step
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void prelogInit();
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// Initialize the application after login step
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void postlogInit();
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void addSearchPaths(NLMISC::IProgressCallback &progress);
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void addPreDataPaths(NLMISC::IProgressCallback &progress);
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void ExitClientError (const char *format, ...);
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#endif // CL_INIT_H
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/* End of init.h */
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