acemtp@users.sourceforge.net 29b38937a5 Fixed: set the good agpl header
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res initial version
ChooseDir.cpp initial version
ChooseDir.h initial version
ChooseTag.cpp initial version
ChooseTag.h initial version
ContinentCfg.cpp initial version
ContinentCfg.h Fixed: set the good agpl header
ContinentPropertiesDlg.cpp initial version
ContinentPropertiesDlg.h initial version
ExportCBDlg.cpp initial version
ExportCBDlg.h initial version
ExportDlg.cpp initial version
ExportDlg.h initial version
MainFrm.cpp initial version
MainFrm.h initial version
MasterTree.cpp initial version
MasterTree.h initial version
NameEditDlg.cpp initial version
NameEditDlg.h initial version
ReadMe.txt initial version
StdAfx.cpp initial version
StdAfx.h initial version
easy_cfg.cpp initial version
easy_cfg.h initial version
master.cpp initial version
master.dsp initial version
master.dsw initial version
master.h initial version
master.rc initial version
n019003l.pfb initial version
resource.h initial version

ReadMe.txt

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****************

* Master Tools *

****************



3 Main directories : Continents / Backup / Trash

------------------------------------------------



A World (like Continents or Backup) is a group of directories.

Each directory is a continent. And a continent is made by a

file continent.cfg which contains basics information about the

continent. A continent contains directories which represents regions



Example of directories



+ Continents

	+ Fyros

		+ near_the_city

		+ oasis

			oasis.flora

			oasisflora.prim

			fyros.tribe

			respawn.prim

		+ near_holes

		continent.cfg

		fyros.continent

	+ Matis

	+ Tryker

+ Backup

+ Trash





Backup/clean : keep the most recent version of all inside the backup

including continent and tag (tags are all the Continents world at a certain date)







Other launchable tools

----------------------



This tools regroup the 3 other tools in a common workspace.

- WorldEditor : Easily generates landscapes and primitives

- LogicEditor : Condition and trigger tools

- Georges : Edit the monsters, the primitives description and so on



With the master tool you can export vegetable through the landscape.

Simply create a new form herited from a vegetable.dfn and edit it.

The fields are

 + Include_patats A set of patats in which we will plant the "Plants"

 + Exclude_patats A set of patats in which the "Plants" will never appear

 + Plants         A structure of plants

    + Name            The name of the plant

    + Shape           The .shape associated

    + Shadow          The shape that will generate the shadows on the landscape 

    + CollisionRadius The radius of the base of the plant (serve to plant it on the ground)

    + BundingRadius   The minimum radius that between the center of the plant and another plant

 + Jitter_Pos     The "randomness" of the position of the plants in the patat (from 0.0 (order) to 1.0 (random))

 + Scale_Min      Minimum scaling for all plants ( normal scale is 1.0)

 + Scale_Max      Maximum scale for all plants

 + Put_On_Water   Do we have to put the plant on the water ?

 + Water_Height   If we put the plant on water at which height is the water.

 + Random_Seed    Number between 0 and 4,294,967,295 that initialize the random generation







WorldEditor

-----------



WorldEditor needs some directories to functionnate :

ZoneBitmaps	(contains the .TGA from the max plugin)

ZoneLigos	(contains the .LIGOZONE from the max plugin)

In the integrated mode (when launched from the master tool) you cannot paint zones.

This functionnality is accessible when you execute the stand alone program which is just

a DLL loader. You have access to the .prim edition of the zone and can link your primitives

to contents (vegetable plants, construction, IA zones, etc.) with the georges tool.







LogicEditor

-----------



This is a stand alone tool. It does not need any system data.







Georges

-------



Georges needs a root directory with a subdirectory called "DFN" (This directory regroups

the .DFN definition of a type class).







RESTRICTIONS

************



Do not use prim.dfn, land.dfn nor logic.dfn in georges, else if you

instanciate those you will get xxx.logic or something like that which

could be not easy to differenciate from a worldeditor logic file.