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ryzom-core/code/nel/include/nel/gui/proc.h

151 lines
3.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PROC_H
#define PROC_H
#include "nel/misc/types_nl.h"
#include <string>
#include <vector>
#include <map>
#include <algorithm>
namespace NLGUI
{
class CParamBlock
{
public:
// -1 if not a param id, but a string
sint32 NumParam;
std::string String;
CParamBlock()
{
NumParam = -1;
}
};
class CProcAction
{
public:
// a condition to launch this action handler (is an expression)
std::vector< CParamBlock > CondBlocks;
// the action handler (may be proc!!)
std::string Action;
std::string Parameters;
std::string Conditions;
// A list of string/or param number => to build the final params at execution
std::vector< CParamBlock > ParamBlocks;
// build a paramBlock from a string
void buildParamBlock( const std::string &params );
// from ParamBlock, and a paramList (skip the 0th), build params.
void buildParams( const std::vector< std::string > &paramList, std::string &params ) const;
void buildCondBlock( const std::string &params );
void buildCond( const std::vector< std::string > &paramList, std::string &cond ) const;
static void buildBlocks( const std::string &in, std::vector< CParamBlock > &out );
static void eval( const std::vector< std::string > &inArgs, const std::vector< CParamBlock > &inBlocks, std::string &out );
};
class CActionNameIs
{
public:
CActionNameIs( const std::string &n )
{
name = n;
}
bool operator()( const CProcAction &action )
{
if( action.Action == name )
return true;
else
return false;
}
private:
std::string name;
};
class CProcedure
{
public:
// List of the actions
std::vector< CProcAction > Actions;
bool hasAction( const std::string &name ) const
{
std::vector< CProcAction >::const_iterator itr
= std::find_if( Actions.begin(), Actions.end(), CActionNameIs( name ) );
if( itr != Actions.end() )
return true;
else
return false;
}
bool swap( uint32 i1, uint32 i2 )
{
if( i1 == i2 )
return false;
if( i1 >= Actions.size() )
return false;
if( i2 >= Actions.size() )
return false;
CProcAction a = Actions[ i1 ];
Actions[ i1 ] = Actions[ i2 ];
Actions[ i2 ] = a;
return true;
}
bool addAction( const std::string &name )
{
Actions.push_back( CProcAction() );
Actions.back().Action = name;
return true;
}
bool removeAction( uint32 i )
{
if( i >= Actions.size() )
return false;
std::vector< CProcAction >::iterator itr = Actions.begin() + i;
Actions.erase( itr );
return true;
}
};
typedef std::map< std::string, CProcedure > TProcedureMap;
}
#endif