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ryzom-core/code/nel/src/3d/texture_cube.cpp

210 lines
5.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/texture_cube.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/misc/debug.h"
#include <memory>
using namespace std;
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
CTextureCube::CTextureCube()
{
for( uint i = 0; i < 6; ++i )
_Textures[i] = NULL;
}
// ***************************************************************************
void CTextureCube::setTexture(TFace f, ITexture *t)
{
_Textures[f] = t;
}
// ***************************************************************************
string CTextureCube::getShareName() const
{
string sTemp;
for( uint i = 0; i < 6; ++i )
if( _Textures[i] != NULL )
sTemp += _Textures[i]->getShareName();
return sTemp;
}
// ***************************************************************************
void CTextureCube::doGenerate(bool /* async */)
{
uint i;
ITexture *pRefTex = NULL;
for( i = 0; i < 6; ++i )
if( _Textures[i] != NULL )
{
pRefTex = _Textures[i];
break;
}
if( pRefTex == NULL )
return; // There are NO texture
pRefTex->generate();
// The reference texture must be square and power of 2
// If not power of 2 resize to the power of 2 just below the current size
/*
if( ( !isPowerOf2(pRefTex->getWidth()) ) || ( pRefTex->getWidth() != pRefTex->getHeight() ) )
{
uint32 nNewSize = pRefTex->getWidth();
if( !isPowerOf2(nNewSize) )
{
nNewSize = raiseToNextPowerOf2(nNewSize); // 5 -> 8 | 20 -> 32
nNewSize = getPowerOf2(nNewSize); // 8 -> 3 | 32 -> 5
nNewSize -= 1; // 3 -> 2 | 5 -> 4
nNewSize = 1<<nNewSize; // 2 -> 4 | 4 -> 16
}
pRefTex->resample( nNewSize, nNewSize );
}
*/
// All textures must be like the reference texture
for( i = 0; i < 6; ++i )
{
if( _Textures[i] != NULL )
_Textures[i]->generate();
else
_Textures[i] = pRefTex;
// The texture must have the same UpLoadFormat
if( _Textures[i]->getUploadFormat()!=pRefTex->getUploadFormat() )
{
nlwarning("Bad TextureCube: different UpLoad format: %s and %s",
_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
// => replace the texture with the reference
_Textures[i] = pRefTex;
}
// if Auto format, must have the same PixelFormat
else if( _Textures[i]->getUploadFormat()==ITexture::Auto && _Textures[i]->getPixelFormat()!=pRefTex->getPixelFormat() )
{
nlwarning("Bad TextureCube: different Pixel format: %s and %s",
_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
// => replace the texture with the reference
_Textures[i] = pRefTex;
}
// The textures must have the same size.
if( ( _Textures[i]->getWidth() != pRefTex->getWidth() ) ||
( _Textures[i]->getHeight() != pRefTex->getHeight() ) )
{
// If can't resample the bitmap
if( _Textures[i]->getPixelFormat()!=CBitmap::RGBA )
{
nlwarning("Bad TextureCube: different Size (not RGBA): %s and %s",
_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
// => replace the texture with the reference
_Textures[i] = pRefTex;
}
else
{
// Ok, can resample the bitmap.
_Textures[i]->resample( pRefTex->getWidth(), pRefTex->getHeight() );
}
}
}
}
// ***************************************************************************
void CTextureCube::release()
{
uint i;
for( i = 0; i < 6; ++i )
if( _Textures[i] != NULL )
_Textures[i]->release();
}
// ***************************************************************************
void CTextureCube::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
sint ver= f.serialVersion(2);
// serial the base part of ITexture.
ITexture::serial(f);
for( uint i = 0; i < 6; ++i )
{
ITexture *tex = _Textures[i];
f.serialPolyPtr( tex );
_Textures[i] = tex;
}
if( f.isReading() )
touch();
if (ver == 1)
{
bool temp;
f.serial(temp);
}
}
// ***************************************************************************
void CTextureCube::selectTexture(uint index)
{
for( uint i = 0; i < 6; ++i )
{
if (_Textures[i]) _Textures[i]->selectTexture(index);
}
touch();
}
// ***************************************************************************
bool CTextureCube::isSelectable() const
{
for( uint i = 0; i < 6; ++i )
{
if (_Textures[i] && _Textures[i]->isSelectable()) return true;
}
return false;
}
// ***************************************************************************
ITexture *CTextureCube::buildNonSelectableVersion(uint index)
{
if (!isSelectable()) return this;
std::auto_ptr<CTextureCube> tc(new CTextureCube);
// copy basic texture parameters
(ITexture &) *tc.get() = (ITexture &) *this; // invoke ITexture = op for basics parameters
for( uint i = 0; i < 6; ++i )
{
tc->_Textures[i] = _Textures[i]->buildNonSelectableVersion(index);
}
return tc.release();
}
} // NL3D