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736 lines
23 KiB
C++
736 lines
23 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/computed_string.h"
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#include "nel/3d/texture.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/material.h"
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#include "nel/3d/frustum.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/file.h"
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#include "nel/misc/fast_mem.h"
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using namespace std;
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namespace NL3D {
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/*------------------------------------------------------------------*\
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getHotSpotVector()
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\*------------------------------------------------------------------*/
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CVector CComputedString::getHotSpotVector(THotSpot hotspot)
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{
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CVector hotspotVector(0,0,0);
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if (hotspot==MiddleLeft)
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hotspotVector = CVector(0,0,-StringHeight/2);
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if (hotspot==TopLeft)
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hotspotVector = CVector(0,0,-StringHeight);
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if (hotspot==MiddleBottom)
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hotspotVector = CVector(-StringWidth/2,0,0);
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if (hotspot==MiddleMiddle)
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hotspotVector = CVector(-StringWidth/2,0,-StringHeight/2);
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if (hotspot==MiddleTop)
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hotspotVector = CVector(-StringWidth/2,0,-StringHeight);
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if (hotspot==BottomRight)
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hotspotVector = CVector(-StringWidth,0,0);
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if (hotspot==MiddleRight)
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hotspotVector = CVector(-StringWidth,0,-StringHeight/2);
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if (hotspot==TopRight)
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hotspotVector = CVector(-StringWidth,0,-StringHeight);
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return hotspotVector;
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}
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/*------------------------------------------------------------------*\
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render2D()
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\*------------------------------------------------------------------*/
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void CComputedString::render2D (IDriver& driver,
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float x, float z,
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THotSpot hotspot,
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float scaleX, float scaleZ,
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float rotateY,
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bool useScreenAR43, bool roundToNearestPixel
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)
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{
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if (Vertices.getNumVertices() == 0)
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return;
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// get window size
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uint32 wndWidth, wndHeight;
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driver.getWindowSize(wndWidth, wndHeight);
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// scale to window size.
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x*= wndWidth;
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z*= wndHeight;
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driver.setFrustum(0, (float)wndWidth, 0, (float)wndHeight, -1, 1, false); // resX/resY
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// Computing hotspot translation vector
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CVector hotspotVector = getHotSpotVector(hotspot);
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// transformation matrix initialized to identity
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CMatrix matrix;
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matrix.identity();
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// view matrix <-> identity
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driver.setupViewMatrix(matrix);
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// model matrix :
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// centering to hotspot, then scaling, rotating, and translating.
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matrix.translate(CVector(x,0,z));
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matrix.rotateY(rotateY);
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matrix.scale(CVector(scaleX,1,scaleZ));
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// scale the string to follow window aspect Ratio
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if(useScreenAR43)
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{
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matrix.scale(CVector((3.0f*wndWidth)/(4.0f*wndHeight),1,1));
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}
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matrix.translate(hotspotVector);
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// if roundToNearestPixel, then snap the position to the nearest pixel
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if( roundToNearestPixel)
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{
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CVector pos= matrix.getPos();
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pos.x= (float)floor(pos.x+0.5f);
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pos.z= (float)floor(pos.z+0.5f);
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matrix.setPos(pos);
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}
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// setup the matrix
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driver.setupModelMatrix(matrix);
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driver.activeVertexBuffer(Vertices);
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// rendering each primitives
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Material->setZFunc (CMaterial::always);
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Material->setZWrite (false);
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Material->setColor (Color);
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// Clamp for selection
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uint32 nNumQuad= Vertices.getNumVertices()/4;
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driver.renderRawQuads (*Material, SelectStart*4, min(nNumQuad, SelectSize) );
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}
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/*------------------------------------------------------------------*\
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render3D()
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\*------------------------------------------------------------------*/
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void CComputedString::render3D (IDriver& driver,CMatrix matrix,THotSpot hotspot)
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{
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if (Vertices.getNumVertices() == 0)
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return;
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// get window size
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uint32 wndWidth, wndHeight;
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driver.getWindowSize(wndWidth, wndHeight);
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// scale according to window height (backward compatibility)
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matrix.scale(1.0f/wndHeight);
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// Computing hotspot translation vector
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CVector hotspotVector = getHotSpotVector(hotspot);
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matrix.translate(hotspotVector);
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// render
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driver.setupModelMatrix(matrix);
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driver.activeVertexBuffer(Vertices);
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// Rendering each primitive blocks
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Material->setZFunc (CMaterial::lessequal);
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Material->setZWrite (true);
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Material->setColor (Color);
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// Clamp for selection
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uint32 nNumQuad= Vertices.getNumVertices()/4;
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driver.renderRawQuads (*Material, SelectStart*4, min(nNumQuad, SelectSize) );
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}
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/*------------------------------------------------------------------*\
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render2DClip()
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\*------------------------------------------------------------------*/
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void CComputedString::render2DClip (IDriver& driver, CRenderStringBuffer &rdrBuffer,
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float x, float z,
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float xmin, float zmin, float xmax, float zmax)
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{
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if (Vertices.getNumVertices() == 0)
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return;
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if(SelectSize==0)
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return;
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// get window size
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uint32 wndWidth, wndHeight;
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driver.getWindowSize(wndWidth, wndHeight);
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// scale to window size.
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x*= wndWidth;
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z*= wndHeight;
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xmin*= wndWidth;
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xmax*= wndWidth;
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zmin*= wndHeight;
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zmax*= wndHeight;
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// Test String Bound against clip window
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// If entirely out skip
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if (((x+XMin) > xmax) || ((x+XMax) < xmin) ||
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((z+ZMin) > zmax) || ((z+ZMax) < zmin))
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return;
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// test if entirely in.
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bool allIn;
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allIn= ((x+XMin) >= xmin) && ((x+XMax) <= xmax) &&
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((z+ZMin) >= zmin) && ((z+ZMax) <= zmax);
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// How many quad to render?
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uint nNumQuadSrc= Vertices.getNumVertices()/4;
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nNumQuadSrc= min(nNumQuadSrc, (uint)SelectSize);
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// Enlarge dest Buffer if needed
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if( (rdrBuffer.NumQuads+nNumQuadSrc)*4 > rdrBuffer.Vertices.getNumVertices() )
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{
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rdrBuffer.Vertices.setNumVertices( (rdrBuffer.NumQuads+nNumQuadSrc)*4 );
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}
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// prepare copy.
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CVertexBuffer::TVertexColorType vtype = driver.getVertexColorFormat();
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Vertices.setVertexColorFormat (vtype);
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rdrBuffer.Vertices.setVertexColorFormat (vtype);
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CVertexBufferReadWrite srcvba;
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Vertices.lock (srcvba);
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CVertexBufferReadWrite dstvba;
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rdrBuffer.Vertices.lock (dstvba);
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sint ofsSrcUV= Vertices.getTexCoordOff();
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sint ofsDstUV= rdrBuffer.Vertices.getTexCoordOff();
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sint ofsDstColor= rdrBuffer.Vertices.getColorOff();
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uint8 *srcPtr= (uint8*)srcvba.getVertexCoordPointer();
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uint8 *dstPtr= (uint8*)dstvba.getVertexCoordPointer(rdrBuffer.NumQuads*4);
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sint srcSize= Vertices.getVertexSize();
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sint dstSize= rdrBuffer.Vertices.getVertexSize();
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// decal src for selection
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srcPtr+= SelectStart*4 * srcSize;
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CRGBA mCol = Color;
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// **** clipping?
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if(allIn)
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{
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// copy All vertices
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uint numVerts= nNumQuadSrc*4;
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uint count = 4;
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uint lastIndex = 0;
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for(uint i=0;i<numVerts;i++)
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{
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if(count==4){
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if(!LetterColors.empty())
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{
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if(LetterColors.getIndex(lastIndex)==i/4)
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{
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mCol.modulateFromColor(Color, LetterColors.getColor(lastIndex));
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if(lastIndex+1<LetterColors.size())
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{
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lastIndex++;
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}
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}
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}
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count = 0;
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}
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// copy and translate pos
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CHECK_VBA_RANGE(srcvba, srcPtr, Vertices.getVertexSize());
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CHECK_VBA_RANGE(dstvba, dstPtr, rdrBuffer.Vertices.getVertexSize())
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((CVector*)dstPtr)->x= x + ((CVector*)srcPtr)->x;
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((CVector*)dstPtr)->y= ((CVector*)srcPtr)->y;
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((CVector*)dstPtr)->z= z + ((CVector*)srcPtr)->z;
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// uv
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*((CUV*)(dstPtr+ofsDstUV))= *((CUV*)(srcPtr+ofsSrcUV));
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// color
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if (vtype == CVertexBuffer::TRGBA)
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*((CRGBA*)(dstPtr+ofsDstColor))= mCol;
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else
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*((CBGRA*)(dstPtr+ofsDstColor))= mCol;
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// next
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srcPtr+= srcSize;
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dstPtr+= dstSize;
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count++;
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}
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// update the rdrBuffer
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rdrBuffer.NumQuads+= nNumQuadSrc;
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}
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else
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{
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uint nNumQuadClipped= 0;
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// the real number of vertices to compute (with selection)
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uint numVerts= nNumQuadSrc*4;
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// clip into VerticesClipped
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CVector *pIniPos0 = (CVector*)srcPtr;
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CVector *pIniPos2 = (CVector*)(((uint8*)pIniPos0) + srcSize*2);
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CVector *pClipPos0 = (CVector*)dstPtr;
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CVector *pClipPos1 = (CVector*)(((uint8*)pClipPos0) + dstSize);
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CVector *pClipPos2 = (CVector*)(((uint8*)pClipPos1) + dstSize);
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CVector *pClipPos3 = (CVector*)(((uint8*)pClipPos2) + dstSize);
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CUV *pClipUV0 = (CUV*)(dstPtr + ofsDstUV );
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CUV *pClipUV1 = (CUV*)(((uint8*)pClipUV0) + dstSize);
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CUV *pClipUV2 = (CUV*)(((uint8*)pClipUV1) + dstSize);
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CUV *pClipUV3 = (CUV*)(((uint8*)pClipUV2) + dstSize);
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float ratio;
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uint lastIndex = 0;
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for (uint32 i = 0; i < numVerts; i+=4)
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{
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if (((x+pIniPos0->x) > xmax) || ((x+pIniPos2->x) < xmin) ||
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((z+pIniPos0->z) > zmax) || ((z+pIniPos2->z) < zmin))
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{
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// Totally clipped do nothing
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}
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else
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{
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if(!LetterColors.empty())
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{
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if(LetterColors.getIndex(lastIndex)==(i/4))
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{
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mCol.modulateFromColor(Color, LetterColors.getColor(lastIndex));
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if(lastIndex+1<LetterColors.size())
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{
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lastIndex++;
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}
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}
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}
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// copy with no clip
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// v0
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*((CVector*) (dstPtr + dstSize*0))= *((CVector*) (srcPtr + srcSize*0));
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*((CUV*) (dstPtr + dstSize*0 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*0 + ofsSrcUV));
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if (vtype == CVertexBuffer::TRGBA)
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*((CRGBA*) (dstPtr + dstSize*0 + ofsDstColor))= mCol;
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else
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*((CBGRA*) (dstPtr + dstSize*0 + ofsDstColor))= mCol;
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// v1
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*((CVector*) (dstPtr + dstSize*1))= *((CVector*) (srcPtr + srcSize*1));
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*((CUV*) (dstPtr + dstSize*1 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*1 + ofsSrcUV));
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if (vtype == CVertexBuffer::TRGBA)
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*((CRGBA*) (dstPtr + dstSize*1 + ofsDstColor))= mCol;
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else
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*((CBGRA*) (dstPtr + dstSize*1 + ofsDstColor))= mCol;
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// v2
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*((CVector*) (dstPtr + dstSize*2))= *((CVector*) (srcPtr + srcSize*2));
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*((CUV*) (dstPtr + dstSize*2 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*2 + ofsSrcUV));
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if (vtype == CVertexBuffer::TRGBA)
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*((CRGBA*) (dstPtr + dstSize*2 + ofsDstColor))= mCol;
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else
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*((CBGRA*) (dstPtr + dstSize*2 + ofsDstColor))= mCol;
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// v3
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*((CVector*) (dstPtr + dstSize*3))= *((CVector*) (srcPtr + srcSize*3));
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*((CUV*) (dstPtr + dstSize*3 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*3 + ofsSrcUV));
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if (vtype == CVertexBuffer::TRGBA)
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*((CRGBA*) (dstPtr + dstSize*3 + ofsDstColor))= mCol;
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else
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*((CBGRA*) (dstPtr + dstSize*3 + ofsDstColor))= mCol;
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// translate dest
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pClipPos0->x += x; pClipPos1->x += x; pClipPos2->x += x; pClipPos3->x += x;
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pClipPos0->z += z; pClipPos1->z += z; pClipPos2->z += z; pClipPos3->z += z;
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if ((pClipPos0->x >= xmin) && (pClipPos0->z >= zmin) && (pClipPos2->x <= xmax) && (pClipPos2->z <= zmax))
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{
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// Not clipped
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}
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else
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{
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// Partially clipped
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if (pClipPos0->x < xmin)
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{
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ratio = ((float)(xmin - pClipPos0->x))/((float)(pClipPos1->x - pClipPos0->x));
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pClipPos3->x = pClipPos0->x = xmin;
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pClipUV0->U += ratio*(pClipUV1->U - pClipUV0->U);
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pClipUV3->U += ratio*(pClipUV2->U - pClipUV3->U);
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}
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if (pClipPos0->z < zmin)
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{
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ratio = ((float)(zmin - pClipPos0->z))/((float)(pClipPos3->z - pClipPos0->z));
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pClipPos1->z = pClipPos0->z = zmin;
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pClipUV0->V += ratio*(pClipUV3->V - pClipUV0->V);
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pClipUV1->V += ratio*(pClipUV2->V - pClipUV1->V);
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}
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if (pClipPos2->x > xmax)
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{
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ratio = ((float)(xmax - pClipPos2->x))/((float)(pClipPos3->x - pClipPos2->x));
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pClipPos2->x = pClipPos1->x = xmax;
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pClipUV2->U += ratio*(pClipUV3->U - pClipUV2->U);
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pClipUV1->U += ratio*(pClipUV0->U - pClipUV1->U);
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}
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if (pClipPos2->z > zmax)
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{
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ratio = ((float)(zmax - pClipPos2->z))/((float)(pClipPos1->z - pClipPos2->z));
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pClipPos2->z = pClipPos3->z = zmax;
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pClipUV2->V += ratio*(pClipUV1->V - pClipUV2->V);
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pClipUV3->V += ratio*(pClipUV0->V - pClipUV3->V);
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}
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}
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// next quad out
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++nNumQuadClipped;
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pClipPos0 = (CVector*)(((uint8*)pClipPos0) + dstSize*4);
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pClipPos1 = (CVector*)(((uint8*)pClipPos0) + dstSize);
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pClipPos2 = (CVector*)(((uint8*)pClipPos1) + dstSize);
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pClipPos3 = (CVector*)(((uint8*)pClipPos2) + dstSize);
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pClipUV0 = (CUV*)( ((uint8*)pClipUV0) + dstSize*4 );
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pClipUV1 = (CUV*)(((uint8*)pClipUV0) + dstSize);
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pClipUV2 = (CUV*)(((uint8*)pClipUV1) + dstSize);
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pClipUV3 = (CUV*)(((uint8*)pClipUV2) + dstSize);
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dstPtr+= 4*dstSize;
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}
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// next quad in
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pIniPos0 = (CVector*)(((uint8*)pIniPos0) + srcSize*4);
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pIniPos2 = (CVector*)(((uint8*)pIniPos0) + srcSize*2);
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srcPtr+= 4*srcSize;
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}
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// update the rdrBuffer
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rdrBuffer.NumQuads+= nNumQuadClipped;
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}
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}
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/*------------------------------------------------------------------*\
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render2DUnProjected()
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\*------------------------------------------------------------------*/
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void CComputedString::render2DUnProjected (IDriver& driver, CRenderStringBuffer &rdrBuffer, class NL3D::CFrustum &frustum,
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const NLMISC::CMatrix &scaleMatrix, float x, float z, float depth, float xmin, float zmin, float xmax, float zmax)
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{
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if (Vertices.getNumVertices() == 0)
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return;
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if(SelectSize==0)
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return;
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// get window size
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uint32 wndWidth, wndHeight;
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driver.getWindowSize(wndWidth, wndHeight);
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// scale to window size.
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x*= wndWidth;
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z*= wndHeight;
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xmin*= wndWidth;
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xmax*= wndWidth;
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zmin*= wndHeight;
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zmax*= wndHeight;
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// Test String Bound against clip window
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// If entirely out skip
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if (((x+XMin) > xmax) || ((x+XMax) < xmin) ||
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((z+ZMin) > zmax) || ((z+ZMax) < zmin))
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return;
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// test if entirely in.
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bool allIn;
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allIn= ((x+XMin) >= (xmin-0.001f)) && ((x+XMax) <= (xmax+0.001f)) &&
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((z+ZMin) >= (zmin-0.001f)) && ((z+ZMax) <= (zmax+0.001f));
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// How many quad to render?
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uint nNumQuadSrc= Vertices.getNumVertices()/4;
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nNumQuadSrc= min(nNumQuadSrc, (uint)SelectSize);
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// Enlarge dest Buffer if needed
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if( (rdrBuffer.NumQuads+nNumQuadSrc)*4 > rdrBuffer.Vertices.getNumVertices() )
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{
|
|
rdrBuffer.Vertices.setNumVertices( (rdrBuffer.NumQuads+nNumQuadSrc)*4 );
|
|
}
|
|
|
|
// prepare copy.
|
|
CVertexBuffer::TVertexColorType vtype = driver.getVertexColorFormat();
|
|
Vertices.setVertexColorFormat (vtype);
|
|
rdrBuffer.Vertices.setVertexColorFormat (vtype);
|
|
CVertexBufferReadWrite srcvba;
|
|
Vertices.lock (srcvba);
|
|
CVertexBufferReadWrite dstvba;
|
|
rdrBuffer.Vertices.lock (dstvba);
|
|
sint ofsSrcUV= Vertices.getTexCoordOff();
|
|
sint ofsDstUV= rdrBuffer.Vertices.getTexCoordOff();
|
|
sint ofsDstColor= rdrBuffer.Vertices.getColorOff();
|
|
uint8 *srcPtr= (uint8*)srcvba.getVertexCoordPointer();
|
|
uint8 *dstPtr= (uint8*)dstvba.getVertexCoordPointer(rdrBuffer.NumQuads*4);
|
|
sint srcSize= Vertices.getVertexSize();
|
|
sint dstSize= rdrBuffer.Vertices.getVertexSize();
|
|
|
|
// decal src for selection
|
|
srcPtr+= SelectStart*4 * srcSize;
|
|
|
|
uint8 *dstPtrBackup = dstPtr;
|
|
|
|
// **** clipping?
|
|
if(allIn)
|
|
{
|
|
// copy All vertices
|
|
uint numVerts= nNumQuadSrc*4;
|
|
for(uint i=0;i<numVerts;i++)
|
|
{
|
|
// copy and translate pos
|
|
CHECK_VBA_RANGE(dstvba, dstPtr, Vertices.getVertexSize());
|
|
CHECK_VBA_RANGE(srcvba, srcPtr, rdrBuffer.Vertices.getVertexSize());
|
|
((CVector*)dstPtr)->x= x + ((CVector*)srcPtr)->x;
|
|
((CVector*)dstPtr)->z= z + ((CVector*)srcPtr)->z;
|
|
|
|
// uv
|
|
*((CUV*)(dstPtr+ofsDstUV))= *((CUV*)(srcPtr+ofsSrcUV));
|
|
// color
|
|
if (vtype == CVertexBuffer::TRGBA)
|
|
*((CRGBA*)(dstPtr+ofsDstColor))= Color;
|
|
else
|
|
*((CBGRA*)(dstPtr+ofsDstColor))= Color;
|
|
|
|
// next
|
|
srcPtr+= srcSize;
|
|
dstPtr+= dstSize;
|
|
}
|
|
|
|
// update the rdrBuffer
|
|
rdrBuffer.NumQuads+= nNumQuadSrc;
|
|
}
|
|
else
|
|
{
|
|
uint nNumQuadClipped= 0;
|
|
|
|
// the real number of vertices to compute (with selection)
|
|
uint numVerts= nNumQuadSrc*4;
|
|
|
|
// clip into VerticesClipped
|
|
CVector *pIniPos0 = (CVector*)srcPtr;
|
|
CVector *pIniPos2 = (CVector*)(((uint8*)pIniPos0) + srcSize*2);
|
|
CVector *pClipPos0 = (CVector*)dstPtr;
|
|
CVector *pClipPos1 = (CVector*)(((uint8*)pClipPos0) + dstSize);
|
|
CVector *pClipPos2 = (CVector*)(((uint8*)pClipPos1) + dstSize);
|
|
CVector *pClipPos3 = (CVector*)(((uint8*)pClipPos2) + dstSize);
|
|
CUV *pClipUV0 = (CUV*)(dstPtr + ofsDstUV );
|
|
CUV *pClipUV1 = (CUV*)(((uint8*)pClipUV0) + dstSize);
|
|
CUV *pClipUV2 = (CUV*)(((uint8*)pClipUV1) + dstSize);
|
|
CUV *pClipUV3 = (CUV*)(((uint8*)pClipUV2) + dstSize);
|
|
float ratio;
|
|
for (uint32 i = 0; i < numVerts; i+=4)
|
|
{
|
|
if (((x+pIniPos0->x) > xmax) || ((x+pIniPos2->x) < xmin) ||
|
|
((z+pIniPos0->z) > zmax) || ((z+pIniPos2->z) < zmin))
|
|
{
|
|
// Totally clipped do nothing
|
|
}
|
|
else
|
|
{
|
|
// copy with no clip
|
|
// v0
|
|
*((CVector*) (dstPtr + dstSize*0))= *((CVector*) (srcPtr + srcSize*0));
|
|
*((CUV*) (dstPtr + dstSize*0 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*0 + ofsSrcUV));
|
|
if (vtype == CVertexBuffer::TRGBA)
|
|
*((CRGBA*) (dstPtr + dstSize*0 + ofsDstColor))= Color;
|
|
else
|
|
*((CBGRA*) (dstPtr + dstSize*0 + ofsDstColor))= Color;
|
|
// v1
|
|
*((CVector*) (dstPtr + dstSize*1))= *((CVector*) (srcPtr + srcSize*1));
|
|
*((CUV*) (dstPtr + dstSize*1 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*1 + ofsSrcUV));
|
|
if (vtype == CVertexBuffer::TRGBA)
|
|
*((CRGBA*) (dstPtr + dstSize*1 + ofsDstColor))= Color;
|
|
else
|
|
*((CBGRA*) (dstPtr + dstSize*1 + ofsDstColor))= Color;
|
|
// v2
|
|
*((CVector*) (dstPtr + dstSize*2))= *((CVector*) (srcPtr + srcSize*2));
|
|
*((CUV*) (dstPtr + dstSize*2 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*2 + ofsSrcUV));
|
|
if (vtype == CVertexBuffer::TRGBA)
|
|
*((CRGBA*) (dstPtr + dstSize*2 + ofsDstColor))= Color;
|
|
else
|
|
*((CBGRA*) (dstPtr + dstSize*2 + ofsDstColor))= Color;
|
|
// v3
|
|
*((CVector*) (dstPtr + dstSize*3))= *((CVector*) (srcPtr + srcSize*3));
|
|
*((CUV*) (dstPtr + dstSize*3 + ofsDstUV))= *((CUV*)(srcPtr + srcSize*3 + ofsSrcUV));
|
|
if (vtype == CVertexBuffer::TRGBA)
|
|
*((CRGBA*) (dstPtr + dstSize*3 + ofsDstColor))= Color;
|
|
else
|
|
*((CBGRA*) (dstPtr + dstSize*3 + ofsDstColor))= Color;
|
|
|
|
|
|
// translate dest
|
|
pClipPos0->x += x; pClipPos1->x += x; pClipPos2->x += x; pClipPos3->x += x;
|
|
pClipPos0->z += z; pClipPos1->z += z; pClipPos2->z += z; pClipPos3->z += z;
|
|
if ((pClipPos0->x >= xmin) && (pClipPos0->z >= zmin) && (pClipPos2->x <= xmax) && (pClipPos2->z <= zmax))
|
|
{
|
|
// Not clipped
|
|
}
|
|
else
|
|
{
|
|
// Partially clipped
|
|
|
|
if (pClipPos0->x < xmin)
|
|
{
|
|
ratio = ((float)(xmin - pClipPos0->x))/((float)(pClipPos1->x - pClipPos0->x));
|
|
pClipPos3->x = pClipPos0->x = xmin;
|
|
pClipUV0->U += ratio*(pClipUV1->U - pClipUV0->U);
|
|
pClipUV3->U += ratio*(pClipUV2->U - pClipUV3->U);
|
|
}
|
|
|
|
if (pClipPos0->z < zmin)
|
|
{
|
|
ratio = ((float)(zmin - pClipPos0->z))/((float)(pClipPos3->z - pClipPos0->z));
|
|
pClipPos1->z = pClipPos0->z = zmin;
|
|
pClipUV0->V += ratio*(pClipUV3->V - pClipUV0->V);
|
|
pClipUV1->V += ratio*(pClipUV2->V - pClipUV1->V);
|
|
}
|
|
|
|
if (pClipPos2->x > xmax)
|
|
{
|
|
ratio = ((float)(xmax - pClipPos2->x))/((float)(pClipPos3->x - pClipPos2->x));
|
|
pClipPos2->x = pClipPos1->x = xmax;
|
|
pClipUV2->U += ratio*(pClipUV3->U - pClipUV2->U);
|
|
pClipUV1->U += ratio*(pClipUV0->U - pClipUV1->U);
|
|
}
|
|
|
|
if (pClipPos2->z > zmax)
|
|
{
|
|
ratio = ((float)(zmax - pClipPos2->z))/((float)(pClipPos1->z - pClipPos2->z));
|
|
pClipPos2->z = pClipPos3->z = zmax;
|
|
pClipUV2->V += ratio*(pClipUV1->V - pClipUV2->V);
|
|
pClipUV3->V += ratio*(pClipUV0->V - pClipUV3->V);
|
|
}
|
|
}
|
|
|
|
// next quad out
|
|
++nNumQuadClipped;
|
|
pClipPos0 = (CVector*)(((uint8*)pClipPos0) + dstSize*4);
|
|
pClipPos1 = (CVector*)(((uint8*)pClipPos0) + dstSize);
|
|
pClipPos2 = (CVector*)(((uint8*)pClipPos1) + dstSize);
|
|
pClipPos3 = (CVector*)(((uint8*)pClipPos2) + dstSize);
|
|
pClipUV0 = (CUV*)( ((uint8*)pClipUV0) + dstSize*4 );
|
|
pClipUV1 = (CUV*)(((uint8*)pClipUV0) + dstSize);
|
|
pClipUV2 = (CUV*)(((uint8*)pClipUV1) + dstSize);
|
|
pClipUV3 = (CUV*)(((uint8*)pClipUV2) + dstSize);
|
|
dstPtr+= 4*dstSize;
|
|
}
|
|
// next quad in
|
|
pIniPos0 = (CVector*)(((uint8*)pIniPos0) + srcSize*4);
|
|
pIniPos2 = (CVector*)(((uint8*)pIniPos0) + srcSize*2);
|
|
srcPtr+= 4*srcSize;
|
|
}
|
|
|
|
// update the rdrBuffer
|
|
rdrBuffer.NumQuads+= nNumQuadClipped;
|
|
}
|
|
|
|
const float OOW = 1.f / (float)wndWidth;
|
|
const float OOH = 1.f / (float)wndHeight;
|
|
|
|
while (dstPtrBackup != dstPtr)
|
|
{
|
|
// preset unprojection
|
|
CVector tmp;
|
|
tmp.x = ((CVector*)dstPtrBackup)->x * OOW;
|
|
tmp.y = ((CVector*)dstPtrBackup)->z * OOH;
|
|
tmp.z = depth;
|
|
// mul by user scale matrix
|
|
tmp= scaleMatrix * tmp;
|
|
// Unproject it
|
|
*((CVector*)dstPtrBackup) = frustum.unProjectZ(tmp);
|
|
dstPtrBackup += dstSize;
|
|
}
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CRenderStringBuffer::CRenderStringBuffer()
|
|
{
|
|
// Use color per vertex
|
|
Vertices.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag);
|
|
Vertices.setPreferredMemory (CVertexBuffer::RAMVolatile, true);
|
|
Vertices.setName("CRenderStringBuffer");
|
|
NumQuads= 0;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CRenderStringBuffer::~CRenderStringBuffer()
|
|
{
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CRenderStringBuffer::flush(IDriver& driver, CMaterial *fontMat)
|
|
{
|
|
if(NumQuads==0)
|
|
return;
|
|
|
|
// get window size
|
|
uint32 wndWidth, wndHeight;
|
|
driver.getWindowSize(wndWidth, wndHeight);
|
|
|
|
// **** setup driver context
|
|
driver.setFrustum(0, (float)wndWidth, 0, (float)wndHeight, -1, 1, false); // resX/resY
|
|
|
|
// view matrix and model matrix <-> identity
|
|
driver.setupViewMatrix (CMatrix::Identity);
|
|
driver.setupModelMatrix (CMatrix::Identity);
|
|
|
|
// setup material
|
|
fontMat->setZFunc (CMaterial::always);
|
|
fontMat->setZWrite (false);
|
|
|
|
// setup vertices clipped
|
|
driver.activeVertexBuffer (Vertices);
|
|
|
|
// *** rendering
|
|
driver.renderRawQuads (*fontMat, 0, NumQuads );
|
|
|
|
// *** reset
|
|
NumQuads= 0;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CRenderStringBuffer::flushUnProjected(IDriver& driver, CMaterial *fontMat, bool zwrite)
|
|
{
|
|
if(NumQuads==0)
|
|
return;
|
|
|
|
// setup material
|
|
fontMat->setZFunc (CMaterial::lessequal);
|
|
fontMat->setZWrite (zwrite);
|
|
|
|
// setup vertices clipped
|
|
driver.activeVertexBuffer (Vertices);
|
|
|
|
// *** rendering
|
|
driver.renderRawQuads (*fontMat, 0, NumQuads );
|
|
|
|
// *** reset
|
|
NumQuads= 0;
|
|
}
|
|
|
|
|
|
} // NL3D
|