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ryzom-core/ryzom/client/src/item_group_manager.cpp

839 lines
27 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010-2017 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#ifdef RYZOM_FORGE
#include "item_group_manager.h"
#include "interface_v3/inventory_manager.h"
#include "nel/gui/widget_manager.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/stream.h"
#include "nel/misc/o_xml.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/file.h"
#include "libxml/tree.h"
#include "game_share/item_type.h"
#include "client_sheets/item_sheet.h"
#include "net_manager.h"
#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
#include "nel/gui/db_manager.h"
#include "interface_v3/interface_manager.h"
#include "nel/gui/group_menu.h"
#include "nel/misc/i18n.h"
#include "nel/misc/algo.h"
CItemGroupManager *CItemGroupManager::_Instance = NULL;
CItemGroup::CItemGroup()
{
}
bool CItemGroup::contains(CDBCtrlSheet *other)
{
SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
return contains(other, slot);
}
bool CItemGroup::contains(CDBCtrlSheet *other, SLOT_EQUIPMENT::TSlotEquipment &slot)
{
slot = SLOT_EQUIPMENT::UNDEFINED;
for(int i=0;i<Items.size();i++)
{
CItem item = Items[i];
if(item.useCreateTime() && item.createTime == other->getItemCreateTime() && item.serial == other->getItemSerial())
{
slot = item.slot;
return true;
}
// Present for compatibility reasons
NLMISC::CSheetId sheet = NLMISC::CSheetId(other->getSheetId());
if (sheet.toString() == item.sheetName && other->getQuality() == item.quality &&
other->getItemWeight() == item.weight && other->getItemColor() == item.color &&
(!item.usePrice || (other->getItemPrice() >= item.minPrice && other->getItemPrice() <= item.maxPrice))
)
{
slot = item.slot;
return true;
}
}
return false;
}
void CItemGroup::addItem(sint32 createTime, sint32 serial, SLOT_EQUIPMENT::TSlotEquipment slot)
{
//Don't add an item if it already exists, this could cause issue
// It's happening either if we are creating a group with a 2 hands items (and the item is found both in handR and handL)
// Or if an user incorrectly edit his group file
for(int i=0; i<Items.size(); i++)
{
if( Items[i].createTime == createTime && Items[i].serial == serial)
{
nldebug("Not adding duplicate item, createTime: %d, serial: %d", createTime, serial);
//In this case, we are adding the duplicate item for a 2 hands item
//If it's saved as a left hand item, save it as a right hand item instead (so we have only 1 correct item)
if(Items[i].slot == SLOT_EQUIPMENT::HANDL && slot == SLOT_EQUIPMENT::HANDR)
Items[i].slot = SLOT_EQUIPMENT::HANDR;
return;
}
}
Items.push_back(CItem(createTime, serial, slot));
}
void CItemGroup::addRemove(std::string slotName)
{
SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpperAscii(slotName));
if(slot != SLOT_EQUIPMENT::UNDEFINED)
addRemove(slot);
}
void CItemGroup::addRemove(SLOT_EQUIPMENT::TSlotEquipment slot)
{
removeBeforeEquip.push_back(slot);
}
void CItemGroup::writeTo(xmlNodePtr node)
{
xmlNodePtr groupNode = xmlNewChild (node, NULL, (const xmlChar*)"group", NULL );
xmlSetProp(groupNode, (const xmlChar*)"name", (const xmlChar*)name.c_str());
for(int i=0;i<Items.size();i++)
{
CItem item = Items[i];
xmlNodePtr itemNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"item", NULL);
if(item.useCreateTime())
{
xmlSetProp (itemNode, (const xmlChar*)"createTime", (const xmlChar*)NLMISC::toString(item.createTime).c_str());
xmlSetProp (itemNode, (const xmlChar*)"serial", (const xmlChar*)NLMISC::toString(item.serial).c_str());
}
// Present for compatibility reasons
else
{
xmlSetProp (itemNode, (const xmlChar*)"sheetName", (const xmlChar*)item.sheetName.c_str());
xmlSetProp (itemNode, (const xmlChar*)"quality", (const xmlChar*)NLMISC::toString(item.quality).c_str());
xmlSetProp (itemNode, (const xmlChar*)"weight", (const xmlChar*)NLMISC::toString(item.weight).c_str());
xmlSetProp (itemNode, (const xmlChar*)"color", (const xmlChar*)NLMISC::toString(item.color).c_str());
xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
}
// We need to save slot only if it's useful for clarity
//if(item.slot == SLOT_EQUIPMENT::HANDL || item.slot == SLOT_EQUIPMENT::HANDR)
xmlSetProp(itemNode, (const xmlChar*)"slot", (const xmlChar*)SLOT_EQUIPMENT::toString(item.slot).c_str());
}
for(int i=0;i<removeBeforeEquip.size();i++)
{
xmlNodePtr removeNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"remove", NULL);
xmlSetProp(removeNode, (const xmlChar*)"slot", (xmlChar*)SLOT_EQUIPMENT::toString(removeBeforeEquip[i]).c_str());
}
}
void CItemGroup::readFrom(xmlNodePtr node)
{
CXMLAutoPtr ptrName;
ptrName = (char*) xmlGetProp( node, (xmlChar*)"name" );
if (ptrName) NLMISC::fromString((const char*)ptrName, name);
xmlNodePtr curNode = node->children;
while(curNode)
{
if (strcmp((char*)curNode->name, "item") == 0)
{
CItem item;
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"createTime");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.createTime);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"serial");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.serial);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
std::string slot;
if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
item.slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpperAscii(slot));
// Old read, keep for compatibility reasons
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"sheetName");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.sheetName);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"quality");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.quality);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"weight");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.weight);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"color");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.color);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"minPrice");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.minPrice);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"maxPrice");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.maxPrice);
item.usePrice = (item.minPrice != 0 || item.maxPrice != std::numeric_limits<uint32>::max());
if(item.createTime != 0)
{
addItem(item.createTime, item.serial, item.slot);
}
// Old load : keep for compatibility / migration reasons
else
{
Items.push_back(item);
}
}
if (strcmp((char*)curNode->name, "remove") == 0)
{
std::string slot;
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
addRemove(slot);
}
curNode = curNode->next;
}
}
CItemGroupManager::CItemGroupManager()
{
_EndInvalidAction = 0;
_StartInvalidAction = 0;
_MigrationDone = false;
}
void CItemGroupManager::init()
{
_MigrationDone = false;
loadGroups();
linkInterface();
}
void CItemGroupManager::linkInterface()
{
//attach item group subgroup to right-click in bag group
CWidgetManager* pWM = CWidgetManager::getInstance();
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
//get item subgroup
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
CGroupSubMenu *pGroupSubMenu = NULL;
if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
if (pMenu && pGroupSubMenu)
pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
else
nlwarning("Couldn't link group submenu to item_menu_in_bag, check your widgets.xml file");
}
void CItemGroupManager::uninit()
{
saveGroups();
unlinkInterface();
_Groups.clear();
}
void CItemGroupManager::unlinkInterface()
{
// We need to unlink our menu to avoid crash on interface release
CWidgetManager* pWM = CWidgetManager::getInstance();
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
CGroupSubMenu *pGroupSubMenu = NULL;
if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
if (pGroupMenu) pGroupMenu->reset();
if (pGroupMenu && pGroupSubMenu) pGroupMenu->delGroup(pGroupSubMenu, true);
}
// Inspired from macro parsing
void CItemGroupManager::saveGroups()
{
std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
if(PlayerSelectedFileName.empty())
{
nlwarning("Trying to save group with an empty PlayerSelectedFileName, aborting");
return;
}
try {
NLMISC::COFile f;
if(f.open(userGroupFileName, false, false, true))
{
NLMISC::COXml xmlStream;
xmlStream.init(&f);
xmlDocPtr doc = xmlStream.getDocument ();
xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"item_groups", NULL);
xmlDocSetRootElement (doc, node);
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
group.writeTo(node);
}
xmlStream.flush();
f.close();
}
else
{
nlwarning ("Can't open the file %s", userGroupFileName.c_str());
}
}
catch (const NLMISC::Exception &e)
{
nlwarning ("Error while writing the file %s : %s.", userGroupFileName.c_str(), e.what ());
}
}
bool CItemGroupManager::loadGroups()
{
std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
if(PlayerSelectedFileName.empty())
{
nlwarning("Trying to load group with an empty PlayerSelectedFileName, aborting");
return false;
}
if (!NLMISC::CFile::fileExists(userGroupFileName) || NLMISC::CFile::getFileSize(userGroupFileName) == 0)
{
nlinfo("No item groups file found !");
return false;
}
//Init loading
NLMISC::CIFile f;
f.open(userGroupFileName);
NLMISC::CIXml xmlStream;
xmlNodePtr globalEnclosing;
try
{
xmlStream.init(f);
// Actual loading
globalEnclosing = xmlStream.getRootNode();
}
catch (const NLMISC::EXmlParsingError &ex)
{
nlwarning("Failed to parse '%s', skip", userGroupFileName.c_str());
return false;
}
if(!globalEnclosing)
{
nlwarning("no root element in item_group xml, skipping xml parsing");
return false;
}
if(strcmp(( (char*)globalEnclosing->name), "item_groups"))
{
nlwarning("wrong root element in item_group xml, skipping xml parsing");
return false;
}
xmlNodePtr curNode = globalEnclosing->children;
while (curNode)
{
if (strcmp((char*)curNode->name, "group") == 0)
{
CItemGroup group;
group.readFrom(curNode);
_Groups.push_back(group);
}
curNode = curNode->next;
}
f.close();
return true;
}
void CItemGroupManager::update()
{
if(_StartInvalidAction != 0 && _StartInvalidAction <= NetMngr.getCurrentServerTick())
{
invalidActions(_StartInvalidAction, _EndInvalidAction);
_StartInvalidAction = 0;
}
if(_EndInvalidAction != 0 && _EndInvalidAction <= NetMngr.getCurrentServerTick())
{
_EndInvalidAction = 0;
validActions();
}
//Migration code, present for compatibility reasons
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if(!_MigrationDone && pIM)
{
NLMISC::CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS");
if(node)
{
if(!node->getValueBool())
{
nlinfo("Starting migration");
migrateGroups();
_MigrationDone = true;
nlinfo("Item group migration from old system to new system is done !");
}
}
}
}
bool CItemGroupManager::migrateGroups()
{
std::vector<CItemGroup> newGroups;
//This is not very optimised, but this will be executed only once (and removed in the near future)
for(int i=0; i < _Groups.size(); i++)
{
CItemGroup group = _Groups[i];
//Migrate the group only if there is items inside, and the first one hasn't been migrated
bool needMigration = group.Items.size() > 0 && !group.Items[0].useCreateTime();
if(!needMigration)
{
newGroups.push_back(group);
continue;
}
//If we are here, migrate the group
newGroups.push_back(migrateGroup(group));
}
_Groups.clear();
_Groups = newGroups;
return true;
}
CItemGroup CItemGroupManager::migrateGroup(CItemGroup group)
{
//Get all matching items from all inventory
CItemGroup out;
out.name = group.name;
for (int i=0; i < INVENTORIES::NUM_ALL_INVENTORY; i++)
{
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
std::vector<CInventoryItem> items = matchingItems(&group, inventory);
for(int j = 0; j < items.size(); j++)
{
SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
//slot might be undefined here, but we want it for clarity purpose in the xml (to easily find lines)
if(items[j].slot != SLOT_EQUIPMENT::UNDEFINED)
slot = items[j].slot;
// We can't get a perfect match (can't know if it's a right/left jewel for example), but it's good enough
else
{
//jewels
const CItemSheet* sheet = items[j].pCS->asItemSheet();
if(!sheet)
{
nlinfo("Could not get as itemSheet, strange");
}
else if (sheet->hasSlot(SLOTTYPE::HEADDRESS)) slot = SLOT_EQUIPMENT::HEADDRESS;
else if (sheet->hasSlot(SLOTTYPE::NECKLACE)) slot = SLOT_EQUIPMENT::NECKLACE;
else if (sheet->hasSlot(SLOTTYPE::FINGERS)) slot = SLOT_EQUIPMENT::FINGERL;
else if (sheet->hasSlot(SLOTTYPE::ANKLE)) slot = SLOT_EQUIPMENT::ANKLEL;
else if (sheet->hasSlot(SLOTTYPE::WRIST)) slot = SLOT_EQUIPMENT::WRISTL;
else if (sheet->hasSlot(SLOTTYPE::EARS)) slot = SLOT_EQUIPMENT::EARL;
//Armor
//Helmet
else if (sheet->hasSlot(SLOTTYPE::HEAD)) slot = SLOT_EQUIPMENT::HEAD;
//Gloves
else if (sheet->hasSlot(SLOTTYPE::HANDS)) slot = SLOT_EQUIPMENT::HANDS;
//Sleeves
else if (sheet->hasSlot(SLOTTYPE::ARMS)) slot = SLOT_EQUIPMENT::ARMS;
//Vest
else if (sheet->hasSlot(SLOTTYPE::CHEST)) slot = SLOT_EQUIPMENT::CHEST;
//Boots
else if (sheet->hasSlot(SLOTTYPE::FEET)) slot = SLOT_EQUIPMENT::FEET;
// pants
else if (sheet->hasSlot(SLOTTYPE::LEGS)) slot = SLOT_EQUIPMENT::LEGS;
else slot = SLOT_EQUIPMENT::UNDEFINED;
}
out.addItem(items[j].pCS->getItemCreateTime(), items[j].pCS->getItemSerial(), slot);
}
}
return out;
}
void CItemGroupManager::fakeInvalidActions(NLMISC::TGameCycle time)
{
// We cannot directly ivnalidate action or our invalidate will be overriden by the server
// (and that means we won't actually have one because it's buggy with multiple equip in a short time)
// So we wait a bit (currently 6 ticks is enough) to do it
_StartInvalidAction = NetMngr.getCurrentServerTick() + 6;
_EndInvalidAction = NetMngr.getCurrentServerTick() + time;
invalidActions(NetMngr.getCurrentServerTick(), _EndInvalidAction);
}
void CItemGroupManager::invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end)
{
NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
NLMISC::CCDBNodeLeaf *node;
// This are the db update server sends when an user equip an item, see egs/player_manager/gear_latency.cpp CGearLatency::setSlot
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
if (node) node->setValue64(begin);
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
if(node) node->setValue64(end);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
static NLMISC::CSheetId equipSheet("big_equip_item.sbrick");
if(node) node->setValue64((sint64)equipSheet.asInt());
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
if(node) node->setValue64(0);
}
void CItemGroupManager::validActions()
{
NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
NLMISC::CCDBNodeLeaf *node;
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
if (node) node->setValue64(0);
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
if(node) node->setValue64(0);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
if(node) node->setValue32(0);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
if(node) node->setValue32(0);
}
//move a group from all available inventory to dst
bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
{
CItemGroup* group = findGroup(name);
if(!group)
{
nlinfo("group %s not found", name.c_str());
return false;
}
if(dst == INVENTORIES::UNDEFINED)
{
nlinfo("Destination inventory not found");
return false;
}
CInventoryManager* pIM = CInventoryManager::getInstance();
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
// Grab all matching item from all available inventory and put it in dst
for (int i=0; i< INVENTORIES::NUM_ALL_INVENTORY; i ++)
{
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
if (inventory != dst && pIM->isInventoryAvailable(inventory))
{
std::vector<CInventoryItem> items = matchingItems(group, inventory);
for(int i=0;i<items.size();i++)
{
CInventoryItem item = items[i];
//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
//Because of a synchronisation error between client and server
if(isItemReallyEquipped(item.pCS)) continue;
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
}
}
}
return true;
}
bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
{
CItemGroup* group = findGroup(name);
if(!group)
{
nlinfo("group %s not found", name.c_str());
return false;
}
if(pullBefore) moveGroup(name, INVENTORIES::bag);
//Start by unequipping all slot that user wants to unequip
for(int i=0; i < group->removeBeforeEquip.size(); i++)
{
SLOT_EQUIPMENT::TSlotEquipment slot = group->removeBeforeEquip[i];
std::string dbPath;
// For hands equip, dbPath obviously starts at 0, we need to offset correctly
if(slot == SLOT_EQUIPMENT::HANDL || slot == SLOT_EQUIPMENT::HANDR)
dbPath = "LOCAL:INVENTORY:HAND:" + NLMISC::toString((uint32)slot - SLOT_EQUIPMENT::HANDL);
else
dbPath = "LOCAL:INVENTORY:EQUIP:" + NLMISC::toString((uint32)slot);
CInventoryManager::getInstance()->unequip(dbPath);
}
uint32 maxEquipTime = 0;
#ifdef NL_ISO_CPP0X_AVAILABLE
std::map<ITEM_TYPE::TItemType, bool> possiblyDual =
{
{ITEM_TYPE::ANKLET, false},
{ITEM_TYPE::BRACELET, false},
{ITEM_TYPE::EARING, false},
{ITEM_TYPE::RING, false},
};
#else
std::map<ITEM_TYPE::TItemType, bool> possiblyDual;
possiblyDual[ITEM_TYPE::ANKLET] = false;
possiblyDual[ITEM_TYPE::BRACELET] = false;
possiblyDual[ITEM_TYPE::EARING] = false;
possiblyDual[ITEM_TYPE::RING] = false;
#endif
std::vector<CInventoryItem> duals;
std::vector<CInventoryItem> items = matchingItems(group, INVENTORIES::bag);
for(int i=0; i < items.size(); i++)
{
CInventoryItem item = items[i];
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
// We'll equip items in left hand later (the right hand will be normally equipped)
// This way, if we switch from 2 hands to 2 * 1 hands, both hands will be equipped correctly (first right, which will remove the 2 hands, then left)
// If we don't, we might try to equip the left hand first, which will do nothing because we have a 2 hands equipped
if(item.slot == SLOT_EQUIPMENT::HANDL)
{
duals.push_back(item);
continue;
}
// If the item can be weared 2 times, don't automatically equip the second one
// Or else it will simply replace the first. We'll deal with them later
if(possiblyDual.find(itemType) != possiblyDual.end())
{
if (possiblyDual[itemType])
{
duals.push_back(item);
continue;
}
possiblyDual[itemType] = true;
}
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
CInventoryManager::getInstance()->autoEquip(item.indexInBag, true);
}
// Manually equip dual items
for(int i=0;i < duals.size();i++)
{
CInventoryItem item = duals[i];
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
std::string dstPath = string(LOCAL_INVENTORY);
switch(itemType)
{
case ITEM_TYPE::ANKLET:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::ANKLER); break;
case ITEM_TYPE::BRACELET:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::WRISTR);; break;
case ITEM_TYPE::EARING:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::EARR);; break;
case ITEM_TYPE::RING:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
case ITEM_TYPE::DAGGER:
case ITEM_TYPE::BUCKLER:
case ITEM_TYPE::SHIELD:
dstPath += ":HAND:1"; break;
default:
break;
}
std::string srcPath = item.pCS->getSheet();
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
CInventoryManager::getInstance()->equip(srcPath, dstPath);
}
// For some reason, there is no (visual) invalidation (server still blocks any action), force one
// Unfortunately, there is no clean way to do this, so we'll simulate one
if(maxEquipTime > 0)
fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
return true;
}
bool CItemGroupManager::createGroup(std::string name, bool removeUnequiped)
{
if(findGroup(name)) return false;
CItemGroup group = CItemGroup();
group.name = name;
uint i;
CDBCtrlSheet* pCS;
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
{
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
//Instead of doing two separate for, just be a bit tricky for hand equipment
if(slot == SLOT_EQUIPMENT::HANDR)
pCS = CInventoryManager::getInstance()->getHandSheet(0);
else if(slot == SLOT_EQUIPMENT::HANDL)
pCS = CInventoryManager::getInstance()->getHandSheet(1);
else
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
if(!pCS) continue;
if(pCS->isSheetValid())
{
group.addItem(pCS->getItemCreateTime(), pCS->getItemSerial(), slot);
}
else if(removeUnequiped)
{
if(slot != SLOT_EQUIPMENT::UNDEFINED && slot != SLOT_EQUIPMENT::FACE)
group.addRemove(slot);
}
}
_Groups.push_back(group);
return true;
}
bool CItemGroupManager::deleteGroup(std::string name)
{
std::vector<CItemGroup> tmp;
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
if(group.name == name) continue;
tmp.push_back(group);
}
// Nothing removed, error
if(tmp.size() == _Groups.size()) return false;
_Groups = tmp;
return true;
}
void CItemGroupManager::listGroup()
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
pIM->displaySystemInfo(NLMISC::CI18N::get("cmdListGroupHeader"));
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
string msg = NLMISC::CI18N::get("cmdListGroupLine");
//Use utf-8 string because group name can contain accentued characters (and stuff like that)
string nameUC = group.name;
NLMISC::strFindReplace(msg, "%name", nameUC);
NLMISC::strFindReplace(msg, "%size", NLMISC::toString(group.Items.size()));
pIM->displaySystemInfo(msg);
}
}
//Used by AH
std::vector<std::string> CItemGroupManager::getGroupNames(CDBCtrlSheet* pCS)
{
std::vector<std::string> out;
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
if(group.contains(pCS))
out.push_back(group.name);
}
return out;
}
//Private methods
CItemGroup* CItemGroupManager::findGroup(std::string name)
{
for(int i=0;i<_Groups.size();i++)
{
if (_Groups[i].name == name) return &_Groups[i];
}
return NULL;
}
std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
{
switch(inventory)
{
case INVENTORIES::bag:
return LIST_BAG_TEXT; break;
case INVENTORIES::pet_animal1:
return LIST_PA0_TEXT; break;
case INVENTORIES::pet_animal2:
return LIST_PA1_TEXT; break;
case INVENTORIES::pet_animal3:
return LIST_PA2_TEXT; break;
case INVENTORIES::pet_animal4:
return LIST_PA3_TEXT; break;
case INVENTORIES::player_room:
return LIST_ROOM_TEXT;break;
case INVENTORIES::guild:
return ClientCfg.ItemGroupAllowGuild ? LIST_GUILD_TEXT : ""; break;
default:
return "";
}
}
bool CItemGroupManager::isItemReallyEquipped(CDBCtrlSheet* item)
{
CDBCtrlSheet* pCS;
for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
{
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
//Instead of doing two separate for, just be a bit tricky for hand equipment
if(slot == SLOT_EQUIPMENT::HANDR)
pCS = CInventoryManager::getInstance()->getHandSheet(0);
else if(slot == SLOT_EQUIPMENT::HANDL)
pCS = CInventoryManager::getInstance()->getHandSheet(1);
else
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
if(!pCS) continue;
//Can't directly compare ID (as pCS is like "ui:interface:inv_equip:content:equip:armors:feet" and item is like "ui:interface:inv_pa3:content:iil:bag_list:list:sheet57")
//Instead check inventory + slot
if((pCS->getInventoryIndex() == item->getInventoryIndex())
&& (pCS->getIndexInDB() == item->getIndexInDB()))
{
return true;
}
}
return false;
}
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
{
//Not very clean, but no choice, it's ugly time
std::vector<CInventoryItem> out;
std::string dbPath = toDbPath(inventory);
if (dbPath.empty())
{
nldebug("Inventory type %s not supported", INVENTORIES::toString(inventory).c_str());
return out;
}
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(dbPath));
for(uint i=0; i < MAX_BAGINV_ENTRIES; i++)
{
CDBCtrlSheet *pCS = pList->getSheet(i);
SLOT_EQUIPMENT::TSlotEquipment slot;
if (group->contains(pCS, slot))
{
//Sometimes, index in the list differ from the index in DB, and we need the index in DB, not the one from the list
std::string dbPath = pCS->getSheet();
std::size_t found = dbPath.find_last_of(":");
std::string indexS = dbPath.substr(found+1);
uint32 index;
NLMISC::fromString(indexS, index);
if (i != index)
{
nldebug("Index from list is %d, where index from DB is %d", i, index);
}
out.push_back(CInventoryItem(pCS, inventory, index, slot));
}
}
return out;
}
// Singleton management
CItemGroupManager *CItemGroupManager::getInstance()
{
if (!_Instance)
_Instance = new CItemGroupManager();
return _Instance;
}
void CItemGroupManager::releaseInstance()
{
if (_Instance)
delete _Instance;
_Instance = NULL;
}
#endif