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ryzom-core/nel/src/sound/stream_file_source.cpp

394 lines
9.3 KiB
C++

/**
* \file stream_file_source.cpp
* \brief CStreamFileSource
* \date 2012-04-11 09:57GMT
* \author Jan Boon (Kaetemi)
* CStreamFileSource
*/
// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
// Copyright (C) 2012-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include <nel/sound/stream_file_source.h>
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
// Project includes
#include <nel/sound/audio_mixer_user.h>
#include <nel/sound/audio_decoder.h>
using namespace std;
// using namespace NLMISC;
// #define NLSOUND_STREAM_FILE_DEBUG
namespace NLSOUND {
CStreamFileSource::CStreamFileSource(CStreamFileSound *streamFileSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
: CStreamSource(streamFileSound, spawn, cb, cbUserParam, cluster, groupController), m_AudioDecoder(NULL), m_Paused(false), m_DecodingEnded(false)
{
m_Thread = NLMISC::IThread::create(this);
}
CStreamFileSource::~CStreamFileSource()
{
stop();
m_Thread->wait(); // thread must have stopped for delete!
delete m_Thread;
m_Thread = NULL;
delete m_AudioDecoder;
m_AudioDecoder = NULL;
}
void CStreamFileSource::play()
{
// note: CStreamSource will assert crash if already physically playing!
if (m_WaitingForPlay)
{
if (m_Thread->isRunning())
{
if (m_NextBuffer || !m_FreeBuffers)
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play waiting, play stream %s", getStreamFileSound()->getFilePath().c_str());
#endif
CStreamSource::play();
if (!_Playing && !m_WaitingForPlay)
{
nldebug("Stream file source playback not possible or necessary for some reason");
}
}
else
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play waiting, hop onto waiting list %s", getStreamFileSound()->getFilePath().c_str());
#endif
m_WaitingForPlay = true;
CAudioMixerUser *mixer = CAudioMixerUser::instance();
mixer->addSourceWaitingForPlay(this);
}
}
else
{
// thread went kaboom while not started playing yet, probably the audiodecoder cannot be started
// don't play
m_WaitingForPlay = false;
}
}
else if (!_Playing)
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("play go %s", getStreamFileSound()->getFilePath().c_str());
#endif
//if (!m_WaitingForPlay)
//{
// thread may be stopping from stop call
m_Thread->wait();
//}
//else
//{
// nlwarning("Already waiting for play");
//}
std::string filepath = getStreamFileSound()->getFilePath();
m_LookupPath = NLMISC::CPath::lookup(filepath, false, false);
if (m_LookupPath.empty())
{
nlwarning("Music file %s does not exist!", filepath.c_str());
return;
}
if (!getStreamFileSound()->getAsync())
{
if (!prepareDecoder())
{
return;
}
}
// else load audiodecoder in thread
m_WaitingForPlay = true;
m_Thread->start();
m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
if (!getStreamFileSound()->getAsync())
{
// wait until at least one buffer is ready
while (!(m_NextBuffer || !m_FreeBuffers) && m_WaitingForPlay && m_Thread->isRunning())
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("wait buffer");
#endif
NLMISC::nlSleep(100);
}
if (m_WaitingForPlay && m_Thread->isRunning())
{
CStreamSource::play();
if (!_Playing)
{
nlwarning("Failed to synchronously start playing a file stream source. This happens when all physical tracks are in use. Use a Highest Priority sound");
}
}
}
else
{
CAudioMixerUser *mixer = CAudioMixerUser::instance();
mixer->addSourceWaitingForPlay(this);
}
}
else
{
nlwarning("Already playing");
}
/*if (!m_WaitingForPlay)
{
m_WaitingForPlay = true;
m_Thread->wait(); // thread must have stopped to restart it!
m_Thread->start();
m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
}
CStreamSource::play();*/
}
void CStreamFileSource::stop()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stop %s", getStreamFileSound()->getFilePath().c_str());
#endif
CStreamSource::stopInt();
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stopInt ok");
#endif
if (_Spawn)
{
if (_SpawnEndCb != NULL)
_SpawnEndCb(this, _CbUserParam);
m_Thread->wait();
delete this;
}
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("stop ok");
#endif
// thread will check _Playing to stop
}
bool CStreamFileSource::isPlaying()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("isPlaying");
#endif
return m_Thread->isRunning();
}
void CStreamFileSource::pause()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("pause");
#endif
if (!m_Paused)
{
// thread checks for this to not delete the audio decoder
m_Paused = true;
// stop the underlying system
CStreamSource::stop();
// thread will check _Playing to stop
}
else
{
nlwarning("Already paused");
}
}
void CStreamFileSource::resume()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("resume");
#endif
if (m_Paused)
{
m_Thread->wait(); // thread must have stopped to restart it!
play();
}
else
{
nlwarning("Not paused");
}
}
bool CStreamFileSource::isEnded()
{
return m_DecodingEnded || (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
}
float CStreamFileSource::getLength()
{
return m_AudioDecoder->getLength();
}
bool CStreamFileSource::isLoadingAsync()
{
return m_WaitingForPlay;
}
bool CStreamFileSource::prepareDecoder()
{
// creates a new decoder or keeps going with the current decoder if the stream was paused
if (m_Paused)
{
// handle paused!
m_Paused = false;
}
else if (m_AudioDecoder) // audio decoder should normally not exist when not paused and starting the thread
{
nlwarning("CAudioDecoder already exists, possible thread race bug with pause");
delete m_AudioDecoder;
m_AudioDecoder = NULL;
}
if (!m_AudioDecoder)
{
// load the file
nlassert(!m_LookupPath.empty());
m_AudioDecoder = IAudioDecoder::createAudioDecoder(m_LookupPath, getStreamFileSound()->getAsync(), getStreamFileSound()->getLooping());
if (!m_AudioDecoder)
{
nlwarning("Failed to create IAudioDecoder, likely invalid format");
return false;
}
this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
}
uint samples, bytes;
this->getRecommendedBufferSize(samples, bytes);
this->preAllocate(bytes * 2);
return true;
}
inline bool CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
{
uint8 *buffer = this->lock(bytes * 2);
if (buffer)
{
uint32 result = m_AudioDecoder->getNextBytes(buffer, bytes, bytes * 2);
this->unlock(result);
return true;
}
return false;
}
void CStreamFileSource::run()
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("run %s", getStreamFileSound()->getFilePath().c_str());
uint dumpI = 0;
#endif
bool looping = _Looping;
if (getStreamFileSound()->getAsync())
{
if (!prepareDecoder())
return;
}
uint samples, bytes;
this->getRecommendedBufferSize(samples, bytes);
uint32 recSleep = 40;
uint32 doSleep = 10;
m_DecodingEnded = false;
while (_Playing || m_WaitingForPlay)
{
if (!m_AudioDecoder->isMusicEnded())
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
++dumpI;
if (!(dumpI % 100))
{
nldebug("buffer %s %s %s", _Playing ? "PLAYING" : "NP", m_WaitingForPlay ? "WAITING" : "NW", getStreamFileSound()->getFilePath().c_str());
nldebug("gain %f", hasPhysicalSource() ? getPhysicalSource()->getGain() : -1.0f);
}
#endif
bool newLooping = _Looping;
if (looping != newLooping)
{
m_AudioDecoder->setLooping(looping);
looping = newLooping;
}
// reduce sleeping time if nothing was buffered
if (bufferMore(bytes)) recSleep = doSleep = this->getRecommendedSleepTime();
else doSleep = recSleep >> 2; // /4
NLMISC::nlSleep(doSleep);
}
else
{
// wait until done playing buffers
while (this->hasFilledBuffersAvailable() && (_Playing || m_WaitingForPlay))
{
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("music ended, wait until done %s", getStreamFileSound()->getFilePath().c_str());
#endif
NLMISC::nlSleep(40);
}
// stop the physical source
// if (hasPhysicalSource())
// getPhysicalSource()->stop();
// the audio mixer will call stop on the logical source
break;
}
}
if (m_Paused)
{
// don't delete anything
}
else
{
delete m_AudioDecoder;
m_AudioDecoder = NULL;
// _Playing cannot be used to detect play state because its required in cleanup
// Using m_AudioDecoder in isEnded() may result race condition (decoder is only created after thread is started)
m_DecodingEnded = !m_WaitingForPlay;
}
// drop buffers
m_FreeBuffers = 3;
m_NextBuffer = 0;
#ifdef NLSOUND_STREAM_FILE_DEBUG
nldebug("run end %s", getStreamFileSound()->getFilePath().c_str());
#endif
}
} /* namespace NLSOUND */
/* end of file */