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394 lines
9.3 KiB
C++
394 lines
9.3 KiB
C++
/**
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* \file stream_file_source.cpp
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* \brief CStreamFileSource
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* \date 2012-04-11 09:57GMT
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* \author Jan Boon (Kaetemi)
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* CStreamFileSource
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*/
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// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
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// Copyright (C) 2012-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include <nel/sound/stream_file_source.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include <nel/sound/audio_mixer_user.h>
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#include <nel/sound/audio_decoder.h>
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using namespace std;
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// using namespace NLMISC;
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// #define NLSOUND_STREAM_FILE_DEBUG
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namespace NLSOUND {
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CStreamFileSource::CStreamFileSource(CStreamFileSound *streamFileSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
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: CStreamSource(streamFileSound, spawn, cb, cbUserParam, cluster, groupController), m_AudioDecoder(NULL), m_Paused(false), m_DecodingEnded(false)
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{
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m_Thread = NLMISC::IThread::create(this);
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}
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CStreamFileSource::~CStreamFileSource()
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{
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stop();
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m_Thread->wait(); // thread must have stopped for delete!
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delete m_Thread;
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m_Thread = NULL;
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delete m_AudioDecoder;
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m_AudioDecoder = NULL;
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}
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void CStreamFileSource::play()
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{
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// note: CStreamSource will assert crash if already physically playing!
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if (m_WaitingForPlay)
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{
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if (m_Thread->isRunning())
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{
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if (m_NextBuffer || !m_FreeBuffers)
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("play waiting, play stream %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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CStreamSource::play();
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if (!_Playing && !m_WaitingForPlay)
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{
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nldebug("Stream file source playback not possible or necessary for some reason");
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}
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}
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else
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("play waiting, hop onto waiting list %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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m_WaitingForPlay = true;
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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mixer->addSourceWaitingForPlay(this);
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}
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}
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else
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{
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// thread went kaboom while not started playing yet, probably the audiodecoder cannot be started
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// don't play
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m_WaitingForPlay = false;
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}
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}
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else if (!_Playing)
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("play go %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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//if (!m_WaitingForPlay)
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//{
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// thread may be stopping from stop call
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m_Thread->wait();
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//}
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//else
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//{
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// nlwarning("Already waiting for play");
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//}
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std::string filepath = getStreamFileSound()->getFilePath();
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m_LookupPath = NLMISC::CPath::lookup(filepath, false, false);
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if (m_LookupPath.empty())
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{
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nlwarning("Music file %s does not exist!", filepath.c_str());
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return;
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}
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if (!getStreamFileSound()->getAsync())
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{
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if (!prepareDecoder())
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{
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return;
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}
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}
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// else load audiodecoder in thread
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m_WaitingForPlay = true;
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m_Thread->start();
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m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
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if (!getStreamFileSound()->getAsync())
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{
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// wait until at least one buffer is ready
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while (!(m_NextBuffer || !m_FreeBuffers) && m_WaitingForPlay && m_Thread->isRunning())
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("wait buffer");
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#endif
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NLMISC::nlSleep(100);
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}
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if (m_WaitingForPlay && m_Thread->isRunning())
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{
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CStreamSource::play();
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if (!_Playing)
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{
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nlwarning("Failed to synchronously start playing a file stream source. This happens when all physical tracks are in use. Use a Highest Priority sound");
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}
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}
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}
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else
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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mixer->addSourceWaitingForPlay(this);
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}
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}
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else
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{
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nlwarning("Already playing");
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}
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/*if (!m_WaitingForPlay)
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{
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m_WaitingForPlay = true;
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m_Thread->wait(); // thread must have stopped to restart it!
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m_Thread->start();
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m_Thread->setPriority(NLMISC::ThreadPriorityHighest);
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}
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CStreamSource::play();*/
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}
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void CStreamFileSource::stop()
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("stop %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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CStreamSource::stopInt();
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("stopInt ok");
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#endif
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if (_Spawn)
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{
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if (_SpawnEndCb != NULL)
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_SpawnEndCb(this, _CbUserParam);
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m_Thread->wait();
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delete this;
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}
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("stop ok");
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#endif
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// thread will check _Playing to stop
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}
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bool CStreamFileSource::isPlaying()
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("isPlaying");
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#endif
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return m_Thread->isRunning();
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}
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void CStreamFileSource::pause()
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("pause");
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#endif
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if (!m_Paused)
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{
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// thread checks for this to not delete the audio decoder
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m_Paused = true;
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// stop the underlying system
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CStreamSource::stop();
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// thread will check _Playing to stop
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}
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else
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{
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nlwarning("Already paused");
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}
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}
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void CStreamFileSource::resume()
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("resume");
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#endif
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if (m_Paused)
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{
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m_Thread->wait(); // thread must have stopped to restart it!
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play();
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}
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else
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{
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nlwarning("Not paused");
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}
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}
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bool CStreamFileSource::isEnded()
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{
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return m_DecodingEnded || (!m_Thread->isRunning() && !_Playing && !m_WaitingForPlay && !m_Paused);
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}
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float CStreamFileSource::getLength()
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{
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return m_AudioDecoder->getLength();
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}
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bool CStreamFileSource::isLoadingAsync()
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{
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return m_WaitingForPlay;
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}
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bool CStreamFileSource::prepareDecoder()
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{
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// creates a new decoder or keeps going with the current decoder if the stream was paused
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if (m_Paused)
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{
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// handle paused!
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m_Paused = false;
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}
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else if (m_AudioDecoder) // audio decoder should normally not exist when not paused and starting the thread
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{
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nlwarning("CAudioDecoder already exists, possible thread race bug with pause");
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delete m_AudioDecoder;
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m_AudioDecoder = NULL;
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}
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if (!m_AudioDecoder)
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{
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// load the file
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nlassert(!m_LookupPath.empty());
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m_AudioDecoder = IAudioDecoder::createAudioDecoder(m_LookupPath, getStreamFileSound()->getAsync(), getStreamFileSound()->getLooping());
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if (!m_AudioDecoder)
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{
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nlwarning("Failed to create IAudioDecoder, likely invalid format");
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return false;
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}
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this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec());
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}
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uint samples, bytes;
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this->getRecommendedBufferSize(samples, bytes);
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this->preAllocate(bytes * 2);
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return true;
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}
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inline bool CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum)
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{
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uint8 *buffer = this->lock(bytes * 2);
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if (buffer)
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{
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uint32 result = m_AudioDecoder->getNextBytes(buffer, bytes, bytes * 2);
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this->unlock(result);
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return true;
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}
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return false;
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}
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void CStreamFileSource::run()
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("run %s", getStreamFileSound()->getFilePath().c_str());
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uint dumpI = 0;
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#endif
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bool looping = _Looping;
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if (getStreamFileSound()->getAsync())
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{
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if (!prepareDecoder())
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return;
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}
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uint samples, bytes;
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this->getRecommendedBufferSize(samples, bytes);
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uint32 recSleep = 40;
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uint32 doSleep = 10;
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m_DecodingEnded = false;
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while (_Playing || m_WaitingForPlay)
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{
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if (!m_AudioDecoder->isMusicEnded())
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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++dumpI;
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if (!(dumpI % 100))
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{
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nldebug("buffer %s %s %s", _Playing ? "PLAYING" : "NP", m_WaitingForPlay ? "WAITING" : "NW", getStreamFileSound()->getFilePath().c_str());
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nldebug("gain %f", hasPhysicalSource() ? getPhysicalSource()->getGain() : -1.0f);
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}
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#endif
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bool newLooping = _Looping;
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if (looping != newLooping)
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{
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m_AudioDecoder->setLooping(looping);
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looping = newLooping;
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}
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// reduce sleeping time if nothing was buffered
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if (bufferMore(bytes)) recSleep = doSleep = this->getRecommendedSleepTime();
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else doSleep = recSleep >> 2; // /4
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NLMISC::nlSleep(doSleep);
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}
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else
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{
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// wait until done playing buffers
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while (this->hasFilledBuffersAvailable() && (_Playing || m_WaitingForPlay))
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{
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("music ended, wait until done %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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NLMISC::nlSleep(40);
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}
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// stop the physical source
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// if (hasPhysicalSource())
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// getPhysicalSource()->stop();
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// the audio mixer will call stop on the logical source
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break;
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}
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}
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if (m_Paused)
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{
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// don't delete anything
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}
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else
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{
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delete m_AudioDecoder;
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m_AudioDecoder = NULL;
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// _Playing cannot be used to detect play state because its required in cleanup
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// Using m_AudioDecoder in isEnded() may result race condition (decoder is only created after thread is started)
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m_DecodingEnded = !m_WaitingForPlay;
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}
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// drop buffers
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m_FreeBuffers = 3;
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m_NextBuffer = 0;
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#ifdef NLSOUND_STREAM_FILE_DEBUG
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nldebug("run end %s", getStreamFileSound()->getFilePath().c_str());
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#endif
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}
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} /* namespace NLSOUND */
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/* end of file */
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