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723 lines
18 KiB
C++
723 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2010 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
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// Copyright (C) 2012-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/complex_source.h"
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#include "nel/sound/complex_sound.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND
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{
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CComplexSource::CComplexSource (CComplexSound *soundPattern, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
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: CSourceCommon(soundPattern, spawn, cb, cbUserParam, cluster, groupController),
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_Source1(NULL),
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_Source2(NULL),
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_Muted(false)
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{
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nlassert(soundPattern->getSoundType() == CSound::SOUND_COMPLEX);
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_PatternSound = static_cast<CComplexSound*>(soundPattern);
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// read original parameters
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_Gain = soundPattern->getGain();
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_Pitch = soundPattern->getPitch();
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_Looping = soundPattern->getLooping();
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_Priority = soundPattern->getPriority();
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_TickPerSecond = soundPattern->getTicksPerSecond();
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}
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CComplexSource::~CComplexSource()
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{
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// CAudioMixerUser *mixer = CAudioMixerUser::instance();
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// security
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CAudioMixerUser::instance()->unregisterUpdate(this);
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CAudioMixerUser::instance()->removeEvents(this);
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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//mixer->removeSource(*first);
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delete *first;
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}
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}
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TSoundId CComplexSource::getSound()
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{
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return _PatternSound;
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}
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/*
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void CComplexSource::setPriority( TSoundPriority pr, bool redispatch)
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{
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}
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void CComplexSource:: setLooping( bool l )
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{
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}
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bool CComplexSource::getLooping() const
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{
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return false;
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}
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*/
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bool CComplexSource::isPlaying()
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{
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return _Playing;
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}
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void CComplexSource::play()
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{
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if (_Gain == 0)
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{
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_Muted = true;
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}
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else
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{
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playStuf();
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}
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CSourceCommon::play();
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}
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void CComplexSource::playStuf()
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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NLMISC::TTime now = NLMISC::CTime::getLocalTime();
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switch (_PatternSound->getPatternMode())
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{
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case CComplexSound::MODE_CHAINED:
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{
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_SoundSeqIndex = 0;
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_FadeFactor = 1.0f;
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const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
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if (!soundSeq.empty())
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{
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CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
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if (sound == 0)
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return;
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if (_PatternSound->doFadeIn())
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_FadeLength = min(uint32(_PatternSound->getFadeLength()/_TickPerSecond), sound->getDuration() /2);
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else
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_FadeLength = 0;
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_Source2 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
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if (_Source2 == NULL)
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return;
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_Source2->setPriority(_Priority);
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_Source2->setRelativeGain(0);
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_Source2->setPos(_Position);
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_Source2->setPitch(_Source2->getSound()->getPitch() * _Pitch);
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_Source2->play();
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_StartTime2 = now;
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// register for fade in.
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mixer->registerUpdate(this);
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}
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}
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break;
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case CComplexSound::MODE_SPARSE:
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{
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// use Source1, sound sequence, delay sequence and event.
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_SoundSeqIndex = 0;
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_DelaySeqIndex = 0;
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const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
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if (!delaySeq.empty() && delaySeq[_DelaySeqIndex] != 0)
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{
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_LastSparseEvent = false;
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// begin with a delay
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mixer->addEvent(this, uint64(now + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
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}
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else
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{
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if (!delaySeq.empty())
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_DelaySeqIndex = 1;
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const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
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if (!soundSeq.empty())
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{
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CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
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_Source1 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
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if (_Source1 == NULL)
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return;
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_Source1->setPriority(_Priority);
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_Source1->setRelativeGain(_Gain*_Gain*_Gain);
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_Source1->setPos(_Position);
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_Source1->setPitch(_Source1->getSound()->getPitch() * _Pitch);
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_Source1->play();
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_StartTime1 = now;
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// register event for next sound.
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const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
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if (!delaySeq.empty() && _DelaySeqIndex < delaySeq.size())
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{
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// event for next sound.
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mixer->addEvent(this, uint64(now + sound->getDuration() + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
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if (_DelaySeqIndex >= delaySeq.size() && !_Looping)
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_LastSparseEvent = true;
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else
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_LastSparseEvent = false;
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}
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else
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{
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_LastSparseEvent = true;
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// event for stop
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mixer->addEvent(this, now + sound->getDuration());
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}
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}
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}
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}
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break;
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case CComplexSound::MODE_ALL_IN_ONE:
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{
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// just spanw all the listed source.
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const std::vector<NLMISC::TStringId> &sounds = _PatternSound->getSounds();
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std::vector<NLMISC::TStringId>::const_iterator first(sounds.begin()), last(sounds.end());
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if (_AllSources.empty())
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{
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// create the sources
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(*first);
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if (sound != NULL)
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{
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USource *source = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
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if (source != NULL)
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{
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source->setPriority(_Priority);
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source->setRelativeGain(_Gain*_Gain*_Gain);
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source->setPos(_Position);
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source->setPitch(source->getSound()->getPitch() * _Pitch);
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source->play();
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_AllSources.push_back(source);
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}
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}
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}
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}
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else
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{
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// just replay the existing source.
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setRelativeGain(_Gain*_Gain*_Gain);
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(*first)->setPos(_Position);
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(*first)->setPitch((*first)->getSound()->getPitch() * _Pitch);
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(*first)->play();
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}
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}
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if (!_Looping)
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{
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// event to stop the sound
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mixer->addEvent(this, NLMISC::CTime::getLocalTime() + _PatternSound->getDuration());
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}
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}
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break;
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default:
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nldebug("Unknow pattern mode. Can't play.");
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}
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_Muted = false;
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}
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void CComplexSource::stop()
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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if (_Source1)
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{
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// _Source1->stop();
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// mixer->removeSource(_Source1);
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delete _Source1;
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_Source1 = NULL;
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}
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if (_Source2)
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{
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// _Source2->stop();
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// mixer->removeSource(_Source2);
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delete _Source2;
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_Source2 = NULL;
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}
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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if ((*first)->isPlaying())
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(*first)->stop();
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delete *first;
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}
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_AllSources.clear();
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switch (_PatternSound->getPatternMode())
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{
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case CComplexSound::MODE_CHAINED:
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mixer->unregisterUpdate(this);
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mixer->removeEvents(this);
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break;
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case CComplexSound::MODE_SPARSE:
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case CComplexSound::MODE_ALL_IN_ONE:
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mixer->removeEvents(this);
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break;
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case CComplexSound::MODE_UNDEFINED:
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default:
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break;
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}
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CSourceCommon::stop();
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}
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/*void CComplexSource::unregisterSpawnCallBack()
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{
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}
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*/
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void CComplexSource::setPos( const NLMISC::CVector& pos )
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{
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CSourceCommon::setPos(pos);
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if (_Source1 != NULL)
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_Source1->setPos(pos);
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if (_Source2 != NULL)
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_Source2->setPos(pos);
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setPos(pos);
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}
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}
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void CComplexSource::setVelocity( const NLMISC::CVector& vel )
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{
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CSourceCommon::setVelocity(vel);
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if (_Source1 != NULL)
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_Source1->setVelocity(vel);
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if (_Source2 != NULL)
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_Source2->setVelocity(vel);
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setVelocity(vel);
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}
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}
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/*void CComplexSource::getVelocity( NLMISC::CVector& vel ) const
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{
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}
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*/
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void CComplexSource::setDirection( const NLMISC::CVector& dir )
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{
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CSourceCommon::setDirection(dir);
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if (_Source1 != NULL)
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_Source1->setDirection(dir);
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if (_Source2 != NULL)
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_Source2->setDirection(dir);
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setDirection(dir);
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}
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}
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/*
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void CComplexSource::getDirection( NLMISC::CVector& dir ) const
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{
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}
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*/
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void CComplexSource::setGain( float gain )
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{
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CSourceCommon::setGain(gain);
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// update the gain of the played source.
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if (_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED)
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{
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// set sub source volume with fade value.
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if (_Source1 != NULL)
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_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain*_Gain*_Gain);
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if (_Source2 != NULL)
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_Source2->setRelativeGain(_FadeFactor * _Gain*_Gain*_Gain);
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}
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else
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{
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if (_Source1 != NULL)
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_Source1->setRelativeGain(_Gain*_Gain*_Gain);
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if (_Source2 != NULL)
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_Source2->setRelativeGain(_Gain*_Gain*_Gain);
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}
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setGain(_Gain);
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}
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if (_Muted && _Playing)
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playStuf();
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}
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void CComplexSource::setRelativeGain( float gain )
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{
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CSourceCommon::setRelativeGain(gain);
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// update the gain of the played source.
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if (_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED)
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{
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// set sub source volume with fade value.
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if (_Source1 != NULL)
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_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain*_Gain*_Gain);
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if (_Source2 != NULL)
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_Source2->setRelativeGain(_FadeFactor * _Gain*_Gain*_Gain);
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}
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else
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{
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if (_Source1 != NULL)
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_Source1->setRelativeGain(_Gain*_Gain*_Gain);
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if (_Source2 != NULL)
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_Source2->setRelativeGain(_Gain*_Gain*_Gain);
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}
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std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
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for (; first != last; ++first)
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{
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(*first)->setRelativeGain(_Gain);
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}
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if (_Muted && _Playing)
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playStuf();
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}
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/*
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void CComplexSource::setPitch( float pitch )
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{
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}
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float CComplexSource::getPitch() const
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{
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return 0;
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}
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*/
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/*
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void CComplexSource::setSourceRelativeMode( bool mode )
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{
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}
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bool CComplexSource::getSourceRelativeMode() const
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{
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return false;
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}
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*/
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uint32 CComplexSource::getTime()
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{
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// evaluate the elapsed time.
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if (!_Playing || _PlayStart == 0) // not started ?
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return 0;
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TTime now = NLMISC::CTime::getLocalTime();
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TTime delta = now - _PlayStart;
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return uint32(delta);
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}
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/// Mixer update implementation.
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void CComplexSource::onUpdate()
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{
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// do the cross fade :
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// - lower sound1, louder sound2,
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// - when max reach, stop the update, swap the sound, delete sound1 and set event for next fade.
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// can only occur for chained mode.
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nlassert(_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED);
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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// compute xfade factor.
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TTime now = NLMISC::CTime::getLocalTime();
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if (_FadeLength > 0)
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{
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_FadeFactor = float((double(now) - double(_StartTime2)) / double(_FadeLength)) ;
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// _FadeFactor = (_FadeFactor*_FadeFactor);
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}
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else
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_FadeFactor = 1.0f;
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// nldebug("Fade factor = %f", _FadeFactor);
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if (_FadeFactor >= 1.0)
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{
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_FadeFactor = 1.0f;
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// fade end !
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if (_Source1)
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{
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// _Source1->stop();
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// mixer->removeSource(_Source1);
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delete _Source1;
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_Source1 = NULL;
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}
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if (_Source2)
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{
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// set max volume
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_Source2->setRelativeGain(1.0f * _Gain);
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// 'swap' the source
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_Source1 = _Source2;
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_FadeFactor = 0.0f;
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_StartTime1 = _StartTime2;
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_Source2 = NULL;
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// if there is a next sound available, program an event for the next xfade.
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CSound *sound2 = NULL;
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// _SoundSeqIndex++;
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const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
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if (_SoundSeqIndex < soundSeq.size())
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{
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sound2 = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
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}
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else if (_Looping)
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{
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// restart the sound sequence
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_SoundSeqIndex = 0;
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sound2 = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
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}
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if (sound2 != NULL)
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{
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//nldebug("CS : Chaining to sound %s", CStringMapper::unmap(sound2->getName()).c_str());
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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// determine the XFade length (if next sound is too short.
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_FadeLength = minof<uint32>(uint32(_PatternSound->getFadeLength()/_TickPerSecond), (sound2->getDuration()) / 2, (_Source1->getSound()->getDuration())/2);
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_Source2 = mixer->createSource(sound2, false, 0, 0, _Cluster, NULL, _GroupController);
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if (_Source2)
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{
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_Source2->setPriority(_Priority);
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// there is a next sound, add event for xfade.
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//nldebug("Seting event for sound %s in %u millisec (XFade = %u).", CStringMapper::unmap(_Source1->getSound()->getName()).c_str(), _Source1->getSound()->getDuration()-_FadeLength, _FadeLength);
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mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _FadeLength);
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}
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}
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else
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{
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// no sound after, just set an event at end of current sound to stop the complex sound.
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nldebug("Setting last event for sound %s in %u millisec.", CStringMapper::unmap(_Source1->getSound()->getName()).c_str(), _Source1->getSound()->getDuration());
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if (_PatternSound->doFadeOut())
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{
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// set the event to begin fade out.
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mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _PatternSound->getFadeLength());
|
|
}
|
|
else
|
|
{
|
|
// set the event at end of sound.
|
|
mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_PatternSound->doFadeOut())
|
|
{
|
|
// update is responsible for stoping the sound.
|
|
_Playing = false;
|
|
}
|
|
}
|
|
// remove from the update list
|
|
mixer->unregisterUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
// nldebug("XFade : %4.3f <=> %4.3f (Fade Len = %6.3f", (1.0f-_FadeFactor)*_Gain, _FadeFactor*_Gain, _FadeLength/1000.0f);
|
|
|
|
// do the xfade
|
|
if (_Source1)
|
|
{
|
|
// lower the sound 1.
|
|
_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain);
|
|
|
|
}
|
|
if (_Source2)
|
|
{
|
|
// lower the sound 1.
|
|
// _Source2->setRelativeGain(float(sqrt(_FadeFactor)) * _Gain);
|
|
_Source2->setRelativeGain(_FadeFactor * _Gain);
|
|
}
|
|
}
|
|
}
|
|
/// Mixer event implementation.
|
|
void CComplexSource::onEvent()
|
|
{
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
|
|
|
|
switch (_PatternSound->getPatternMode())
|
|
{
|
|
case CComplexSound::MODE_CHAINED:
|
|
{
|
|
// either it's time to begin a new xfade, or to end this sound.
|
|
if (_Source2 != NULL)
|
|
{
|
|
// start new cross fade.?
|
|
_StartTime2 = now;
|
|
// mute the source2
|
|
_Source2->setRelativeGain(0);
|
|
_Source2->setPitch(_Source2->getSound()->getPitch() * _Pitch);
|
|
_Source2->setPos(_Position);
|
|
// start the source 2
|
|
_Source2->play();
|
|
// register for update.
|
|
mixer->registerUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
if (_PatternSound->doFadeOut())
|
|
{
|
|
// set in update list for fade out.
|
|
_StartTime2 = now;
|
|
mixer->registerUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
// end the sound.
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
_Source1 = NULL;
|
|
_Playing = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_SPARSE:
|
|
{
|
|
if (_Source1 != NULL)
|
|
{
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
_Source1 = NULL;
|
|
}
|
|
|
|
const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
|
|
const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
|
|
|
|
if (_Looping && _DelaySeqIndex >= delaySeq.size())
|
|
{
|
|
_DelaySeqIndex = 1;
|
|
/* if (!delaySeq.empty() && delaySeq[0] == 0)
|
|
_DelaySeqIndex = 1;
|
|
else
|
|
_DelaySeqIndex = 0;
|
|
*/ }
|
|
|
|
if (!soundSeq.empty() && !_LastSparseEvent)
|
|
{
|
|
// wrap around sound sequence until there are delays...
|
|
if (_SoundSeqIndex >= soundSeq.size())
|
|
_SoundSeqIndex = 0;
|
|
|
|
CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
|
|
_Source1 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (_Source1 == NULL)
|
|
{
|
|
stop();
|
|
return;
|
|
}
|
|
_Source1->setPriority(_Priority);
|
|
_Source1->setRelativeGain(_Gain*_Gain*_Gain);
|
|
_Source1->setPitch(_Source1->getSound()->getPitch() * _Pitch);
|
|
_Source1->setPos(_Position);
|
|
_Source1->play();
|
|
_StartTime1 = now;
|
|
|
|
// register event for next sound.
|
|
if (!delaySeq.empty() && _DelaySeqIndex < delaySeq.size())
|
|
{
|
|
// event for next sound.
|
|
mixer->addEvent(this, uint64(now + sound->getDuration() + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
|
|
if (_DelaySeqIndex == delaySeq.size() && !_Looping)
|
|
_LastSparseEvent = true;
|
|
}
|
|
else
|
|
{
|
|
// event for stop ?
|
|
if (!_Looping)
|
|
_LastSparseEvent = true;
|
|
else
|
|
_LastSparseEvent = false;
|
|
mixer->addEvent(this, now + sound->getDuration());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// this is the event for stop !
|
|
stop();
|
|
}
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_ALL_IN_ONE:
|
|
// just call the stop method.
|
|
stop();
|
|
break;
|
|
default:
|
|
nlassert(false);
|
|
}
|
|
}
|
|
|
|
|
|
void CComplexSource::checkup()
|
|
{
|
|
if (_Muted)
|
|
return;
|
|
|
|
if (_Source1 != NULL && _Source1->getSound()->getLooping() && !_Source1->isPlaying())
|
|
_Source1->play();
|
|
if (_Source2 != NULL && _Source2->getSound()->getLooping() && !_Source2->isPlaying())
|
|
_Source2->play();
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
USource *source = *first;
|
|
if (source == NULL)
|
|
continue;
|
|
if (source->getSound()->getLooping() && !source->isPlaying())
|
|
source->play();
|
|
if (source->getSound()->getSoundType() != CSound::SOUND_SIMPLE)
|
|
static_cast<CSourceCommon*>(source)->checkup();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
} // NLSOUND
|