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235 lines
18 KiB
C++
235 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_LOG_H
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#define NL_LOG_H
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#include "types_nl.h"
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#include "mutex.h"
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#include <string>
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#include <list>
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namespace NLMISC
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{
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class IDisplayer;
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/**
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* When display() is called, the logger builds a string and sends it to its attached displayers.
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* The positive filters, if any, are applied first, then the negative filters.
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* See the nldebug/nlinfo... macros in debug.h.
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*
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* \ref log_howto
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* \author Vianney Lecroart, Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CLog {
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public:
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typedef enum { LOG_NO=0, LOG_ERROR, LOG_WARNING, LOG_INFO, LOG_DEBUG, LOG_STAT, LOG_ASSERT, LOG_UNKNOWN } TLogType;
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// Debug information
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struct TDisplayInfo
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{
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TDisplayInfo() : Date(0), LogType(CLog::LOG_NO), ThreadId(0), FileName(NULL), Line(-1), FuncName(NULL) {}
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time_t Date;
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TLogType LogType;
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std::string ProcessName;
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size_t ThreadId;
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const char *FileName;
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sint Line;
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const char *FuncName;
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std::string CallstackAndLog; // contains the callstack and a log with not filter of N last line (only in error/assert log type)
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};
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CLog (TLogType logType = LOG_NO);
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/// Add a new displayer in the log. You have to create the displayer, remove it and delete it when you have finish with it.
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/// For example, in a 3dDisplayer, you can add the displayer when you want, and the displayer displays the string if the 3d
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/// screen is available and do nothing otherwise. In this case, if you want, you could leave the displayer all the time.
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void addDisplayer (IDisplayer *displayer, bool bypassFilter = false);
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/// Return the first displayer selected by his name
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IDisplayer *getDisplayer (const char *displayerName);
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/// Remove a displayer. If the displayer doesn't work in a specific time, you could remove it.
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void removeDisplayer (IDisplayer *displayer);
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/// Remove a displayer using his name
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void removeDisplayer (const char *displayerName);
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/// Returns true if the specified displayer is attached to the log object
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bool attached (IDisplayer *displayer) const;
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/// Returns true if no displayer is attached
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bool noDisplayer () const { return _Displayers.empty() && _BypassFilterDisplayers.empty(); }
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/// Set the name of the process
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static void setProcessName (const std::string &processName);
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/// Find the process name if nobody call setProcessName before
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static void setDefaultProcessName ();
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/// If !noDisplayer(), sets line and file parameters, and enters the mutex. If !noDisplayer(), don't forget to call display...() after, to release the mutex.
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void setPosition (sint line, const char *fileName, const char *funcName = NULL);
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#ifdef NL_OS_WINDOWS
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#define CHECK_TYPES2(__a,__b) \
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inline __a(const char *fmt) { __b(fmt); } \
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template<class A> __a(const char *fmt, A a) { _check(a); __b(fmt, a); } \
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template<class A, class B> __a(const char *fmt, A a, B b) { _check(a); _check(b); __b(fmt, a, b); } \
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template<class A, class B, class C> __a(const char *fmt, A a, B b, C c) { _check(a); _check(b); _check(c); __b(fmt, a, b, c); } \
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template<class A, class B, class C, class D> __a(const char *fmt, A a, B b, C c, D d) { _check(a); _check(b); _check(c); _check(d); __b(fmt, a, b, c, d); } \
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template<class A, class B, class C, class D, class E> __a(const char *fmt, A a, B b, C c, D d, E e) { _check(a); _check(b); _check(c); _check(d); _check(e); __b(fmt, a, b, c, d, e); } \
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template<class A, class B, class C, class D, class E, class F> __a(const char *fmt, A a, B b, C c, D d, E e, F f) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); __b(fmt, a, b, c, d, e, f); } \
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template<class A, class B, class C, class D, class E, class F, class G> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); __b(fmt, a, b, c, d, e, f, g); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); __b(fmt, a, b, c, d, e, f, g, h); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); __b(fmt, a, b, c, d, e, f, g, h, i); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); __b(fmt, a, b, c, d, e, f, g, h, i, j); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); __b(fmt, a, b, c, d, e, f, g, h, i, j, k); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U, class V> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u, V v) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); _check(v); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U, class V, class W> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u, V v, W w) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); _check(v); _check(w); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U, class V, class W, class X> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u, V v, W w, X x) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); _check(v); _check(w); _check(x); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U, class V, class W, class X, class Y> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u, V v, W w, X x, Y y) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); _check(v); _check(w); _check(x); _check(y); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y); } \
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template<class A, class B, class C, class D, class E, class F, class G, class H, class I, class J, class K, class L, class M, class N, class O, class P, class Q, class R, class S, class T, class U, class V, class W, class X, class Y, class Z> __a(const char *fmt, A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, O o, P p, Q q, R r, S s, T t, U u, V v, W w, X x, Y y, Z z) { _check(a); _check(b); _check(c); _check(d); _check(e); _check(f); _check(g); _check(h); _check(i); _check(j); _check(k); _check(l); _check(m); _check(n); _check(o); _check(p); _check(q); _check(r); _check(s); _check(t); _check(u); _check(v); _check(w); _check(x); _check(y); _check(z); __b(fmt, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z); }
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/// Display a string in decorated and final new line form to all attached displayers. Call setPosition() before. Releases the mutex.
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void _displayNL (const char *format, ...);
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CHECK_TYPES2(void displayNL, _displayNL)
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/// Display a string in decorated form to all attached displayers. Call setPosition() before. Releases the mutex.
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void _display (const char *format, ...);
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CHECK_TYPES2(void display, _display)
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/// Display a string with a final new line to all attached displayers. Call setPosition() before. Releases the mutex.
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void _displayRawNL (const char *format, ...);
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CHECK_TYPES2(void displayRawNL, _displayRawNL)
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/// Display a string (and nothing more) to all attached displayers. Call setPosition() before. Releases the mutex.
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void _displayRaw (const char *format, ...);
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CHECK_TYPES2(void displayRaw, _displayRaw)
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/// Display a raw text to the normal displayer but without filtering
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/// It's used by the Memdisplayer (little hack to work)
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void _forceDisplayRaw (const char *format, ...);
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CHECK_TYPES2(void forceDisplayRaw, _forceDisplayRaw)
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#else
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/// Display a string in decorated and final new line form to all attached displayers. Call setPosition() before. Releases the mutex.
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void displayNL (const char *format, ...);
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/// Display a string in decorated form to all attached displayers. Call setPosition() before. Releases the mutex.
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void display (const char *format, ...);
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/// Display a string with a final new line to all attached displayers. Call setPosition() before. Releases the mutex.
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void displayRawNL (const char *format, ...);
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/// Display a string (and nothing more) to all attached displayers. Call setPosition() before. Releases the mutex.
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void displayRaw (const char *format, ...);
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/// Display a raw text to the normal displayer but without filtering
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/// It's used by the Memdisplayer (little hack to work)
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void forceDisplayRaw (const char *format, ...);
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#endif
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/// Adds a positive filter. Tells the logger to log only the lines that contain filterstr
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void addPositiveFilter( const char *filterstr );
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/// Adds a negative filter. Tells the logger to discard the lines that contain filterstr
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void addNegativeFilter( const char *filterstr );
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/// Reset both filters
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void resetFilters();
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/// Removes a filter by name (in both filters).
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void removeFilter( const char *filterstr = NULL);
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/// Displays the list of filter into a log
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void displayFilter( CLog &log );
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/// Do not call this unless you know why you're doing it, it kills the debug/log system!
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static void releaseProcessName();
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protected:
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/// Symetric to setPosition(). Automatically called by display...(). Do not call if noDisplayer().
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void unsetPosition();
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/// Returns true if the string must be logged, according to the current filter
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bool passFilter( const char *filter );
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TLogType _LogType;
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static std::string *_ProcessName;
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const char *_FileName;
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sint _Line;
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const char *_FuncName;
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typedef std::list<IDisplayer *> CDisplayers;
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CDisplayers _Displayers;
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CDisplayers _BypassFilterDisplayers; // these displayers always log info (by pass filter system)
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CMutex _Mutex;
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uint32 _PosSet;
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/// "Discard" filter
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std::list<std::string> _NegativeFilter;
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/// "Crop" filter
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std::list<std::string> _PositiveFilter;
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/// Display a string in decorated form to all attached displayers.
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void displayString (const char *str);
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/// Display a Raw string to all attached displayers.
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void displayRawString (const char *str);
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std::string TempString;
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TDisplayInfo TempArgs;
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};
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} // NLMISC
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#endif // NL_LOG_H
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/* End of log.h */
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