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87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_CONTEXTUAL_CURSOR_H
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#define CL_CONTEXTUAL_CURSOR_H
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/////////////
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// INCLUDE //
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/////////////
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// Misc
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#include "nel/misc/types_nl.h"
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/**
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* Class to manage contextual cursor.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CContextualCursor
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{
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public:
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/// Callback function to call per context.
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typedef void (*TFunc) (void);
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typedef void (*TFunc2) (bool,bool);
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protected:
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typedef struct
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{
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float distMax;
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TFunc checkFunc;
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TFunc2 execFunc;
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std::string cursor;
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bool isString; // True if this cursor is a string cursor and not an icon cursor
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}TFunctions;
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typedef std::map<std::string, TFunctions> TContext;
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TContext _Contexts;
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/// Current Context.
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std::string _Context;
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public:
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/// Constructor
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CContextualCursor();
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void release();
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/// Insert a context and associate the function. If the context already exist -> replace the function if 'replace' = true.
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void add(bool isString, const std::string &contextName, const std::string &texture, float distMax, TFunc checkFunc, TFunc2 execFunc, bool replace = true);
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/// Remove a context.
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void del(const std::string &contextName);
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// Select a nex context.
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bool context(const std::string &contextName, float dist = 0, const std::string &cursName = std::string());
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inline const std::string &context() const {return _Context;}
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// Check if there is an entity under the cursor.
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void check();
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/// Execute the Action according to the cursor state.
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void execute(bool rightClick, bool dblClick);
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};
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#endif // CL_CONTEXTUAL_CURSOR_H
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/* End of contextual_cursor.h */
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