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100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SBCLIENT_SNOWBALLS_CLIENT_H
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#define SBCLIENT_SNOWBALLS_CLIENT_H
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#include <nel/misc/types_nl.h>
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#include "snowballs_config.h"
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#include <nel/misc/types_nl.h>
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// STL includes
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// ...
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// NeL includes
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#include <nel/misc/rgba.h>
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#include <nel/misc/ucstring.h>
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#include <nel/misc/time_nl.h>
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#include <nel/3d/animation_time.h>
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// Project includes
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// ...
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namespace NLMISC {
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class CConfigFile;
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}
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namespace NL3D {
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class UDriver;
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class UScene;
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class UTextContext;
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class ULandscape;
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}
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namespace SBCLIENT {
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class C3dMouseListener;
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/*******************************************************************
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* GLOBALS *
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*******************************************************************/
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class CGlobals
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{
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public:
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static void assertNull();
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};
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extern NL3D::UDriver *Driver;
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extern NL3D::UScene *Scene;
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extern NL3D::UTextContext *TextContext;
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extern NLMISC::CConfigFile *ConfigFile;
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extern NL3D::ULandscape *Landscape;
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extern C3dMouseListener *MouseListener;
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extern NLMISC::TLocalTime LocalTime; // use for delta only
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extern NLMISC::TLocalTime LocalTimeDelta;
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// extern NLMISC::TLocalTime ServerTime; // use for delta only
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// extern NLMISC::TLocalTime ServerTimeDelta;
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// extern NLMISC::TGameTime GameTime;
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// extern NLMISC::TGameTime GameTimeDelta;
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// extern NLMISC::TGameCycle GameCycle;
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// extern NLMISC::TGameCycle GameCycleDelta;
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extern NL3D::TGlobalAnimationTime AnimationTime;
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extern NL3D::TAnimationTime AnimationTimeDelta;
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extern float FramesPerSecond;
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extern float FramesPerSecondSmooth;
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// Stuff for connection
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extern ucstring Login;
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/*******************************************************************
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* SNOWBALLS CLIENT *
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*******************************************************************/
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class CSnowballsClient
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{
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public:
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static void init();
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static bool run();
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static void release();
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};
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} /* namespace SBCLIENT */
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#endif /* #ifndef SBCLIENT_SNOWBALLS_CLIENT_H */
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/* end of file */
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