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ryzom-core/snowballs2/client/src/sound.h

81 lines
2.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SBCLIENT_SOUND_H
#define SBCLIENT_SOUND_H
//
// Includes
//
#include <nel/misc/types_nl.h>
#include <nel/misc/config_file.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/sound/u_listener.h>
#include <nel/sound/u_source.h>
#include "snowballs_client.h"
#include "entities.h"
//
// Defines
//
#define SBCLIENT_MUSIC_WAIT "xtarsia_evil-snowballs_wait.ogg"
#define SBCLIENT_MUSIC_LOGIN "xtarsia_evil-snowballs_login.ogg"
#define SBCLIENT_MUSIC_BACKGROUND "xtarsia_evil-snowballs_beat.ogg" /* "xtarsia_evil-snowballs_game.ogg" */
#define SBCLIENT_MUSIC_BACKGROUND_BEAT "xtarsia_evil-snowballs_beat.ogg"
namespace SBCLIENT {
//
// External variables
//
#ifdef SBCLIENT_WITH_SOUND
extern NLSOUND::UAudioMixer *AudioMixer;
//extern NLSOUND::TSoundId SoundId;
#endif
//
// External functions
//
//void playMusic(sint32 playlist, sint32 track);
//void setMusicVolume(sint32 playlist, float volume);
void initSound();
void updateSound();
void releaseSound();
void playMusic(const char *file);
//// Set and play a sound on an entity
//void playSound(CEntity &entity, NLSOUND::TSoundId id);
//// Remove the sound system link to the entity
//void deleteSound(CEntity &entity);
} /* namespace SBCLIENT */
#endif // SBCLIENT_SOUND_H
/* End of sound.h */ // duh