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ryzom-core/code/ryzom/tools/sheets_packer/stdpch.h

60 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2011 Robert TIMM (rti) <mail@rtti.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STDPCH_H
#define STDPCH_H
#include <nel/misc/types_nl.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
#include <exception>
#include <utility>
#include <deque>
#include <nel/misc/common.h>
#include <nel/misc/debug.h>
#include <nel/misc/stream.h>
#include <nel/misc/time_nl.h>
#include <nel/misc/vector.h>
#include <nel/misc/matrix.h>
#include <nel/misc/path.h>
#include <nel/misc/rgba.h>
#include <nel/misc/log.h>
#include <nel/misc/bit_mem_stream.h>
#include <nel/misc/mem_stream.h>
#include <nel/misc/sheet_id.h>
#include <nel/misc/debug.h>
#include <nel/misc/cmd_args.h>
#include <nel/ligo/ligo_config.h>
#include <nel/ligo/primitive_utils.h>
#endif