51 lines
1.1 KiB
INI
51 lines
1.1 KiB
INI
// by default, use WIN displayer
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WindowStyle = "WIN";
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// set to 0 if you want to use the admin system
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DontUseAES = 1;
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Paths =
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{
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"data_shard"
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};
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PathsNoRecurse =
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{
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"data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin
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};
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// where to save generic shard data (ie: packed_sheet)
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WriteFilesDirectory = "";
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// where to save specific shard data (ie: player backup)
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SaveFilesDirectory = "";
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//NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
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//NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
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//NegFiltersWarning += { "CT_LRC", "AnimalSpawned" };
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FontName = "Lucida Console";
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FontSize = 9;
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// If the update loop is too slow, a thread will produce an assertion.
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// By default, the value is set to 10 minutes.
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// Set to 0 for no assertion.
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UpdateAssertionThreadTimeout = 0;
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DefaultMaxExpectedBlockSize = 200000000; // 200 M !
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DefaultMaxSentBlockSize = 200000000; // 200 M !
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// how to sleep between to network update
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// 0 = pipe
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// 1 = usleep
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// 2 = nanosleep
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// 3 = sched_yield
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// 4 = nothing
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UseYieldMethod = 0;
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StartCommands +=
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{
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""
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,"modulesAdd gusnet localhost:44748"
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};
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