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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/ucstring.h"
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#include "nel/misc/utf_string_view.h"
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void ucstring::toString(std::string &str) const
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{
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str = nlmove(NLMISC::CUtfStringView(*this).toUtf8());
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}
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std::string ucstring::toUtf8() const
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{
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return NLMISC::CUtfStringView(*this).toUtf8();
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}
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void ucstring::fromUtf8(const std::string &stringUtf8)
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{
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*this = NLMISC::CUtfStringView(stringUtf8).toUtf16();
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}
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/* end of file */
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