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ryzom-core/nel/include/nel/gui/string_case.h

45 lines
1.6 KiB
C++

// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
// Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STRING_CASE_H
#define STRING_CASE_H
#include "nel/misc/types_nl.h"
namespace NLGUI
{
enum TCaseMode
{
CaseNormal = 0, // Nothing done
CaseLower, // All letters in lowercase
CaseUpper, // All letters in uppercase
CaseFirstStringLetterUp, // The first letter of the string is uppercase, the others are lowercase
CaseFirstSentenceLetterUp, // The first letter of the string and each sentences are uppercase, the others are lowercase. Sentences are seprated with '.'.
CaseFirstWordLetterUp, // The first letter of each word is uppercase, the others are lowercase
CaseCount
};
void setCase( std::string &str, TCaseMode mode );
}
#endif