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ryzom-core/nel/include/nel/logic/logic_condition.h

338 lines
6.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef LOGIC_CONDITION_H
#define LOGIC_CONDITION_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/misc/o_xml.h"
#include "nel/misc/i_xml.h"
namespace NLLOGIC
{
class CLogicStateMachine;
class CLogicConditionNode;
/**
* CLogicComparisonBlock
*
* \author Stephane Coutelas
* \author Nevrax France
* \date 2001
*/
class CLogicComparisonBlock
{
/// state machine managing this comparison block
CLogicStateMachine * _LogicStateMachine;
public:
/// variable name
std::string VariableName;
/// comparison operator
std::string Operator;
/// comparand
sint64 Comparand;
/**
* Default constructor
*/
CLogicComparisonBlock()
{
_LogicStateMachine = 0;
VariableName = "no_name";
Operator = ">";
Comparand = 0;
}
/**
* Set the logic state machine
*
* \param logicStateMachine is the state machine containing this block
*/
void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
/**
* Test the condition
*
* \return true if this condition is fulfiled, false else
*/
bool testLogic();
/**
* serial
*/
//void serial(NLMISC::IStream &f);
void write (xmlNodePtr node) const;
void read (xmlNodePtr node);
};
/**
* CLogicConditionLogicBlock
*
* \author Stephane Coutelas
* \author Nevrax France
* \date 2001
*/
class CLogicConditionLogicBlock
{
/// state machine managing this logic block
CLogicStateMachine * _LogicStateMachine;
public:
/// all condition logic block types
enum TLogicConditionLogicBlockType
{
NOT = 0,
COMPARISON,
SUB_CONDITION,
};
/// type of this condition block
TLogicConditionLogicBlockType Type;
/// name of the sub-condition
std::string SubCondition;
/// comparison block
CLogicComparisonBlock ComparisonBlock;
/**
* Default constructor
*/
CLogicConditionLogicBlock()
{
Type = SUB_CONDITION;
SubCondition = "no_condition";
}
/**
* Return info about the type of the block
*
* \return true if this block is a NOT block
*/
bool isNotBlock() const { return (Type == NOT); }
/**
* Set the logic state machine
*
* \param logicStateMachine is the state machine containing this block
*/
void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
/**
* Test the condition
*
* \return true if this condition is fulfiled, false else
*/
bool testLogic();
/**
* Fill a set with all the variables name referenced by this condition
*
* \param condVars a set to store the variable names
*/
void fillVarSet( std::set<std::string>& condVars );
/**
* serial
*/
//void serial(NLMISC::IStream &f);
void write (xmlNodePtr node) const;
void read (xmlNodePtr node);
};
/**
* CLogicConditionNode
*
* \author Stephane Coutelas
* \author Nevrax France
* \date 2001
*/
class CLogicConditionNode
{
/// state machine managing this logic block
CLogicStateMachine * _LogicStateMachine;
public:
/// all condition node types
enum TConditionNodeType
{
TERMINATOR = 0,
LOGIC_NODE
};
/// type of this condition node
TConditionNodeType Type;
// if this node is a logical node :
/// condition logic node
CLogicConditionLogicBlock LogicBlock;
/// condition nodes
std::vector<CLogicConditionNode *> _Nodes;
/**
* Default constructor
*/
CLogicConditionNode()
{
_LogicStateMachine = 0;
Type = TERMINATOR;
}
/**
* Set the logic state machine
*
* \param logicStateMachine is the state machine containing this block
*/
void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
/**
* add a node in the subtree
*
* \param node is the new node to add
*/
void addNode( CLogicConditionNode * node );
/**
* Test the condition
*
* \return true if this condition is fulfiled, false else
*/
bool testLogic();
/**
* Fill a set with all the variables name referenced by this condition
*
* \param condVars is a set to store the variable names
*/
void fillVarSet( std::set<std::string>& condVars );
/**
* serial
*/
//void serial(NLMISC::IStream &f);
/**
* Destructor
*/
~CLogicConditionNode();
void write (xmlNodePtr node) const;
void read (xmlNodePtr node);
};
/**
* CLogicCondition
*
* \author Stephane Coutelas
* \author Nevrax France
* \date 2001
*/
class CLogicCondition
{
/// condition name
std::string _ConditionName;
public:
/// condition tree
std::vector<CLogicConditionNode> Nodes;
/**
* CLogicCondition
*/
CLogicCondition()
{
_ConditionName = "no_condition";
}
/**
* Set the logic state machine
*
* \param logicStateMachine is the state machine containing this block
*/
void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
/**
* Set the condition's name
*
* \param name is the condition's name
*/
void setName( std::string name ) { _ConditionName = name; }
/**
* Get the condition's name
*
* \return the condition's name
*/
std::string getName() const { return _ConditionName; }
/**
* Add a condition node
*
* \param node is the new node to add
*/
void addNode( CLogicConditionNode node ) { Nodes.push_back( node ); }
/**
* Test the condition
*
* \return true if this condition is fulfiled, false else
*/
bool testLogic();
/**
* Fill a set with all the variables name referenced by this condition
*
* \param condVars is a set to store the variable names
*/
void fillVarSet( std::set<std::string>& condVars );
/**
* serial
*/
//void serial(NLMISC::IStream &f);
void write (xmlNodePtr node) const;
void read (xmlNodePtr node);
};
} // NLLOGIC
#endif //LOGIC_CONDITION