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ryzom-core/nel/src/pacs/move_primitive.cpp

414 lines
11 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpacs.h"
#include "nel/pacs/move_primitive.h"
#include "nel/pacs/collision_desc.h"
#include "nel/pacs/move_element.h"
#include "nel/misc/hierarchical_timer.h"
using namespace NLMISC;
H_AUTO_DECL ( NLPACS_Get_Global_Position )
H_AUTO_DECL ( NLPACS_Set_Global_Position )
H_AUTO_DECL ( NLPACS_Set_UGlobal_Position )
H_AUTO_DECL ( NLPACS_Move )
#define NLPACS_HAUTO_GET_GLOBAL_POSITION H_AUTO_USE ( NLPACS_Get_Global_Position )
#define NLPACS_HAUTO_SET_GLOBAL_POSITION H_AUTO_USE ( NLPACS_Set_Global_Position )
#define NLPACS_HAUTO_SET_UGLOBAL_POSITION H_AUTO_USE ( NLPACS_Set_UGlobal_Position )
#define NLPACS_HAUTO_MOVE H_AUTO_USE ( NLPACS_Move )
namespace NLPACS
{
// ***************************************************************************
CMovePrimitive::CMovePrimitive (CMoveContainer* container, uint8 firstWorldImage, uint8 numWorldImage)
{
_FirstWorldImage=firstWorldImage;
_NumWorldImage=numWorldImage;
_CollisionMask=0xffffffff;
_OcclusionMask=0xffffffff;
_Attenuation=1;
_Container=container;
_StaticFlags=0;
_RootOTInfo=NULL;
_LastTestTime=0xffffffff;
// Ptr table alloc
_WorldImages=_Container->allocateWorldImagesPtrs (numWorldImage);
// Alloc world images
for (uint j=0; j<numWorldImage; j++)
_WorldImages[j]=_Container->allocateWorldImage ();
}
// ***************************************************************************
CMovePrimitive::~CMovePrimitive ()
{
// Alloc world images
for (uint j=0; j<(uint)_NumWorldImage; j++)
{
_WorldImages[j]->deleteIt (*_Container, (uint8)(_FirstWorldImage+j));
_Container->freeWorldImage (_WorldImages[j]);
}
// Ptr table alloc
_Container->freeWorldImagesPtrs (_WorldImages);
}
// ***************************************************************************
void CMovePrimitive::removeCollisionOTInfo (CCollisionOTInfo *toRemove)
{
// Should be ok
CCollisionOTInfo *previousElement=NULL;
CCollisionOTInfo *element=_RootOTInfo;
nlassert (element);
// Look for it
while (element)
{
// Good one ?
if (element==toRemove)
{
// If previous element, just link
if (previousElement)
previousElement->primitiveLink (this, element->getNext (this));
else
_RootOTInfo=element->getNext (this);
// End
break;
}
// Look for next
previousElement=element;
element=element->getNext (this);
}
// Should be found
nlassert (element);
}
// ***************************************************************************
void CMovePrimitive::removeCollisionOTInfo ()
{
// For each element in the list
CCollisionOTInfo *element=_RootOTInfo;
while (element)
{
// Unlink from ot
element->unlink ();
// Remove collision ot info from other primitive
CMovePrimitive *other=element->getOtherPrimitive (this);
if (other)
{
// Remove it in the other element
other->removeCollisionOTInfo (element);
}
// Next element
element=element->getNext (this);
}
// Relink element because we keep it
_RootOTInfo=NULL;
}
// ***************************************************************************
void CMovePrimitive::checkSortedList ()
{
// Check sorted list for ecah world image
for (uint i=0; i<(uint)_NumWorldImage; i++)
_WorldImages[i]->checkSortedList (uint8(i+_FirstWorldImage));
}
// ***************************************************************************
bool CMovePrimitive::isTriggered (CMovePrimitive& second, bool enter, bool exit)
{
// Generate a trigger ?
// Is the two are not triggers ?
if ( ( (_StaticFlags&TriggerMask) == NotATrigger ) && ( (second._StaticFlags&TriggerMask) == NotATrigger ) )
return false;
// Is one of them is an enter trigger ?
if ( enter && ( (_StaticFlags&EnterTrigger) || (second._StaticFlags&EnterTrigger) ) )
return true;
// Is one of them is an exit trigger ?
if ( exit && ( (_StaticFlags&ExitTrigger) || (second._StaticFlags&ExitTrigger) ) )
return true;
// Is one of them is a trigger ?
if ( (_StaticFlags&OverlapTrigger) || (second._StaticFlags&OverlapTrigger) )
return true;
return false;
}
// ***************************************************************************
void CMovePrimitive::insertInWorldImage (uint8 worldImage)
{
// Check it is a collisionable primitive
nlassert (!isNonCollisionable());
// Check ad get the primitive world image
CPrimitiveWorldImage *wI=getWorldImage (worldImage);
// Set as inserted
wI->setInWorldImageFlag (true);
// Flag to update this wI
_Container->changed (this, worldImage);
}
// ***************************************************************************
void CMovePrimitive::removeFromWorldImage (uint8 worldImage)
{
// Check it is a collisionable primitive
nlassert (!isNonCollisionable());
// Check ad get the primitive world image
CPrimitiveWorldImage *wI=getWorldImage (worldImage);
// Remove from cells
wI->deleteIt (*_Container, worldImage);
// Set as non inserted
wI->setInWorldImageFlag (false);
}
// ***************************************************************************
void CMovePrimitive::setAbsorbtion (float attenuation)
{
_Attenuation=attenuation;
}
// ***************************************************************************
void CMovePrimitive::setOrientation (double rot, uint8 worldImage)
{
if (isNonCollisionable())
getWorldImage (0)->setOrientation (rot, _Container, this, worldImage);
else
getWorldImage (worldImage)->setOrientation (rot, _Container, this, worldImage);
}
// ***************************************************************************
void CMovePrimitive::setGlobalPosition (const UGlobalPosition& pos, uint8 worldImage)
{
NLPACS_HAUTO_SET_GLOBAL_POSITION
if (isNonCollisionable())
getWorldImage (0)->setGlobalPosition (pos, *_Container, *this, worldImage);
else
getWorldImage (worldImage)->setGlobalPosition (pos, *_Container, *this, worldImage);
}
// ***************************************************************************
void CMovePrimitive::setGlobalPosition (const NLMISC::CVectorD& pos, uint8 worldImage, UGlobalPosition::TType /* type */)
{
NLPACS_HAUTO_SET_UGLOBAL_POSITION
if (isNonCollisionable())
getWorldImage (0)->setGlobalPosition (pos, *_Container, *this, worldImage, (_StaticFlags & DontSnapToGroundFlag) != 0);
else
getWorldImage (worldImage)->setGlobalPosition (pos, *_Container, *this, worldImage, (_StaticFlags & DontSnapToGroundFlag) != 0);
}
// ***************************************************************************
void CMovePrimitive::move (const NLMISC::CVectorD& speed, uint8 worldImage)
{
NLPACS_HAUTO_MOVE
if (isNonCollisionable())
getWorldImage (0)->move (speed, *_Container, *this, worldImage);
else
getWorldImage (worldImage)->move (speed, *_Container, *this, worldImage);
}
// ***************************************************************************
NLMISC::CVectorD CMovePrimitive::getFinalPosition (uint8 worldImage) const
{
if (isNonCollisionable())
return getWorldImage (0)->getFinalPosition ();
else
return getWorldImage (worldImage)->getFinalPosition ();
}
// ***************************************************************************
const NLMISC::CVectorD& CMovePrimitive::getSpeed (uint8 worldImage) const
{
if (isNonCollisionable())
return getWorldImage (0)->getSpeed ();
else
return getWorldImage (worldImage)->getSpeed ();
}
// ***************************************************************************
CMovePrimitive::TType CMovePrimitive::getPrimitiveType () const
{
return getPrimitiveTypeInternal ();
}
// ***************************************************************************
CMovePrimitive::TReaction CMovePrimitive::getReactionType () const
{
return getReactionTypeInternal ();
}
// ***************************************************************************
CMovePrimitive::TTrigger CMovePrimitive::getTriggerType () const
{
return getTriggerTypeInternal ();
}
// ***************************************************************************
CMovePrimitive::TCollisionMask CMovePrimitive::getCollisionMask () const
{
return getCollisionMaskInternal ();
}
// ***************************************************************************
CMovePrimitive::TCollisionMask CMovePrimitive::getOcclusionMask () const
{
return getOcclusionMaskInternal ();
}
// ***************************************************************************
bool CMovePrimitive::getObstacle () const
{
return isObstacle ();
}
// ***************************************************************************
float CMovePrimitive::getAbsorbtion () const
{
return _Attenuation;
}
// ***************************************************************************
void CMovePrimitive::getSize (float& width, float& depth) const
{
width=getLength(0);
depth=getLength(1);
}
// ***************************************************************************
float CMovePrimitive::getHeight () const
{
return getHeightInternal ();
}
// ***************************************************************************
float CMovePrimitive::getRadius () const
{
return getRadiusInternal ();
}
// ***************************************************************************
double CMovePrimitive::getOrientation (uint8 worldImage) const
{
if (isNonCollisionable())
return getWorldImage (0)->getOrientation ();
else
return getWorldImage (worldImage)->getOrientation ();
}
// ***************************************************************************
void CMovePrimitive::getGlobalPosition (UGlobalPosition& pos, uint8 worldImage) const
{
NLPACS_HAUTO_GET_GLOBAL_POSITION
if (isNonCollisionable())
pos=getWorldImage (0)->getGlobalPosition();
else
pos=getWorldImage (worldImage)->getGlobalPosition();
}
// ***************************************************************************
uint8 CMovePrimitive::getFirstWorldImageV () const
{
return getFirstWorldImage ();
}
// ***************************************************************************
uint8 CMovePrimitive::getNumWorldImageV () const
{
return getNumWorldImage ();
}
// ***************************************************************************
bool CMovePrimitive::isInCollision (CMovePrimitive *primitive)
{
// Should be ok
CCollisionOTInfo *element=_RootOTInfo;
// Look for it
while (element)
{
// Dynamic collision ?
if (!element->isCollisionAgainstStatic())
{
// Cast
const CCollisionOTDynamicInfo *dynInfo=static_cast<const CCollisionOTDynamicInfo*> (element);
// Check if the primitive is used
if ((dynInfo->getFirstPrimitive()== primitive)||(dynInfo->getSecondPrimitive()== primitive))
return true;
}
// Look for next
element=element->getNext (this);
}
return false;
}
} // NLPACS