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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CEGUI_NELLOGGER_H
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#define CEGUI_NELLOGGER_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// CEGUI includes
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#include <CEGUIBase.h>
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#include <CEGUILogger.h>
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// NeL includes
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// Project includes
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#ifdef NL_OS_WINDOWS
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#ifdef NEL_CEGUIRENDERER_EXPORTS
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#define DLLSPEC __declspec(dllexport)
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#else //NEL_CEGUI_RENDERER_EXPORTS
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#define DLLSPEC __declspec(dllimport)
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#endif // NEL_CEGUI_RENDERER_EXPORTS
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#else // NL_OS_WINDOWS
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#define DLLSPEC
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#endif // NL_OS_WINDOWS
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namespace CEGUI {
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/**
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* \brief NeLLogger
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* \date 2008-11-08 16:16GMT
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* \author Jan Boon (Kaetemi)
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* NeLLogger
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*/
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class DLLSPEC NeLLogger : public Logger
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{
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protected:
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// pointers
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// ...
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// instances
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// ...
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public:
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NeLLogger();
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virtual ~NeLLogger();
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virtual void logEvent(const String& message, LoggingLevel level = Standard);
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virtual void setLogFilename(const String& filename, bool append = false);
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}; /* class NeLLogger */
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} /* namespace CEGUI */
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#endif /* #ifndef CEGUI_NELLOGGER_H */
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/* end of file */
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