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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/** \file pixel_program.h
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* Pixel program definition
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*/
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// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
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// Copyright (C) 2000-2001 Nevrax Ltd.
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PIXEL_PROGRAM_H
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#define NL_PIXEL_PROGRAM_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/smart_ptr.h>
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#include <nel/3d/program.h>
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#include <list>
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namespace NL3D {
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class CPixelProgram : public IProgram
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{
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public:
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/// Constructor
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CPixelProgram();
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/// Destructor
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virtual ~CPixelProgram ();
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};
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} // NL3D
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#endif // NL_PIXEL_PROGRAM_H
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/* End of vertex_program.h */
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