You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdsound.h"
|
|
|
|
#include "nel/sound/music_source.h"
|
|
#include "nel/sound/music_sound.h"
|
|
#include "nel/sound/audio_mixer_user.h"
|
|
#include "nel/sound/music_sound_manager.h"
|
|
|
|
|
|
namespace NLSOUND {
|
|
|
|
|
|
// ***************************************************************************
|
|
CMusicSource::CMusicSource(CMusicSound *musicSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster)
|
|
: CSourceCommon(musicSound, spawn, cb, cbUserParam, cluster)
|
|
{
|
|
_MusicSound= musicSound;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CMusicSource::~CMusicSource()
|
|
{
|
|
if(isPlaying())
|
|
stop();
|
|
|
|
// avoid any bug, ensure the source is removed
|
|
CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
TSoundId CMusicSource::getSound()
|
|
{
|
|
return _MusicSound;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMusicSource::play()
|
|
{
|
|
// if already playing, no-op (don't restart)
|
|
if(isPlaying())
|
|
return;
|
|
|
|
// append and play common
|
|
CAudioMixerUser::instance()->getBackgroundMusicManager()->addMusicSourcePlaying(this);
|
|
CSourceCommon::play();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMusicSource::stop()
|
|
{
|
|
// if already non-playing, no-op (don't restop)
|
|
if(!isPlaying())
|
|
return;
|
|
|
|
// remove and stop common
|
|
CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
|
|
CSourceCommon::stop();
|
|
}
|
|
|
|
|
|
} // NLSOUND
|