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235 lines
5.0 KiB
C++
235 lines
5.0 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FACE_GRID_H
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#define NL_FACE_GRID_H
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#include <vector>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/file.h"
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#include "nel/misc/aabbox.h"
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#include "vector_2s.h"
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#include "surface_quad.h"
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#include "chain.h"
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#include "retrievable_surface.h"
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#include "chain_quad.h"
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#include "exterior_mesh.h"
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#include "quad_grid.h"
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#include "nel/pacs/u_global_position.h"
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namespace NLPACS
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{
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/**
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* A selection grid for the interior faces. It contains the indexes of the faces, as uint32.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CFaceGrid
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{
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public:
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/**
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* A temporary grid, used to create a static CFaceGrid object.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CFaceGridBuild
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{
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public:
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/// The grid.
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std::vector< std::vector<uint32> > Grid;
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/// The width, in number of rows and lines of the grid.
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uint Width;
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/// The size of each element.
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float Size;
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public:
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/// Init an empty build object with width and size
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void init(uint width, float elsize);
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/// Insert a value in the grid
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void insert(const NLMISC::CVector &bmin, const NLMISC::CVector &bmax, uint32 value);
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};
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protected:
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/// The width of the grid in rows and lines.
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uint16 _Width;
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/// The 2Log of the width of the grid.
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uint16 _Log2Width;
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/// The size (in meter) of each grid element.
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float _ElSize;
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/// The grid of indexes to the data buffer.
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std::vector<uint32> _Grid;
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/// The grid data buffer (packed datas).
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std::vector<uint32> _GridData;
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public:
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/// Constructor.
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CFaceGrid() : _Width(0), _Log2Width(0), _ElSize(0.0f) {}
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/// Clear the grid.
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void clear();
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/// Create the face grid from a CFaceGridBuild.
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void create(const CFaceGridBuild &fgb);
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/// Select faces indexes close to a given point
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void select(const NLMISC::CVector &pos, std::vector<uint32> &selected) const;
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/// Serial the face grid
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void serial(NLMISC::IStream &f);
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};
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// CFaceGrid inline
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inline void CFaceGrid::clear()
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{
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_Width = 0;
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_Log2Width = 0;
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_ElSize = 0.0f;
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NLMISC::contReset(_Grid);
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NLMISC::contReset(_GridData);
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}
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inline void CFaceGrid::create(const CFaceGrid::CFaceGridBuild &fgb)
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{
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nlassert(fgb.Grid.size() == fgb.Width*fgb.Width);
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nlassert(fgb.Width < 32768);
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// clear first
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clear();
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// setup grid size
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_Width = (uint16)fgb.Width;
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_ElSize = fgb.Size;
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_Log2Width = uint16(NLMISC::getPowerOf2(_Width));
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// and store in packed format the data of the face grid build
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uint i;
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for (i=0; i<fgb.Grid.size(); ++i)
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{
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_Grid.push_back((uint)_GridData.size());
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_GridData.insert(_GridData.end(), fgb.Grid[i].begin(), fgb.Grid[i].end());
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}
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}
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inline void CFaceGrid::select(const NLMISC::CVector &pos, std::vector<uint32> &selected) const
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{
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selected.clear();
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uint start, stop, idx;
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uint x, y;
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x = ((sint)(pos.x/_ElSize) & (_Width-1));
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y = ((sint)(pos.y/_ElSize) & (_Width-1));
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idx = x+(y<<_Log2Width);
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start = _Grid[idx++];
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stop = (idx == _Grid.size()) ? (uint)_GridData.size() : _Grid[idx];
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for (; start<stop; ++start)
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selected.push_back(_GridData[start]);
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}
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inline void CFaceGrid::serial(NLMISC::IStream &f)
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{
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/*
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Version 0:
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- base version
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*/
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(void)f.serialVersion(0);
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f.serial(_Width, _Log2Width, _ElSize);
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f.serialCont(_Grid);
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f.serialCont(_GridData);
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}
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// CFaceGridBuild inline
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inline void CFaceGrid::CFaceGridBuild::init(uint width, float elsize)
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{
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nlassert(NLMISC::isPowerOf2(width));
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Width = width;
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Size = elsize;
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Grid.clear();
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Grid.resize(Width*Width);
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}
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inline void CFaceGrid::CFaceGridBuild::insert(const NLMISC::CVector &bmin,
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const NLMISC::CVector &bmax,
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uint32 value)
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{
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sint x0 = (sint)(bmin.x/Size),
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x1 = (sint)(bmax.x/Size),
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y0 = (sint)(bmin.y/Size),
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y1 = (sint)(bmax.y/Size);
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if (x1-x0 >= (sint)Width)
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{
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x0 = 0;
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x1 = Width-1;
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}
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else
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{
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x0 &= (Width-1);
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x1 &= (Width-1);
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if (x1 < x0)
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x1 += Width;
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}
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if (y1-y0 >= (sint)Width)
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{
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y0 = 0;
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y1 = Width-1;
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}
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else
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{
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y0 &= (Width-1);
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y1 &= (Width-1);
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if (y1 < y0)
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y1 += Width;
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}
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sint x, y;
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for (y=y0; y<=y1; ++y)
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for (x=x0; x<=x1; ++x)
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Grid[(x&(Width-1))+(y&(Width-1))*Width].push_back(value);
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}
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}; // NLPACS
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#endif // NL_FACE_GRID_H
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/* End of face_grid.h */
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