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ryzom-core/code/nel/src/misc/class_id.cpp

72 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdmisc.h"
#include "nel/misc/class_id.h"
#include <sstream>
#include <iomanip>
#include "nel/misc/stream.h"
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NLMISC
{
const CClassId CClassId::Null(0);
void CClassId::serial(NLMISC::IStream &s)
{
// s.serial(Uid);
// Backwards.
uint32 va = a();
uint32 vb = b();
s.serial(va);
s.serial(vb);
setA(va);
setB(vb);
}
std::string CClassId::toString() const
{
std::stringstream ss;
ss << "(0x";
{
std::stringstream ss1;
ss1 << std::hex << std::setfill('0');
ss1 << std::setw(8) << a();
ss << ss1.str();
}
ss << ", 0x";
{
std::stringstream ss1;
ss1 << std::hex << std::setfill('0');
ss1 << std::setw(8) << b();
ss << ss1.str();
}
ss << ")";
return ss.str();
}
}