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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This source file has been modified by the following contributors:
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// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GAMESHARE_STDPCH_H
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#define GAMESHARE_STDPCH_H
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#if defined(_MSC_VER) && defined(_DEBUG)
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#define _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <math.h>
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#include <time.h>
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#include <assert.h>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <algorithm>
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#include <sstream>
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#include <exception>
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#include <utility>
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#include <deque>
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#include <limits>
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#include <queue>
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#include <memory>
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#include <functional>
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#include "nel/misc/types_nl.h"
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#include <nel/misc/common.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/time_nl.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/rgba.h>
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#include <nel/misc/sheet_id.h>
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#include <nel/misc/command.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/variable.h>
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#include <nel/misc/shared_memory.h>
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#include <nel/misc/file.h>
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#include <nel/misc/path.h>
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#include <nel/misc/singleton.h>
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#include <nel/misc/string_common.h>
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#include <nel/misc/sstring.h>
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#include <nel/misc/bit_mem_stream.h>
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#include <nel/misc/o_xml.h>
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#include <nel/misc/i_xml.h>
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#include <nel/net/udp_sock.h>
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#include <nel/net/unified_network.h>
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#include <nel/net/service.h>
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#include <nel/georges/load_form.h>
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#include <libxml/parser.h>
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#ifdef NL_OS_WINDOWS
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# ifndef NL_COMP_MINGW
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# define NOMINMAX
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# endif
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# include <WinSock2.h>
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# include <Windows.h>
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#endif
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#endif
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