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ryzom-core/ryzom/common/src/game_share/stdpch.h

92 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GAMESHARE_STDPCH_H
#define GAMESHARE_STDPCH_H
#if defined(_MSC_VER) && defined(_DEBUG)
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
#endif
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <math.h>
#include <time.h>
#include <assert.h>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
#include <sstream>
#include <exception>
#include <utility>
#include <deque>
#include <limits>
#include <queue>
#include <memory>
#include <functional>
#include "nel/misc/types_nl.h"
#include <nel/misc/common.h>
#include <nel/misc/debug.h>
#include <nel/misc/stream.h>
#include <nel/misc/time_nl.h>
#include <nel/misc/vector.h>
#include <nel/misc/matrix.h>
#include <nel/misc/rgba.h>
#include <nel/misc/sheet_id.h>
#include <nel/misc/command.h>
#include <nel/misc/config_file.h>
#include <nel/misc/variable.h>
#include <nel/misc/shared_memory.h>
#include <nel/misc/file.h>
#include <nel/misc/path.h>
#include <nel/misc/singleton.h>
#include <nel/misc/string_common.h>
#include <nel/misc/sstring.h>
#include <nel/misc/bit_mem_stream.h>
#include <nel/misc/o_xml.h>
#include <nel/misc/i_xml.h>
#include <nel/net/udp_sock.h>
#include <nel/net/unified_network.h>
#include <nel/net/service.h>
#include <nel/georges/load_form.h>
#include <libxml/parser.h>
#ifdef NL_OS_WINDOWS
# ifndef NL_COMP_MINGW
# define NOMINMAX
# endif
# include <WinSock2.h>
# include <Windows.h>
#endif
#endif