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121 lines
2.6 KiB
C++
121 lines
2.6 KiB
C++
/**
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* \file program.cpp
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* \brief IProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* IProgram
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*/
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// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
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// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/misc/types_nl.h"
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#include "nel/3d/program.h"
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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#include "nel/misc/string_mapper.h"
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// Project includes
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#include "nel/3d/driver.h"
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using namespace std;
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// using namespace NLMISC;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NL3D {
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// ***************************************************************************
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IProgramDrvInfos::IProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it)
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{
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_Driver = drv;
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_DriverIterator = it;
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}
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// ***************************************************************************
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IProgramDrvInfos::~IProgramDrvInfos ()
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{
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_Driver->removeGPUPrgDrvInfoPtr(_DriverIterator);
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}
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// ***************************************************************************
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IProgram::IProgram()
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{
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}
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// ***************************************************************************
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IProgram::~IProgram()
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{
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// Must kill the drv mirror of this program.
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m_DrvInfo.kill();
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}
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const char *CProgramIndex::Names[NUM_UNIFORMS] =
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{
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"modelView",
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"modelViewInverse",
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"modelViewTranspose",
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"modelViewInverseTranspose",
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"projection",
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"projectionInverse",
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"projectionTranspose",
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"projectionInverseTranspose",
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"modelViewProjection",
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"modelViewProjectionInverse",
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"modelViewProjectionTranspose",
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"modelViewProjectionInverseTranspose",
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"fog",
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};
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void IProgram::buildInfo(CSource *source)
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{
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// nlassert(!m_Source); // VALID: When deleting driver and creating new one.
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m_Source = source;
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// Fill index cache
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for (int i = 0; i < CProgramIndex::NUM_UNIFORMS; ++i)
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{
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m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
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}
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buildInfo();
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}
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void IProgram::buildInfo()
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{
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}
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} /* namespace NL3D */
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/* end of file */
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