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ryzom-core/nel/src/3d/stereo_display.cpp

118 lines
2.8 KiB
C++

/**
* \file stereo_display.cpp
* \brief IStereoDisplay
* \date 2013-06-27 16:29GMT
* \author Jan Boon (Kaetemi)
* IStereoDisplay
*/
// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
// Copyright (C) 2013-2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
//
// This source file has been modified by the following contributors:
// Copyright (C) 2013 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/stereo_display.h"
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
// Project includes
#include "nel/3d/stereo_ovr.h"
#include "nel/3d/stereo_ovr_04.h"
#include "nel/3d/stereo_libvr.h"
#include "nel/3d/stereo_debugger.h"
using namespace std;
// using namespace NLMISC;
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NL3D {
IStereoDisplay::IStereoDisplay()
{
}
IStereoDisplay::~IStereoDisplay()
{
}
const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library)
{
static const char *nel3dName = "NeL 3D";
static const char *ovrName = "Oculus SDK";
static const char *libvrName = "LibVR";
static const char *openhmdName = "OpenHMD";
switch (library)
{
case CStereoDeviceInfo::NeL3D:
return nel3dName;
case CStereoDeviceInfo::OVR:
return ovrName;
case CStereoDeviceInfo::LibVR:
return libvrName;
case CStereoDeviceInfo::OpenHMD:
return openhmdName;
}
nlerror("Invalid device library specified");
return "<InvalidDeviceLibrary>";
}
void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
{
#ifdef HAVE_LIBOVR
CStereoOVR::listDevices(devicesOut);
#endif
#ifdef HAVE_LIBVR
CStereoLibVR::listDevices(devicesOut);
#endif
#if !FINAL_VERSION
CStereoDebugger::listDevices(devicesOut);
#endif
}
IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo)
{
return deviceInfo.Factory->createDevice();
}
void IStereoDisplay::releaseUnusedLibraries()
{
#ifdef HAVE_LIBOVR
if (!CStereoOVR::isLibraryInUse())
CStereoOVR::releaseLibrary();
#endif
}
void IStereoDisplay::releaseAllLibraries()
{
#ifdef HAVE_LIBOVR
CStereoOVR::releaseLibrary();
#endif
}
} /* namespace NL3D */
/* end of file */