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147 lines
3.8 KiB
C++
147 lines
3.8 KiB
C++
/**
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* \file scene.h
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* \brief CScene
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* \date 2012-08-18 19:25GMT
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* \author Jan Boon (Kaetemi)
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* CScene
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE PIPELINE.
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* RYZOM CORE PIPELINE is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* RYZOM CORE PIPELINE is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE PIPELINE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIPELINE_SCENE_H
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#define PIPELINE_SCENE_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/class_id.h>
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// Project includes
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#include "storage_object.h"
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#include "storage_value.h"
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namespace PIPELINE {
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namespace MAX {
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namespace BUILTIN {
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class CSceneImpl;
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}
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class CSceneClass;
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// Registry containing available scene classes
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class CSceneClassRegistry;
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// Storage
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class CDllDirectory;
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class CClassDirectory3;
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class CSceneClassContainer;
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/**
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* \brief CScene
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* \date 2012-08-19 19:25GMT
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* \author Jan Boon (Kaetemi)
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* CScene
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*/
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class CScene : public CStorageContainer
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{
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public:
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CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3);
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virtual ~CScene();
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// inherited
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virtual std::string className() const;
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virtual void toString(std::ostream &ostream, const std::string &pad = "") const;
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virtual void parse(uint16 version, uint filter = 0);
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virtual void clean();
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virtual void build(uint16 version, uint filter = 0);
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virtual void disown();
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// public
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uint16 version();
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CSceneClassContainer *container();
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protected:
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virtual IStorageObject *createChunkById(uint16 id, bool container);
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private:
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const CSceneClassRegistry *m_SceneClassRegistry;
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CDllDirectory *m_DllDirectory;
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CClassDirectory3 *m_ClassDirectory3;
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}; /* class CScene */
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/**
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* \brief CSceneClassContainer
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* \date 2012-08-19 19:25GMT
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* \author Jan Boon (Kaetemi)
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* CSceneClassContainer
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*/
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class CSceneClassContainer : public CStorageContainer
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{
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public:
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CSceneClassContainer(CScene *scene, const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3);
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virtual ~CSceneClassContainer();
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// inherited
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virtual std::string className() const;
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virtual void toString(std::ostream &ostream, const std::string &pad = "") const;
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virtual void parse(uint16 version, uint filter = 0);
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virtual void clean();
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virtual void build(uint16 version, uint filter = 0);
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virtual void disown();
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/// Use while parsing to get an object by it's index
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CSceneClass *getByStorageIndex(uint32 index) const;
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/// Use while building to get an index for an object
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uint32 getOrCreateStorageIndex(CSceneClass *storageObject);
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/// TODO: Evaluate the references tree to build new indexes.
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protected:
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virtual IStorageObject *createChunkById(uint16 id, bool container);
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public:
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/// Return the single instance of the builtin scene class
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inline BUILTIN::CSceneImpl *scene() const { return m_BuiltinScene; }
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private:
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CScene *m_Scene;
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const CSceneClassRegistry *m_SceneClassRegistry;
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CDllDirectory *m_DllDirectory;
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CClassDirectory3 *m_ClassDirectory3;
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std::vector<CSceneClass *> m_StorageObjectByIndex;
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std::map<CSceneClass *, uint32> m_StorageObjectToIndex;
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BUILTIN::CSceneImpl *m_BuiltinScene;
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}; /* class CSceneClassContainer */
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} /* namespace MAX */
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} /* namespace PIPELINE */
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#endif /* #ifndef PIPELINE_SCENE_H */
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/* end of file */
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