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ryzom-core/code/ryzom/client/src/connection.h

86 lines
2.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_CONNECTION_H
#define CL_CONNECTION_H
#include "nel/misc/types_nl.h"
//#include "game_share/jobs.h"
#include "game_share/mainland_summary.h"
extern uint8 ServerPeopleActive;
extern uint8 ServerCareerActive;
extern std::vector<CMainlandSummary> Mainlands;
extern uint8 PlayerSelectedSlot;
extern std::string PlayerSelectedFileName;
extern TSessionId PlayerSelectedMainland; // This is the mainland selected at the SELECT perso!!
extern ucstring PlayerSelectedHomeShardName; // The home shard name (aniro, leanon etc....)
extern ucstring PlayerSelectedHomeShardNameWithParenthesis; // Same with parenthesis
extern std::vector<CCharacterSummary> CharacterSummaries;
extern std::string UserPrivileges;
extern ucstring NewKeysCharNameWanted;
extern ucstring NewKeysCharNameValidated;
extern std::string GameKeySet;
extern std::string RingEditorKeySet;
bool hasPrivilegeDEV();
bool hasPrivilegeSGM();
bool hasPrivilegeGM();
bool hasPrivilegeSG();
bool hasPrivilegeG();
bool hasPrivilegeEM();
bool hasPrivilegeEG();
bool hasPrivilegeVG();
// connection with the server. (login, shard list, etc.).
bool connection(const std::string &cookie, const std::string &fsaddr);
// reselect character after reconnection
bool reconnection();
enum TInterfaceState
{
AUTO_LOGIN, // -> GLOBAL_MENU, QUIT (if connection errors)
GLOBAL_MENU, // -> SELECT_CHARACTER, QUIT (if connection errors)
GOGOGO_IN_THE_GAME, // -> launch the game
QUIT_THE_GAME // -> quit the game
};
// All the functions associated to the Finite State Machine
TInterfaceState autoLogin (const std::string &cookie, const std::string &fsaddr, bool firstConnection);
std::string buildPlayerNameForSaveFile(const ucstring &playerNameIn);
void globalMenuMovieShooter();
void updateBGDownloaderUI();
// compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost
void updatePatcherPriorityBasedOnCharacters();
#endif // CL_CONNECTION_H
/* End of connection.h */