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917 lines
26 KiB
C++
917 lines
26 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "actions.h"
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#include "events_listener.h"
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#include "interface_v3/interface_manager.h"
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using namespace std;
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using namespace NLMISC;
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extern CEventsListener EventsListener;
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////////////
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// GLOBAL //
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////////////
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// Hierarchical timer
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H_AUTO_DECL ( RZ_Client_Actions_Context_Mngr_Update )
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static bool getParam (CBaseAction::CParameter::TType type, ucstring ¶mName, ucstring ¶mValue, const std::string &argu, uint paramId);
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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// CAction //////////////////////////////////////////
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//---------------------------------------------------
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// CAction :
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// Constructor
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//---------------------------------------------------
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CAction::CAction()
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{
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Valide = false;
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Repeat = false;
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KeyDown = true;
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KeyUp = false;
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}// CAction //
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void CAction::runAction ()
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{
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CInterfaceManager *IM = CInterfaceManager::getInstance ();
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if (IM)
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{
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IM->runActionHandler (Name.Name, NULL, Name.Argu);
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}
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}
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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// CActionsManager //////////////////////////////////
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//---------------------------------------------------
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// CActionsManager :
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// Constructor
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//---------------------------------------------------
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CActionsManager::CActionsManager()
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{
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clear ();
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_Enabled = false;
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}// CActionsManager //
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//---------------------------------------------------
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// addAction :
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// Add a new Action in the context.
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//---------------------------------------------------
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bool CActionsManager::addAction(const CAction::CName &name)
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{
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// Try to allocate memory for action
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CAction action;
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action.Name = name;
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// Find the base action
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const CBaseAction *baseAction = getBaseAction(name);
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if (baseAction)
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{
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// Copy the repeat flag
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action.Repeat = baseAction->Repeat;
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action.KeyUp = baseAction->KeyUp;
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action.KeyDown = baseAction->KeyDown;
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}
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// Try to insert the new action.
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pair<TActionsMap::iterator, bool> p = _Actions.insert(TActionsMap::value_type(name, action));
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if (!p.second)
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{
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nlwarning ("Action (%s %s) already exist in the action manager.", name.Name.c_str (), name.Argu.c_str ());
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}
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return p.second;
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}// addAction //
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// ***************************************************************************
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CAction* CActionsManager::getAction(const CAction::CName &name)
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{
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TActionsMap::iterator it = _Actions.find(name);
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if (it == _Actions.end()) return NULL;
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return &(it->second);
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}
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// ***************************************************************************
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void CActionsManager::clear ()
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{
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_Actions.clear ();
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_ActionForceDisplay.clear ();
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_ActionCombo.clear ();
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_ComboAction.clear ();
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_KeyAction.clear ();
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_WatchedActions.clear ();
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_ActionCategory.clear ();
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_Categories.clear ();
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}
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// ***************************************************************************
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void CActionsManager::removeCombo (const CCombo &combo)
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{
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// Get the old action of the combo
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TComboActionMap::iterator itePreviousCombo = _ComboAction.find (combo);
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if (itePreviousCombo != _ComboAction.end ())
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{
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const CAction::CName oldName = itePreviousCombo->second;
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// Remove all affected keys
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TKeyActionMap::iterator ite = _KeyAction.find (combo.Key);
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while ((ite != _KeyAction.end ()) && (ite->first == combo.Key))
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{
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TKeyActionMap::iterator copyToDelete = ite;
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ite++;
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if (copyToDelete->second == oldName)
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_KeyAction.erase (copyToDelete);
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}
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// Remove the action
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_ActionCombo.erase (oldName);
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// Remove the combo
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_ComboAction.erase (itePreviousCombo);
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}
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}
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// ***************************************************************************
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void CActionsManager::removeAllCombos()
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{
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_Actions.clear ();
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_ActionCombo.clear ();
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_ComboAction.clear ();
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_KeyAction.clear ();
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_WatchedActions.clear ();
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_ActionForceDisplay.clear();
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}
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// ***************************************************************************
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bool CActionsManager::addCombo(const CAction::CName &name, const CCombo &combo, bool createAction)
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{
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// If createAction == "true" -> Create the Action before to add te combo.
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if(createAction)
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addAction(name);
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// Erase previous values
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TActionComboMap::iterator itePreviousCombo = _ActionCombo.find (name);
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if (itePreviousCombo != _ActionCombo.end ())
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{
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// Remove the old action affected to the combo
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removeCombo (itePreviousCombo->second);
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}
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// Remove the new combo
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removeCombo (combo);
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_ComboAction.insert (TComboActionMap::value_type (combo, name));
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_ActionCombo.insert (TActionComboMap::value_type (name, combo));
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_KeyAction.insert (TKeyActionMap::value_type (combo.Key, name));
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return true;
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}// addCombo //
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// ***************************************************************************
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bool CActionsManager::valide(const CAction::CName &name) const
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{
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// Recover the pointer on "actionName" if it exists.
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TActionsMap::const_iterator it = _Actions.find(name);
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if(it != _Actions.end())
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{
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return it->second.Valide;
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}
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// No action of this name found.
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else
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return false;
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}// valide //
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// ***************************************************************************
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bool CActionsManager::isActionPresentInContext(const CAction::CName &name) const
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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if (!im->isInGame()) return true; // no filtering done when outgame, because actions.xml not loaded yet (no base actions where added)
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{
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const CBaseAction *baseAction = getBaseAction(name);
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if (!baseAction) return false;
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// see if action valid in current context
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if (!ActionsContext.matchContext(baseAction->Contexts)) return false;
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// all parameters must be valid in current context
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for (uint i=0; i<baseAction->Parameters.size (); i++)
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{
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const CBaseAction::CParameter ¶meter = baseAction->Parameters[i];
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if (parameter.Type == CBaseAction::CParameter::Constant)
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{
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ucstring paramName;
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ucstring paramValue = parameter.DefaultValue;
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// Get the param from the argu
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getParam (parameter.Type, paramName, paramValue, name.Argu, i);
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bool found = true;
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for (uint k = 0; k < parameter.Values.size(); ++k)
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{
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if (parameter.Values[k].Value == paramValue.toUtf8())
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{
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if (!ActionsContext.matchContext(parameter.Values[k].Contexts)) return false;
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found = true;
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break;
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}
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}
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if (!found) return false;
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}
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}
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return true;
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}
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}// valide //
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// ***************************************************************************
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bool CActionsManager::keyPushed (const CEventKeyDown &keyDown)
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{
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bool actionExist = false;
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if (_Enabled)
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{
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CCombo combo;
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combo.Key = keyDown.Key;
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combo.KeyButtons = keyDown.Button;
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// Scan action binded to this key
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TKeyActionMap::iterator iteKeyAction = _KeyAction.find (keyDown.Key);
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while ((iteKeyAction != _KeyAction.end ()) && (iteKeyAction->first == keyDown.Key))
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{
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if (isActionPresentInContext(iteKeyAction->second))
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{
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// Add it to the set of actions to watch
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_WatchedActions.insert (*iteKeyAction);
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}
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iteKeyAction++;
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}
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// Update special valide actions
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updateKeyButton (keyDown.Button);
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// Get the key down
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TComboActionMap::iterator ite = _ComboAction.find (combo);
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if (ite != _ComboAction.end ())
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{
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// Get the action
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TActionsMap::iterator iteAction = _Actions.find (ite->second);
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nlassert (iteAction != _Actions.end ());
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if (isActionPresentInContext(iteAction->first))
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{
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// Run the action
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if (iteAction->second.KeyDown && (iteAction->second.Repeat || keyDown.FirstTime))
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{
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iteAction->second.runAction ();
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}
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// The action exist
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actionExist = true;
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}
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else
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{
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// The action exist
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actionExist = false;
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}
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}
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}
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return actionExist;
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}
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// ***************************************************************************
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void CActionsManager::keyReleased (const CEventKeyUp &keyUp)
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{
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if (_Enabled)
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{
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// Update special keys state
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updateKeyButton (keyUp.Button);
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// For each watched actions
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TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
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while (iteWatchedAction != _WatchedActions.end ())
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{
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TKeyActionMap::iterator iteToDelete = iteWatchedAction++;
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// Get the combo for this action
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TActionComboMap::iterator iteCombo = _ActionCombo.find (iteToDelete->second);
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nlassert (iteCombo != _ActionCombo.end());
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// This combo released ?
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if (iteCombo->second.Key == keyUp.Key)
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{
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// Get the action
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TActionsMap::iterator iteAction = _Actions.find (iteToDelete->second);
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nlassert (iteAction != _Actions.end());
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// Remove this action from watching
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_WatchedActions.erase (iteToDelete);
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// Invalidate the action
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bool LastValid = iteAction->second.Valide;
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iteAction->second.Valide = false;
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if ((LastValid == true) && (iteAction->second.Valide == false))
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{
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// Run the action
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if (iteAction->second.KeyUp)
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{
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iteAction->second.runAction ();
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}
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}
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}
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}
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}
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}
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// ***************************************************************************
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void CActionsManager::releaseAllKeyNoRunning()
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{
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// For each watched actions
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TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
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while (iteWatchedAction != _WatchedActions.end ())
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{
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TKeyActionMap::iterator iteToDelete = iteWatchedAction++;
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// Invalidate the action
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TActionsMap::iterator iteAction = _Actions.find (iteToDelete->second);
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nlassert (iteAction != _Actions.end());
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iteAction->second.Valide = false;
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// Remove this action from watching
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_WatchedActions.erase (iteToDelete);
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}
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}
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// ***************************************************************************
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sint getMatchingNote (sint keyButton, sint newButton)
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{
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// At least all the needed key
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if ((keyButton & newButton) != keyButton)
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return -1;
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// If exactly the same, we want it
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if (keyButton == newButton)
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return 10;
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// Else count the number of bits used
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const uint flags[3] = { ctrlKeyButton, shiftKeyButton, altKeyButton };
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sint count = 0;
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for (uint i=0; i<3; i++)
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{
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if (keyButton & flags[i])
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count++;
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}
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return count;
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}
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// ***************************************************************************
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void CActionsManager::updateKeyButton (NLMISC::TKeyButton newButtons)
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{
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// For each watched actions
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TKeyActionMap::iterator iteWatchedAction = _WatchedActions.begin ();
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while (iteWatchedAction != _WatchedActions.end ())
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{
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// First action for this key
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TKeyActionMap::iterator iteWatchedActionBegin = iteWatchedAction;
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// Current Key
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NLMISC::TKey key = iteWatchedAction->first;
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// Best matching action
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CAction *bestMatching = NULL;
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sint bestMatchingNote = -1;
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// For each action with the same key, search the best combo
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while ((iteWatchedAction != _WatchedActions.end ()) && (key == iteWatchedAction->first))
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{
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// Get the action combo
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TActionComboMap::iterator iteCombo = _ActionCombo.find (iteWatchedAction->second);
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if (iteCombo == _ActionCombo.end())
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nlwarning("try to find Name:%s , Argu:%s",iteWatchedAction->second.Name.c_str(), iteWatchedAction->second.Argu.c_str());
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nlassert (iteCombo != _ActionCombo.end());
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// Get the matching note
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sint matchingNote = getMatchingNote (iteCombo->second.KeyButtons, newButtons);
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if (matchingNote > bestMatchingNote)
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{
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// Get the action
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TActionsMap::iterator iteAction = _Actions.find (iteWatchedAction->second);
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nlassert (iteAction != _Actions.end());
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// Memorise the best action
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bestMatching = &(iteAction->second);
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bestMatchingNote = matchingNote;
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}
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iteWatchedAction++;
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}
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// Invalide or valide actions
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while (iteWatchedActionBegin != iteWatchedAction)
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{
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// Get the action
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TActionsMap::iterator iteAction = _Actions.find (iteWatchedActionBegin->second);
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nlassert (iteAction != _Actions.end());
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// Valide or invalide it
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bool LastValid = iteAction->second.Valide;
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iteAction->second.Valide = (&(iteAction->second) == bestMatching);
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if ((LastValid == true) && (iteAction->second.Valide == false))
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{
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// Run the action on keyup
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if (iteAction->second.KeyUp)
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{
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iteAction->second.runAction ();
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}
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}
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iteWatchedActionBegin++;
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}
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}
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}
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// ***************************************************************************
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void CCombo::init (NLMISC::TKey key, NLMISC::TKeyButton keyButtons)
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{
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Key = key;
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KeyButtons = keyButtons;
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}
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// ***************************************************************************
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ucstring CCombo::toUCString() const
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{
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ucstring ret;
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if ((KeyButtons & shiftKeyButton) && (Key != 0x10))
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ret += CI18N::get("uiKeySHIFT") + "+";
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if ((KeyButtons & ctrlKeyButton) && (Key != 0x11))
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ret += CI18N::get("uiKeyCONTROL") + "+";
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if ((KeyButtons & altKeyButton) && (Key != 0x12))
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ret += CI18N::get("uiKeyMENU") + "+";
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if (CI18N::hasTranslation("ui"+CEventKey::getStringFromKey(Key)))
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ret += CI18N::get("ui"+CEventKey::getStringFromKey(Key));
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else
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ret += CEventKey::getStringFromKey(Key);
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return ret;
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}
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// ***************************************************************************
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const std::vector<CCategory> &CActionsManager::getCategories () const
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{
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return _Categories;
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}
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// ***************************************************************************
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void CActionsManager::reserveCategories (uint space)
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{
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_Categories.reserve (space);
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}
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// ***************************************************************************
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void CActionsManager::addCategory (const CCategory &category)
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{
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_Categories.push_back (category);
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// Add an entry in the map to get the base action by the action name
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uint i;
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for (i=0; i<category.BaseActions.size (); i++)
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{
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CCategoryLocator locator;
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locator.CategoryId = (uint)_Categories.size ()-1;
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locator.BaseActionId = i;
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_ActionCategory.insert (TActionBaseActionMap::value_type (category.BaseActions[i].Name, locator));
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}
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}
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// ***************************************************************************
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void CActionsManager::removeCategory (const string &catName)
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{
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// Search the category
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uint i, catNb;
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for (catNb=0; catNb < _Categories.size(); ++catNb)
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if (_Categories[catNb].Name == catName)
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break;
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if (catNb == _Categories.size()) return;
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// Remove all entries in the map to get the base action by the action name
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for (i=0; i<_Categories[catNb].BaseActions.size (); i++)
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{
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CCategoryLocator locator;
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locator.CategoryId = catNb;
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locator.BaseActionId = i;
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_ActionCategory.erase (_Categories[catNb].BaseActions[i].Name);
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}
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_Categories.erase (_Categories.begin()+catNb);
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}
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// ***************************************************************************
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void CActionsManager::enable (bool enable)
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{
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_Enabled = enable;
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}
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// ***************************************************************************
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// CBaseAction
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// ***************************************************************************
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CBaseAction::CBaseAction ()
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{
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Repeat = false;
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KeyDown = true;
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KeyUp = false;
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WaitForServer = false;
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Macroisable= true;
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}
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// ***************************************************************************
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|
bool CBaseAction::isUsableInCurrentContext() const
|
|
{
|
|
if (ActionsContext.matchContext(Contexts))
|
|
{
|
|
bool cteParamFound = false;
|
|
bool matchingParamFound = false;
|
|
// now, see if for all the constant parameter for this action,
|
|
// at least one is valid in current context
|
|
for (uint l = 0; l < Parameters.size(); ++l)
|
|
{
|
|
const CParameter ¶m = Parameters[l];
|
|
if (param.Type == CParameter::Constant)
|
|
{
|
|
cteParamFound = true;
|
|
for (uint m = 0; m < param.Values.size(); ++m)
|
|
{
|
|
if (ActionsContext.matchContext(param.Values[m].Contexts))
|
|
{
|
|
matchingParamFound = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (matchingParamFound) break;
|
|
}
|
|
if (!cteParamFound || matchingParamFound) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CBaseAction::CParameter::CParameter ()
|
|
{
|
|
// Visible = true;
|
|
Type = Constant;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
static bool getParam (CBaseAction::CParameter::TType type, ucstring ¶mName, ucstring ¶mValue, const std::string &argu, uint paramId)
|
|
{
|
|
const string separator = "|";
|
|
const string equal_separator = "=";
|
|
|
|
// Go to param start
|
|
uint index = 0;
|
|
string::size_type pos = 0;
|
|
while (index != paramId)
|
|
{
|
|
// Not found ?
|
|
pos = argu.find_first_of(separator, pos);
|
|
if (pos == string::npos)
|
|
return false;
|
|
|
|
pos++;
|
|
index++;
|
|
}
|
|
|
|
// Pos is valid ?
|
|
if (pos < argu.size ())
|
|
{
|
|
// End
|
|
string::size_type end = argu.find_first_of(separator, pos);
|
|
if (end == string::npos)
|
|
end = argu.size();
|
|
|
|
// Look for a '='
|
|
string::size_type equal = argu.find_first_of(equal_separator, pos);
|
|
if ((equal != string::npos) && (equal >= end))
|
|
equal = string::npos;
|
|
|
|
// Equal is present ?
|
|
if (equal != string::npos)
|
|
{
|
|
// Extract parameter name
|
|
paramName = argu.substr(pos, equal-pos);
|
|
pos = equal+1;
|
|
}
|
|
|
|
// Value ?
|
|
if(type==CBaseAction::CParameter::User || type==CBaseAction::CParameter::UserName)
|
|
paramValue.fromUtf8(argu.substr(pos, end-pos));
|
|
else
|
|
paramValue = argu.substr(pos, end-pos);
|
|
|
|
// Ok
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
ucstring CBaseAction::getActionLocalizedText (const CAction::CName &name) const
|
|
{
|
|
// Action base name
|
|
ucstring temp = CI18N::get(LocalizedName);
|
|
|
|
// Get the parameter
|
|
uint i;
|
|
for (i=0; i<Parameters.size (); i++)
|
|
{
|
|
bool parameterOk = false;
|
|
const CParameter ¶meter = Parameters[i];
|
|
ucstring paramName;
|
|
ucstring paramValue;
|
|
|
|
// Get the param from the argu
|
|
if (getParam (parameter.Type, paramName, paramValue, name.Argu, i))
|
|
{
|
|
switch (parameter.Type)
|
|
{
|
|
case CParameter::Hidden:
|
|
if ((ucstring (parameter.DefaultValue) == paramValue) && (ucstring (parameter.Name) == paramName))
|
|
parameterOk = true;
|
|
break;
|
|
case CParameter::Constant:
|
|
{
|
|
uint j;
|
|
for (j=0; j<parameter.Values.size (); j++)
|
|
{
|
|
// This value ?
|
|
const CParameter::CValue &value = parameter.Values[j];
|
|
if (ucstring(value.Value) == paramValue)
|
|
{
|
|
temp += " ";
|
|
|
|
if ((value.LocalizedValue.size() >= 2) &&
|
|
(value.LocalizedValue[0]=='u') && (value.LocalizedValue[1]=='i'))
|
|
temp += CI18N::get(value.LocalizedValue);
|
|
else
|
|
temp += value.LocalizedValue;
|
|
parameterOk = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CParameter::User:
|
|
case CParameter::UserName:
|
|
temp += " ";
|
|
temp += paramValue;
|
|
parameterOk = true;
|
|
break;
|
|
}
|
|
|
|
// Parameter not found ? Next base action..
|
|
if (!parameterOk)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Found ?
|
|
if (i==Parameters.size ())
|
|
return temp;
|
|
|
|
return ucstring("");
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// CActionsManager
|
|
// ***************************************************************************
|
|
|
|
const CActionsManager::TComboActionMap &CActionsManager::getComboActionMap () const
|
|
{
|
|
return _ComboAction;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CActionsManager::TActionComboMap &CActionsManager::getActionComboMap () const
|
|
{
|
|
return _ActionCombo;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
const CActionsManager::CCategoryLocator *CActionsManager::getActionLocator (const CAction::CName &name) const
|
|
{
|
|
// Look for the base action
|
|
TActionBaseActionMap::const_iterator ite = _ActionCategory.find (name.Name);
|
|
while ((ite != _ActionCategory.end ()) && (ite->first == name.Name))
|
|
{
|
|
// Ref on the base action
|
|
const CBaseAction &baseAction = _Categories[ite->second.CategoryId].BaseActions[ite->second.BaseActionId];
|
|
|
|
// Check parameters
|
|
uint i;
|
|
for (i=0; i<baseAction.Parameters.size (); i++)
|
|
{
|
|
bool parameterOk = false;
|
|
const CBaseAction::CParameter ¶meter = baseAction.Parameters[i];
|
|
ucstring paramName;
|
|
ucstring paramValue;
|
|
|
|
// Get the param from the argu
|
|
if (getParam (parameter.Type, paramName, paramValue, name.Argu, i))
|
|
{
|
|
switch (parameter.Type)
|
|
{
|
|
case CBaseAction::CParameter::Hidden:
|
|
if ((ucstring (parameter.DefaultValue) == paramValue) && (ucstring (parameter.Name) == paramName))
|
|
parameterOk = true;
|
|
break;
|
|
case CBaseAction::CParameter::Constant:
|
|
{
|
|
// If the value of the action param match with one of the values of the base action param so its ok
|
|
uint j;
|
|
for (j=0; j<parameter.Values.size (); j++)
|
|
{
|
|
const CBaseAction::CParameter::CValue &value = parameter.Values[j];
|
|
if (ucstring(value.Value) == paramValue)
|
|
{
|
|
parameterOk = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CBaseAction::CParameter::User:
|
|
case CBaseAction::CParameter::UserName:
|
|
parameterOk = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Parameter not found ? Next base action..
|
|
if (!parameterOk)
|
|
break;
|
|
}
|
|
|
|
// Found ?
|
|
if (i==baseAction.Parameters.size ())
|
|
return &ite->second;
|
|
|
|
ite++;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const CBaseAction *CActionsManager::getBaseAction (const CAction::CName &name) const
|
|
{
|
|
const CCategoryLocator *pCL = getActionLocator(name);
|
|
if (pCL == NULL) return NULL;
|
|
return &_Categories[pCL->CategoryId].BaseActions[pCL->BaseActionId];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CActionsManager::removeBaseAction(const CAction::CName &name)
|
|
{
|
|
const CCategoryLocator *pCL = getActionLocator(name);
|
|
if (pCL == NULL)
|
|
{
|
|
nlwarning("Action %s %s not found.", name.Name.c_str(), name.Argu.c_str());
|
|
return;
|
|
}
|
|
std::vector<CBaseAction> &baseActions = _Categories[pCL->CategoryId].BaseActions;
|
|
baseActions.erase(baseActions.begin() + pCL->BaseActionId);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const CCategory *CActionsManager::getCategory (const CAction::CName &name) const
|
|
{
|
|
const CCategoryLocator *pCL = getActionLocator(name);
|
|
if (pCL == NULL) return NULL;
|
|
return &_Categories[pCL->CategoryId];
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CActionsManager::forceDisplayForAction(const CAction::CName &name, bool state)
|
|
{
|
|
if(state)
|
|
_ActionForceDisplay.insert(name);
|
|
else
|
|
_ActionForceDisplay.erase(name);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CActionsManager::isActionDisplayForced(const CAction::CName &name) const
|
|
{
|
|
return _ActionForceDisplay.find(name)!=_ActionForceDisplay.end();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
ucstring CActionsManager::getActionLocalizedText (const CAction::CName &name) const
|
|
{
|
|
const CBaseAction *baseAction= getBaseAction(name);
|
|
if(!baseAction)
|
|
return ucstring();
|
|
return baseAction->getActionLocalizedText(name);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// CActionsContext
|
|
// ***************************************************************************
|
|
|
|
|
|
CActionsContext::CActionsContext()
|
|
{
|
|
_Context = "game";
|
|
}
|
|
|
|
bool CActionsContext::addActionsManager (CActionsManager *actionManager, const std::string &category)
|
|
{
|
|
return _ActionsManagers.insert (TActionsManagerMap::value_type(category, actionManager)).second;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CActionsManager *CActionsContext::getActionsManager (const std::string &category) const
|
|
{
|
|
TActionsManagerMap::const_iterator ite = _ActionsManagers.find (category);
|
|
if (ite != _ActionsManagers.end())
|
|
return ite->second;
|
|
else
|
|
{
|
|
ite = _ActionsManagers.find ("");
|
|
if (ite != _ActionsManagers.end())
|
|
return ite->second;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CActionsContext::matchContext(const std::string &contexts) const
|
|
{
|
|
std::vector<std::string> contextList;
|
|
splitString(contexts, ",", contextList);
|
|
for (uint k = 0; k < contextList.size(); ++k)
|
|
{
|
|
std::string currContext = contextList[k];
|
|
while(strFindReplace(currContext, " ", ""));
|
|
while(strFindReplace(currContext, "\t", ""));
|
|
if (nlstricmp(currContext, _Context) == 0) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CActionsContext::removeAllCombos()
|
|
{
|
|
for (TActionsManagerMap::iterator it = _ActionsManagers.begin(); it != _ActionsManagers.end(); ++it)
|
|
{
|
|
it->second->removeAllCombos();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|