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550 lines
14 KiB
C++
550 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include <map>
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#include "nel/3d/texture_font.h"
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#include "nel/3d/font_generator.h"
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#include "nel/misc/common.h"
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#include "nel/misc/rect.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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using namespace std;
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using namespace NLMISC;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NL3D
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{
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// ---------------------------------------------------------------------------
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CTextureFont::CTextureFont()
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: _CacheVersion(1),
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_TextureSizeX(512), _TextureSizeY(512), _TextureMaxW(4096), _TextureMaxH(4096),
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_PaddingL(0), _PaddingT(0), _PaddingR(1), _PaddingB(1),
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_MinGlyphSize(5), _MaxGlyphSize(200),
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_GlyphSizeStepMin(50), _GlyphSizeStep(5)
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{
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setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
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setWrapS (ITexture::Repeat);
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setWrapT (ITexture::Repeat);
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setUploadFormat (Alpha);
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setReleasable (false);
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resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true);
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_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
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}
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CTextureFont::~CTextureFont()
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{
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}
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// ---------------------------------------------------------------------------
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void CTextureFont::dumpTextureFont(const char *filename)
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{
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CBitmap b;
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COFile f( filename );
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b.resize (_TextureSizeX, _TextureSizeY, CBitmap::RGBA);
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CObjectVector<uint8>&bits = b.getPixels();
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CObjectVector<uint8>&src = getPixels();
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for (uint i = 0; i < (_TextureSizeX*_TextureSizeY); ++i)
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{
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bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = src[i];
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}
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b.writeTGA (f, 32);
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}
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// ---------------------------------------------------------------------------
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bool CTextureFont::getNextTextureSize(uint32 &newW, uint32 &newH) const
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{
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// width will be resized first (256x256 -> 512x256)
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if (_TextureSizeX <= _TextureSizeY)
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{
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newW = _TextureSizeX * 2;
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newH = _TextureSizeY;
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}
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else
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{
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newW = _TextureSizeX;
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newH = _TextureSizeY * 2;
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}
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// no more room
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return newW <= _TextureMaxW && newH <= _TextureMaxH;
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}
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// ---------------------------------------------------------------------------
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// out of room, clear everything and rebuild glyphs on demand
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// note: text will display wrong until glyphs get rendered again
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void CTextureFont::clearAtlas()
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{
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nlwarning("Glyph cache will be cleared.");
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_AtlasNodes.clear();
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_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
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// clear texture
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_Data[0].fill(0);
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// clear glyph cache
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for(uint i = 0; i< _Letters.size(); ++i)
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{
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_Letters[i].glyph = NULL;
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}
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_GlyphCache.clear();
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_CacheVersion++;
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touch();
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}
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// ---------------------------------------------------------------------------
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void CTextureFont::repackAtlas()
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{
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repackAtlas(_TextureSizeX, _TextureSizeY);
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}
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// ---------------------------------------------------------------------------
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// backup old glyphs and move them to newly resized texture
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// new atlas will be sorted if _GlyphCache is
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void CTextureFont::repackAtlas(uint32 newW, uint32 newH)
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{
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uint32 newCacheVersion = _CacheVersion+1;
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CBitmap btm;
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uint32 oldW, oldH;
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oldW = _TextureSizeX;
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oldH = _TextureSizeY;
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btm.resize(oldW, oldH, CBitmap::Alpha, true);
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btm.blit(this, 0, 0);
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// resize texture
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if (_TextureSizeX != newW || _TextureSizeY != newH)
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{
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_TextureSizeX = newW;
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_TextureSizeY = newH;
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resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true);
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}
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else
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{
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_Data[0].fill(0);
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}
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// release atlas and rebuild
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_AtlasNodes.clear();
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_AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY));
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CObjectVector<uint8>&src = btm.getPixels();
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for(std::list<SGlyphInfo>::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it)
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{
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if (it->CacheVersion != _CacheVersion)
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{
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// TODO: must remove glyph from all letters before removing glyph from cache
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//continue;
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}
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SGlyphInfo &glyph = *it;
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glyph.CacheVersion = newCacheVersion;
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uint32 atlasX, atlasY;
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if (reserveAtlas(glyph.W, glyph.H, atlasX, atlasY))
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{
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for (uint y = 0; y < glyph.H; ++y)
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{
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uint8 *pDst = &_Data[0][(atlasY + y) * _TextureSizeX + atlasX];
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for (uint x = 0; x < glyph.W; ++x)
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{
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*pDst = src[(glyph.Y + y) * oldW + glyph.X + x];
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++pDst;
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}
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}
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// TODO: dup code with renderGlyph
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glyph.U0 = (atlasX+_PaddingL) / (float)_TextureSizeX;
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glyph.V0 = (atlasY+_PaddingT) / (float)_TextureSizeY;
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glyph.U1 = (atlasX+_PaddingL+glyph.CharWidth) / (float)_TextureSizeX;
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glyph.V1 = (atlasY+_PaddingT+glyph.CharHeight) / (float)_TextureSizeY;
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glyph.X = atlasX;
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glyph.Y = atlasY;
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}
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}
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_CacheVersion = newCacheVersion;
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// invalidate full texture
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touch();
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}
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// ---------------------------------------------------------------------------
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bool CTextureFont::resizeAtlas()
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{
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uint32 newW, newH;
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if (!getNextTextureSize(newW, newH))
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{
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nlwarning("Font texture at maximum (%d,%d). Resize failed.", _TextureSizeX, _TextureSizeY);
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return false;
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}
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// resize and redraw
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repackAtlas(newW, newH);
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return true;
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}
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// ---------------------------------------------------------------------------
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void CTextureFont::doGenerate(bool async)
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{
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/*
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nlinfo("doGenerate: Letters(%d/%d), Glyphs(%d/%d)\n", _Letters.size(), _Letters.size() * sizeof(SLetterInfo),
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_GlyphCache.size(), _GlyphCache.size() * sizeof(SGlyphInfo));
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//std::string fname = CFile::findNewFile("/tmp/font-texture.tga");
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std::string fname = toString("/tmp/font-texture-%p-%03d.tga", this, _CacheVersion);
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dumpTextureFont (fname.c_str());
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*/
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}
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// ---------------------------------------------------------------------------
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uint CTextureFont::fitRegion(uint index, uint width, uint height)
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{
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if (_AtlasNodes[index].X + width > _TextureSizeX - 1)
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{
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return -1;
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}
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uint x = _AtlasNodes[index].X;
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uint y = _AtlasNodes[index].Y;
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sint widthLeft = width;
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while(widthLeft > 0)
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{
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if (_AtlasNodes[index].Y > y)
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{
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y = _AtlasNodes[index].Y;
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}
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// _AtlasNodes[0] for margin is not used here
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if (_AtlasNodes[index].Y + height > _TextureSizeY - 1)
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{
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return -1;
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}
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widthLeft -= _AtlasNodes[index].Width;
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index++;
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}
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return y;
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}
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bool CTextureFont::reserveAtlas(const uint32 width, const uint32 height, uint32 &x, uint32 &y)
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{
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if (_AtlasNodes.empty())
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{
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nlwarning("No available space in texture atlas (_AtlasNodes.empty() == true)");
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return false;
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}
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x = 0;
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y = 0;
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sint bestIndex = -1;
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sint bestWidth = _TextureSizeX;
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sint bestHeight = _TextureSizeY;
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sint selY=0;
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for (uint i = 0; i < _AtlasNodes.size(); ++i)
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{
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selY = fitRegion(i, width, height);
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if (selY >=0)
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{
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if (((selY + height) < bestHeight) || ((selY + height) == bestHeight && _AtlasNodes[i].Width > 0 && _AtlasNodes[i].Width < bestWidth))
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{
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bestHeight = selY + height;
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bestIndex = i;
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bestWidth = _AtlasNodes[i].Width;
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x = _AtlasNodes[i].X;
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y = selY;
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}
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}
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}
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if (bestIndex == -1)
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{
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x = 0;
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y = 0;
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return false;
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}
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CRect r(x, y + height, width, 0);
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_AtlasNodes.insert(_AtlasNodes.begin() + bestIndex, r);
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// shrink or remove nodes overlaping with newly inserted node
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for(uint i = bestIndex+1; i< _AtlasNodes.size(); i++)
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{
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if (_AtlasNodes[i].X < (_AtlasNodes[i-1].X + _AtlasNodes[i-1].Width))
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{
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sint shrink = _AtlasNodes[i-1].X + _AtlasNodes[i-1].Width - _AtlasNodes[i].X;
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_AtlasNodes[i].X += shrink;
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if (_AtlasNodes[i].Width > shrink)
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{
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_AtlasNodes[i].Width -= shrink;
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break;
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}
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_AtlasNodes.erase(_AtlasNodes.begin() + i);
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i--;
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}
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else break;
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}
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// merge nearby nodes from same row
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for(uint i = 0; i < _AtlasNodes.size() - 1; i++)
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{
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if (_AtlasNodes[i].Y == _AtlasNodes[i+1].Y)
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{
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_AtlasNodes[i].Width += _AtlasNodes[i+1].Width;
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_AtlasNodes.erase(_AtlasNodes.begin() + i + 1);
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i--;
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}
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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// bitmap : texture data
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// bitmapW : bitmap width
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// bitmapH : bitmap height
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// atlasX : pos x in font texture
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// atlasY : pos y in font texture
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void CTextureFont::copyGlyphBitmap(uint8* bitmap, uint32 bitmapW, uint32 bitmapH, uint32 atlasX, uint32 atlasY)
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{
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for (uint bY = 0; bY < bitmapH; ++bY)
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{
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uint8 *pDst = &_Data[0][(atlasY+_PaddingT+bY) * _TextureSizeX+atlasX+_PaddingL];
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for (uint bX = 0; bX < bitmapW; ++bX)
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{
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*pDst = bitmap[bY * bitmapW+bX];
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++pDst;
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}
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}
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if (_PaddingR > 0 || _PaddingB > 0 || _PaddingL > 0 || _PaddingT > 0)
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{
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for(uint i = 0; i<(bitmapH+_PaddingT+_PaddingB); ++i)
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{
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if (_PaddingT > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX ] = 0;
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if (_PaddingB > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX + _PaddingL + bitmapW] = 0;
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}
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for (uint i = 0; i<(bitmapW+_PaddingL+_PaddingR); ++i)
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{
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if (_PaddingL > 0) _Data[0][atlasY * _TextureSizeX + atlasX + i] = 0;
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if (_PaddingB > 0) _Data[0][(atlasY + _PaddingT + bitmapH) * _TextureSizeX + atlasX + i] = 0;
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}
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}
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CRect r(atlasX, atlasY, bitmapW + _PaddingL + _PaddingR, bitmapH + _PaddingT + _PaddingB);
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touchRect(r);
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}
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// ---------------------------------------------------------------------------
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CTextureFont::SGlyphInfo* CTextureFont::renderLetterGlyph(SLetterInfo *letter, uint bitmapFontSize)
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{
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uint32 nPitch;
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sint32 left;
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sint32 top;
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sint32 advx;
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uint32 charWidth;
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uint32 charHeight;
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uint32 glyphIndex;
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uint8 *bitmap = letter->FontGenerator->getBitmap (letter->Char, bitmapFontSize, letter->Embolden, letter->Oblique,
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charWidth, charHeight,
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nPitch, left, top,
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advx, glyphIndex );
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uint32 atlasX, atlasY;
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uint32 rectW, rectH;
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rectW = charWidth + _PaddingL + _PaddingR;
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rectH = charHeight + _PaddingT + _PaddingB;
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if (!reserveAtlas(rectW, rectH, atlasX, atlasY))
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{
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// no room
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return NULL;
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}
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copyGlyphBitmap(bitmap, charWidth, charHeight, atlasX, atlasY);
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SGlyphInfo* glyphInfo = NULL;
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{
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// keep cache sorted by height (smaller first)
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std::list<SGlyphInfo>::iterator it = _GlyphCache.begin();
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while(it != _GlyphCache.end() && it->CharHeight < charHeight)
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{
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++it;
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}
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it = _GlyphCache.insert(it, SGlyphInfo());
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glyphInfo = &(*it);
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}
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glyphInfo->GlyphIndex = glyphIndex;
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glyphInfo->Size = bitmapFontSize;
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glyphInfo->Embolden = letter->Embolden;
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glyphInfo->Oblique = letter->Oblique;
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glyphInfo->FontGenerator = letter->FontGenerator;
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glyphInfo->CacheVersion = _CacheVersion;
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glyphInfo->U0 = (atlasX+_PaddingL) / (float)_TextureSizeX;
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glyphInfo->V0 = (atlasY+_PaddingT) / (float)_TextureSizeY;
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glyphInfo->U1 = (atlasX+_PaddingL+charWidth) / (float)_TextureSizeX;
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glyphInfo->V1 = (atlasY+_PaddingT+charHeight) / (float)_TextureSizeY;
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glyphInfo->CharWidth = charWidth;
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glyphInfo->CharHeight = charHeight;
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glyphInfo->X = atlasX;
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glyphInfo->Y = atlasY;
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glyphInfo->W = rectW;
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glyphInfo->H = rectH;
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return glyphInfo;
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}
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// ---------------------------------------------------------------------------
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CTextureFont::SGlyphInfo* CTextureFont::findLetterGlyph(SLetterInfo *letter, bool insert)
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{
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uint bitmapFontSize = max((sint)_MinGlyphSize, min((sint)_MaxGlyphSize, letter->Size));
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if (_GlyphSizeStep > 1 && bitmapFontSize > _GlyphSizeStepMin)
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{
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bitmapFontSize = (bitmapFontSize / _GlyphSizeStep) * _GlyphSizeStep;
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}
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// CacheVersion not checked, all glyphs in cache must be rendered on texture
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for(std::list<SGlyphInfo>::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it)
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{
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if (it->GlyphIndex == letter->GlyphIndex &&
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it->Size == bitmapFontSize &&
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it->Embolden == letter->Embolden &&
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it->Oblique == letter->Oblique &&
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it->FontGenerator == letter->FontGenerator)
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{
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return &(*it);
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}
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}
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if (insert)
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{
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return renderLetterGlyph(letter, bitmapFontSize);
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}
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return NULL;
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}
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// ---------------------------------------------------------------------------
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CTextureFont::SLetterInfo* CTextureFont::findLetter(SLetterKey &k, bool insert)
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{
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// TODO: use std::map<uint64>
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for(uint i = 0; i < _Letters.size(); ++i)
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{
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if (_Letters[i].Char == k.Char && _Letters[i].Size == k.Size &&
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_Letters[i].Embolden == k.Embolden && _Letters[i].Oblique == k.Oblique &&
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_Letters[i].FontGenerator == k.FontGenerator)
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{
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return &_Letters[i];
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}
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}
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if (insert)
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{
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_Letters.push_back(SLetterInfo());
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SLetterInfo* letter = &_Letters.back();
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// get metrics for requested size
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letter->Char = k.Char;
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letter->Size = k.Size;
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letter->Embolden = k.Embolden;
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letter->Oblique = k.Oblique;
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letter->FontGenerator = k.FontGenerator;
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uint32 nPitch;
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letter->FontGenerator->getBitmap(letter->Char, letter->Size, letter->Embolden, letter->Oblique,
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letter->CharWidth, letter->CharHeight,
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nPitch, letter->Left, letter->Top,
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letter->AdvX, letter->GlyphIndex );
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return letter;
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}
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return NULL;
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}
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// ---------------------------------------------------------------------------
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CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k, bool render)
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{
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// find already cached letter or create new one
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SLetterInfo* letter = findLetter(k, true);
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// letter not found (=NULL) or render not requested
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if (!letter || !render) return letter;
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// nothing to render, ie space char
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if (letter->CharWidth == 0 || letter->CharHeight == 0) return letter;
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if (!letter->glyph || letter->glyph->CacheVersion != _CacheVersion)
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{
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// render glyph
|
|
letter->glyph = findLetterGlyph(letter, true);
|
|
if (letter->glyph == NULL)
|
|
{
|
|
// resize/repack and try again
|
|
if (!resizeAtlas()) repackAtlas();
|
|
|
|
letter->glyph = findLetterGlyph(letter, true);
|
|
if (letter->glyph == NULL)
|
|
{
|
|
// make room by clearing all glyphs and reduce max size for glyphs
|
|
clearAtlas();
|
|
if (_MaxGlyphSize > _MinGlyphSize)
|
|
{
|
|
_MaxGlyphSize = max(_MinGlyphSize, _MaxGlyphSize - 10);
|
|
}
|
|
|
|
letter->glyph = findLetterGlyph(letter, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
return letter;
|
|
}
|
|
|
|
} // NL3D
|