kaetemi@users.sourceforge.net 4d3a73dfc4 Fixed: Picture files in tile edit exe project don't use precompiled header.
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anim_builder initial version
animation_set_builder initial version
build_clod_bank initial version
build_clodtex initial version
build_coarse_mesh initial version
build_far_bank initial version
build_gamedata initial version
build_interface initial version
build_shadow_skin initial version
build_smallbank initial version
cluster_viewer initial version
crash_log_analyser initial version
file_info initial version
get_neighbors initial version
hls_bank_maker initial version
ig_add initial version
ig_elevation initial version
ig_info initial version
ig_lighter initial version
ig_lighter_lib initial version
lightmap_optimizer initial version
ligo initial version
object_viewer initial version
object_viewer_exe initial version
panoply_maker initial version
plugin_max Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension.
s3tc_compressor_lib initial version
shapes_exporter initial version
tga_2_dds initial version
tga_cut initial version
tga_resize initial version
tile_edit Fixed: Picture files in tile edit exe project don't use precompiled header.
tile_edit_qt initial version
zone_check_bind initial version
zone_dependencies initial version
zone_dump initial version
zone_ig_lighter initial version
zone_lib initial version
zone_lighter initial version
zone_welder initial version
zviewer initial version
CMakeLists.txt initial version
Makefile.am initial version