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ryzom-core/ryzom/client/src/hair_set.h

81 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_HAIR_SET_H
#define CL_HAIR_SET_H
#include "game_share/people.h"
namespace NLMISC
{
class IProgressCallback;
}
/** Records which hair item are valid for one race
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CHairSet
{
public:
/** Init the hair item after all the sheets have been loaded
*/
void init (NLMISC::IProgressCallback &progress);
// remove all infos about hairs
void clear();
/** get the number of hair item for the given race
*/
uint getNumHairItem(EGSPD::CPeople::TPeople people) const;
/** get hair item id in sheet manager for the race
* or -1 if index is invalid
*/
sint getHairItemId(EGSPD::CPeople::TPeople people, uint index) const;
// Tells whether this id in the sheet manager is the id of a hair item
bool isHairItemId(uint id) const;
// Gives the people for this hair id in the sheet manager, or unknown if not found
EGSPD::CPeople::TPeople getPeopleFromHairItemID(uint id) const;
/** Get the index of an hair item form its id in the sheet manager, or -1 if not found
*/
sint getHairItemFromId(EGSPD::CPeople::TPeople people, uint Id) const;
private:
enum EPeople { Fyros = 0, Matis, Tryker, Zorai, NumPeople, DontKnow };
typedef std::vector<uint> TIntArray;
private:
TIntArray _Hairs[NumPeople]; // 4 races
private:
static EPeople convPeople(EGSPD::CPeople::TPeople people);
static EGSPD::CPeople::TPeople convPeople(EPeople people);
};
// the only instance of hair_set
extern CHairSet HairSet;
#endif