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ryzom-core/code/ryzom/client/src/ig_client.cpp

80 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
/////////////
// INCLUDE //
/////////////
// Misc.
#include "nel/misc/path.h"
#include "nel/misc/debug.h"
// 3D Interface.
#include "nel/3d/u_driver.h"
#include "nel/3d/u_scene.h"
// Net.
#include "nel/net/unitime.h"
// Client.
#include "ig_client.h"
#include "entity_fx.h"
#include "misc.h"
// std.
#include <string>
#include <fstream>
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NL3D;
using namespace NLNET;
using namespace std;
////////////
// GLOBAL //
////////////
map<string, UInstanceGroup *> IGCity;
map<string, UInstanceGroup *> IGLoaded;
CLandscapeIGManager LandscapeIGManager;
////////////
// EXTERN //
////////////
extern UDriver *Driver;
extern UScene *Scene;
//-----------------------------------------------
// initIG :
// Initialize Instances Group
//-----------------------------------------------
void initIG()
{
// Initialize lightmaps colors for the fireworks.
// Fireworks is group 3
Scene->setLightGroupColor (LightGroupFireworks, CRGBA(0,0,0));
}// initIG //