You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
203 lines
5.5 KiB
C++
203 lines
5.5 KiB
C++
/**
|
|
* \file scene.cpp
|
|
* \brief CScene
|
|
* \date 2012-08-18 19:25GMT
|
|
* \author Jan Boon (Kaetemi)
|
|
* CScene
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2012 by authors
|
|
*
|
|
* This file is part of RYZOM CORE PIPELINE.
|
|
* RYZOM CORE PIPELINE is free software: you can redistribute it
|
|
* and/or modify it under the terms of the GNU Affero General Public
|
|
* License as published by the Free Software Foundation, either
|
|
* version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RYZOM CORE PIPELINE is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
|
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public
|
|
* License along with RYZOM CORE PIPELINE. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
#include "scene.h"
|
|
|
|
// STL includes
|
|
#include <iostream>
|
|
|
|
// NeL includes
|
|
// #include <nel/misc/debug.h>
|
|
#include <nel/misc/ucstring.h>
|
|
|
|
// Project includes
|
|
#include "dll_directory.h"
|
|
#include "class_directory_3.h"
|
|
#include "scene_class_registry.h"
|
|
#include "scene_class_unknown.h"
|
|
|
|
using namespace std;
|
|
// using namespace NLMISC;
|
|
|
|
namespace PIPELINE {
|
|
namespace MAX {
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
CScene::CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
|
|
{
|
|
|
|
}
|
|
|
|
CScene::~CScene()
|
|
{
|
|
|
|
}
|
|
|
|
std::string CScene::className() const
|
|
{
|
|
return "Scene";
|
|
}
|
|
|
|
void CScene::toString(std::ostream &ostream, const std::string &pad) const
|
|
{
|
|
CStorageContainer::toString(ostream, pad);
|
|
}
|
|
|
|
void CScene::parse(uint16 version, TParseLevel level)
|
|
{
|
|
CStorageContainer::parse(version, level);
|
|
nlassert(m_Chunks.size() == 1);
|
|
}
|
|
|
|
void CScene::clean()
|
|
{
|
|
CStorageContainer::clean();
|
|
}
|
|
|
|
void CScene::build(uint16 version)
|
|
{
|
|
nlassert(m_Chunks.size() == 1);
|
|
CStorageContainer::build(this->version());
|
|
}
|
|
|
|
void CScene::disown()
|
|
{
|
|
CStorageContainer::disown();
|
|
}
|
|
|
|
uint16 CScene::version()
|
|
{
|
|
nlassert(m_Chunks.size() == 1);
|
|
return m_Chunks.begin()->first;
|
|
}
|
|
|
|
CSceneClassContainer *CScene::container()
|
|
{
|
|
nlassert(m_Chunks.size() == 1);
|
|
return static_cast<CSceneClassContainer *>(m_Chunks.begin()->second);
|
|
}
|
|
|
|
IStorageObject *CScene::createChunkById(uint16 id, bool container)
|
|
{
|
|
if (container)
|
|
{
|
|
// Return the scene class container. There can be only one.
|
|
return new CSceneClassContainer(m_SceneClassRegistry, m_DllDirectory, m_ClassDirectory3);
|
|
}
|
|
return CStorageContainer::createChunkById(id, container);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
CSceneClassContainer::CSceneClassContainer(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
|
|
{
|
|
|
|
}
|
|
|
|
CSceneClassContainer::~CSceneClassContainer()
|
|
{
|
|
|
|
}
|
|
|
|
std::string CSceneClassContainer::className() const
|
|
{
|
|
return "SceneClassContainer";
|
|
}
|
|
|
|
void CSceneClassContainer::toString(std::ostream &ostream, const std::string &pad) const
|
|
{
|
|
CStorageContainer::toString(ostream, pad);
|
|
}
|
|
|
|
void CSceneClassContainer::parse(uint16 version, TParseLevel level)
|
|
{
|
|
CStorageContainer::parse(version, level);
|
|
}
|
|
|
|
void CSceneClassContainer::clean()
|
|
{
|
|
CStorageContainer::clean();
|
|
}
|
|
|
|
void CSceneClassContainer::build(uint16 version)
|
|
{
|
|
CStorageContainer::build(version);
|
|
}
|
|
|
|
void CSceneClassContainer::disown()
|
|
{
|
|
CStorageContainer::disown();
|
|
}
|
|
|
|
IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
|
|
{
|
|
// nldebug("Scene class id %x (%i)", (uint32)id, (uint32)id);
|
|
switch (id)
|
|
{
|
|
// Known unknown special identifiers...
|
|
case 0x2032:
|
|
case 0x2033:
|
|
return new CSceneClass(); // TODO: Make dummy dllentry and classentry for these...
|
|
// return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(dllEntry, classEntry));
|
|
}
|
|
const CClassEntry *classEntry = m_ClassDirectory3->get(id);
|
|
CSceneClass *sceneClass = m_SceneClassRegistry->create(classEntry->superClassId(), classEntry->classId());
|
|
if (sceneClass)
|
|
{
|
|
return static_cast<IStorageObject *>(sceneClass);
|
|
}
|
|
else
|
|
{
|
|
const CDllEntry *dllEntry = m_DllDirectory->get(classEntry->dllIndex());
|
|
sceneClass = m_SceneClassRegistry->createUnknown(classEntry->superClassId(), classEntry->classId(), classEntry->displayName(), dllEntry->dllFilename(), dllEntry->dllDescription());
|
|
if (sceneClass)
|
|
{
|
|
return static_cast<IStorageObject *>(sceneClass);
|
|
}
|
|
else
|
|
{
|
|
// Create an invalid unknown scene class
|
|
return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(classEntry->classId(), classEntry->superClassId(), classEntry->displayName(), "SceneClassUnknown", dllEntry->dllFilename(), dllEntry->dllDescription()));
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
} /* namespace MAX */
|
|
} /* namespace PIPELINE */
|
|
|
|
/* end of file */
|