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168 lines
4.1 KiB
C++
168 lines
4.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/texture.h"
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#include "nel/3d/driver.h"
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#include <vector>
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namespace NL3D
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{
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/*==================================================================*\
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ITEXTURE
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\*==================================================================*/
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// ***************************************************************************
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ITexture::ITexture()
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{
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_Touched= false;
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_FilterOrWrapModeTouched = false;
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_GoodGenerate= false;
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_Releasable= true;
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_RenderTarget= false;
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_WrapS= _WrapT= Repeat;
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_UploadFormat= Auto;
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_MagFilter= Linear;
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_MinFilter= LinearMipMapLinear;
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}
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// ***************************************************************************
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ITexture::~ITexture()
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{
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// Must kill the drv mirror of this texture.
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releaseDriverSetup();
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}
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// ***************************************************************************
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void ITexture::releaseDriverSetup()
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{
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// Must kill the drv mirror of this texture.
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if (TextureDrvShare) TextureDrvShare.kill();
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}
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// ***************************************************************************
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ITexture &ITexture::operator=(const ITexture &tex)
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{
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// The operator= do not copy drv info
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// set touched=true. _Releasable is copied.
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_UploadFormat= tex._UploadFormat;
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_Releasable= tex._Releasable;
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_WrapS= tex._WrapS;
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_WrapT= tex._WrapT;
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_MagFilter= tex._MagFilter;
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_MinFilter= tex._MinFilter;
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_RenderTarget= tex._RenderTarget;
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_FilterOrWrapModeTouched = tex._FilterOrWrapModeTouched;
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touch();
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return *this;
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}
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// ***************************************************************************
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void ITexture::setUploadFormat(TUploadFormat pf)
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{
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if(pf!=_UploadFormat)
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{
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_UploadFormat= pf;
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// All the texture may be reloaded...
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touch();
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}
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}
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// ***************************************************************************
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void ITexture::setFilterMode(TMagFilter magf, TMinFilter minf)
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{
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if (_MagFilter != magf)
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{
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_MagFilter= magf;
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_FilterOrWrapModeTouched = true;
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}
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// If the MipMap mode has switched Off/On, then must recompute...
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bool precOff= mipMapOff();
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if (_MinFilter != minf)
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{
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_MinFilter= minf;
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_FilterOrWrapModeTouched = true;
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}
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bool nowOff= mipMapOff();
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if(precOff!=nowOff)
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{
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// Must recompute mipmaps!!
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touch();
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}
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}
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// ***************************************************************************
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CTextureDrvShare::~CTextureDrvShare()
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{
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_Driver->removeTextureDrvSharePtr(_DriverIterator);
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}
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// ***************************************************************************
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ITextureDrvInfos::~ITextureDrvInfos()
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{
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// NB: _Driver may be NULL because texture may not be stored in the share texture map.
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// so there is no need to remove it from this map!!
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if(_Driver)
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_Driver->removeTextureDrvInfoPtr(_DriverIterator);
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}
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// ***************************************************************************
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void ITexture::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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/*
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Version 1:
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- _LoadGrayscaleAsAlpha
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Version 0:
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- base version.
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*/
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sint ver= f.serialVersion(1);
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f.serialEnum(_UploadFormat);
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f.serialEnum(_WrapS);
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f.serialEnum(_WrapT);
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f.serialEnum(_MinFilter);
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f.serialEnum(_MagFilter);
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if(ver>=1)
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f.serial(_LoadGrayscaleAsAlpha);
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}
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// ***************************************************************************
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void ITexture::setRenderTarget (bool enable)
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{
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_RenderTarget = enable;
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touch ();
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}
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// ***************************************************************************
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} // NL3D
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