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175 lines
5.1 KiB
C++
175 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SOUND_H
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#define NL_SOUND_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/u_source.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/misc/sheet_id.h"
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#include <string>
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namespace NLSOUND {
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class ISoundDriver;
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class IBuffer;
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class CSound;
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class CGroupController;
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/// Sound names hash map
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//typedef std::hash_map<std::string, CSound*> TSoundMap;
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typedef CHashMap<NLMISC::CSheetId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundMap;
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/// Sound names set (for ambiant sounds)
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typedef std::set<CSound*> TSoundSet;
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const double Sqrt12_2 = 1.0594630943592952645618252949463; // 2^1/12
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/**
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* A sound base class and its static properties
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CSound
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{
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friend class CAudioMixerUser;
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public:
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/// Factory for specialized sound.
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static CSound *createSound(const std::string &name, NLGEORGES::UFormElm& formRoot);
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enum TSOUND_TYPE
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{
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SOUND_SIMPLE,
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SOUND_COMPLEX,
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SOUND_BACKGROUND,
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SOUND_CONTEXT,
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SOUND_MUSIC, // soon to be deprecated hopefully
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SOUND_STREAM,
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SOUND_STREAM_FILE
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};
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/// Constructor
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CSound();
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/// Destructor
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virtual ~CSound();
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/// Get the type of the sound.
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virtual TSOUND_TYPE getSoundType() =0;
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/// Load the sound parameters from georges' form
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virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
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/// Return the looping state
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bool getLooping() const { return _Looping; }
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/// Return the gain
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float getGain() const { return _Gain; }
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/// Return the pitch
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float getPitch() const { return _Pitch; }
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/// Return the initial priority
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TSoundPriority getPriority() const { return _Priority; }
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/// Return true if cone is meaningful
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// virtual bool isDetailed() const = 0; // not used?
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/// Return the inner angle of the cone
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float getConeInnerAngle() const { return _ConeInnerAngle; }
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/// Return the outer angle of the cone
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float getConeOuterAngle() const { return _ConeOuterAngle; }
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/// Return the outer gain of the cone
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float getConeOuterGain() const { return _ConeOuterGain; }
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/// Return the direction vector.
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const NLMISC::CVector &getDirectionVector()const { return _Direction;}
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/// Return the length of the sound in ms
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virtual uint32 getDuration() = 0;
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/// Return the name (must be unique)
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const NLMISC::CSheetId& getName() const { return _Name; }
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/// Return the min distance (if detailed()) (default 1.0f if not implemented by sound type)
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virtual float getMinDistance() const { return _MinDist; }
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/// Return the max distance (if detailed())
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virtual float getMaxDistance() const { return _MaxDist; }
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inline CGroupController *getGroupController() const { return _GroupController; }
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/// Set looping
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void setLooping( bool looping ) { _Looping = looping; }
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/// Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
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virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const =0;
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virtual void serial(NLMISC::IStream &s);
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NLMISC::TStringId getUserVarControler() { return _UserVarControler; }
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bool operator<( const CSound& otherSound ) const
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{
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//return NLMISC::CStringMapper::unmap(_Name) < NLMISC::CStringMapper::unmap(otherSound._Name);
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return _Name.toString() < otherSound._Name.toString();
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}
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protected:
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// Static properties
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float _Gain; // [0,1]
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float _Pitch; // ]0,1]
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TSoundPriority _Priority;
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float _ConeInnerAngle, _ConeOuterAngle, _ConeOuterGain;
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NLMISC::CVector _Direction;
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bool _Looping;
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/// Distance to where the source is played at maximum volume. Used for stealing physical sources.
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/// Note: for compatibility reasons, _MinDist is not serial()'ized here in CSound. _MaxDist is.
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float _MinDist;
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/// Clipping distance for complex or backgound sound.
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float _MaxDist;
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// Sound name.
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NLMISC::CSheetId _Name;
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/// An optional user var controler.
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NLMISC::TStringId _UserVarControler;
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/// The group controller, always exists, owned by the audio mixer
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CGroupController *_GroupController;
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};
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/**
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* ESoundFileNotFound
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*/
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class ESoundFileNotFound : public NLMISC::Exception
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{
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public:
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ESoundFileNotFound( const std::string filename ) :
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NLMISC::Exception( (std::string("Sound file not found, or invalid file format: ")+filename).c_str() ) {}
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};
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} // NLSOUND
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#endif // NL_SOUND_H
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/* End of sound.h */
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