ryzom-core/code/ryzom/tools/leveldesign/variable_parser
kervala 458203979c Fixed: variable_parser compilation
..
res initial version
ReadMe.txt initial version
StdAfx.cpp initial version
StdAfx.h Fixed: variable_parser compilation
lua_helper.cpp Fixed: variable_parser compilation
lua_helper.h Fixed: variable_parser compilation
lua_helper_inline.h Fixed: variable_parser compilation
resource.h initial version
variable_parser.cpp initial version
variable_parser.h initial version
variable_parser.rc initial version
variable_parser.vcproj Fixed: variable_parser compilation
variable_parserDlg.cpp Fixed: variable_parser compilation
variable_parserDlg.h initial version

ReadMe.txt

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========================================================================

       MICROSOFT FOUNDATION CLASS LIBRARY : VariableParser

========================================================================





AppWizard has created this VariableParser application for you.  This application

not only demonstrates the basics of using the Microsoft Foundation classes

but is also a starting point for writing your application.



This file contains a summary of what you will find in each of the files that

make up your VariableParser application.



VariableParser.dsp

    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.



VariableParser.h

    This is the main header file for the application.  It includes other

    project specific headers (including Resource.h) and declares the

    CVariableParserApp application class.



VariableParser.cpp

    This is the main application source file that contains the application

    class CVariableParserApp.



VariableParser.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

	Visual C++.



VariableParser.clw

    This file contains information used by ClassWizard to edit existing

    classes or add new classes.  ClassWizard also uses this file to store

    information needed to create and edit message maps and dialog data

    maps and to create prototype member functions.



res\VariableParser.ico

    This is an icon file, which is used as the application's icon.  This

    icon is included by the main resource file VariableParser.rc.



res\VariableParser.rc2

    This file contains resources that are not edited by Microsoft 

	Visual C++.  You should place all resources not editable by

	the resource editor in this file.









/////////////////////////////////////////////////////////////////////////////



AppWizard creates one dialog class:



VariableParserDlg.h, VariableParserDlg.cpp - the dialog

    These files contain your CVariableParserDlg class.  This class defines

    the behavior of your application's main dialog.  The dialog's

    template is in VariableParser.rc, which can be edited in Microsoft

	Visual C++.





/////////////////////////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named VariableParser.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.



If your application uses MFC in a shared DLL, and your application is 

in a language other than the operating system's current language, you

will need to copy the corresponding localized resources MFC42XXX.DLL

from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,

and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.

For example, MFC42DEU.DLL contains resources translated to German.)  If you

don't do this, some of the UI elements of your application will remain in the

language of the operating system.



/////////////////////////////////////////////////////////////////////////////