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ryzom-core/code/ryzom/client/src/progress.h

110 lines
2.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_PROGRESS_H
#define CL_PROGRESS_H
#include "nel/misc/types_nl.h"
#include "nel/misc/progress_callback.h"
//
#include "nel/misc/event_listener.h"
namespace NL3D
{
class UTextureFile;
}
#define PROGRESS_BAR_BORDER 0
#define PROGRESS_BAR_LEFT 0.25f
#define PROGRESS_BAR_TOP 0.09f
#define PROGRESS_BAR_WIDTH (1.f-2.f*PROGRESS_BAR_LEFT)
#define PROGRESS_BAR_HEIGHT 0.02f
#define PROGRESS_BAR_UPDATE 200
#define PROGRESS_BAR_BORDER_COLOR (CRGBA (255, 255, 255))
#define PROGRESS_BAR_COLOR (CRGBA (224, 200, 157))
#define PROGRESS_BAR_BG_COLOR (CRGBA (224/4, 200/4, 157/4))
// ***************************************************************************
// Client progress class
class CProgress : public NLMISC::IProgressCallback,
public NLMISC::IEventListener
{
public:
CProgress ();
virtual ~CProgress();
void release();
// Update the progress bar
virtual void progress (float value);
// Reset the root progress bar
void reset (uint rootNodeCount);
// Finish the progress bar
void finish ();
// New message
void newMessage (const ucstring& message);
void setFontFactor(float f);
// display some custom text messages(text defined in client.cfg)
bool ApplyTextCommands;
// Set teleport specific message
void setTPMessages(const ucstring &tpReason, const ucstring &tpCancelText, const std::string &iconName);
bool getTPCancelFlag(bool clearFlag = true);
private:
// Internal progress
void internalProgress (float value);
// Display a text to describe what is the application going to do.
// this function can be call even if texture is NULL, driver or textcontext not initialised
ucstring _ProgressMessage;
// Time since last update
sint64 _LastUpdate;
float _FontFactor;
uint _CurrentRootStep;
uint _RootStepCount;
ucstring _TPReason;
ucstring _TPCancelText;
bool _TPCancelFlag;
protected:
// from IEventListener
virtual void operator ()(const NLMISC::CEvent& event);
};
#endif // CL_PROGRESS_H
/* End of progress.h */