You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
156 lines
4.1 KiB
C++
156 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_CONTINENT_MANAGER_H
|
|
#define CL_CONTINENT_MANAGER_H
|
|
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
// Misc
|
|
#include "nel/misc/types_nl.h"
|
|
// std.
|
|
#include <vector>
|
|
#include <map>
|
|
#include <string>
|
|
// client
|
|
#include "continent.h"
|
|
// client sheets
|
|
#include "client_sheets/world_sheet.h"
|
|
|
|
///////////
|
|
// CLASS //
|
|
///////////
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CVectorD;
|
|
class CVector;
|
|
class IProgressCallback;
|
|
}
|
|
|
|
namespace NLGEORGES
|
|
{
|
|
class UFormElm;
|
|
}
|
|
|
|
class CContinent;
|
|
struct CFogState;
|
|
|
|
/**
|
|
* Class to manage all continents.
|
|
* \author Guillaume PUZIN (GUIGUI)
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
* \warning When you modify this class be sure _Current is always valid.
|
|
*/
|
|
class CContinentManager
|
|
{
|
|
public:
|
|
/// Constructor
|
|
CContinentManager();
|
|
|
|
/// preload continent sheets
|
|
void preloadSheets();
|
|
|
|
/// Load & setup all continent.
|
|
void load();
|
|
|
|
// reset all datas
|
|
void reset();
|
|
|
|
/**
|
|
* Select continent from a name.
|
|
* \param const string &name : name of the continent to select.
|
|
*/
|
|
void select(const std::string &name, const NLMISC::CVectorD &pos, NLMISC::IProgressCallback &progress);
|
|
/// Select closest continent from a vector.
|
|
void select(const NLMISC::CVectorD &pos, NLMISC::IProgressCallback &progress);
|
|
|
|
/** Test whether the next call to updateStreamable will be blocking.
|
|
* This happen for example when the player is too near of a village and when asynchronous loading is not sufficient.
|
|
* \param pos player position
|
|
*/
|
|
bool isLoadingforced(const NLMISC::CVector &playerPos) const;
|
|
|
|
/** Given the position of the player, load / unload objects, asynchronously when possible (these are village for now)
|
|
*/
|
|
void updateStreamable(const NLMISC::CVector &playerPos);
|
|
/** Given the position of the player, load / unload objects, but always in a synchronous fashion.
|
|
*/
|
|
void forceUpdateStreamable(const NLMISC::CVector &playerPos, NLMISC::IProgressCallback &progress);
|
|
|
|
void removeVillages();
|
|
|
|
// get fog
|
|
void getFogState(TFogType fogType, float dayNight, float duskRatio, CLightCycleManager::TLightState lightState, const NLMISC::CVectorD &pos, CFogState &result);
|
|
|
|
// Return a pointer on the current continent.
|
|
CContinent *cur() {return _Current;}
|
|
|
|
// Return a pointer on the desired continent
|
|
CContinent *get(const std::string &contName);
|
|
|
|
const std::string &getCurrentContinentSelectName();
|
|
|
|
// load / saves all user landMarks
|
|
void serialUserLandMarks(NLMISC::IStream &f);
|
|
|
|
// ensure the number of landmarks per continent does not exceed maxNumber
|
|
void checkNumberOfUserLandmarks( uint maxNumber );
|
|
|
|
// load / saves all fow maps
|
|
void serialFOWMaps();
|
|
|
|
void reloadWeather();
|
|
|
|
void reloadSky();
|
|
|
|
std::string getRegionNameByAlias(uint32 i);
|
|
|
|
protected:
|
|
|
|
void loadContinentLandMarks();
|
|
void readLMConts(const std::string &dataPath);
|
|
|
|
protected:
|
|
|
|
typedef std::map<std::string, CContinent *> TContinents;
|
|
|
|
/// Map with all continents.
|
|
TContinents _Continents;
|
|
|
|
/// Current continent selected.
|
|
CContinent *_Current;
|
|
CContinent *_Hibernated;
|
|
|
|
/// Map to find region name by alias
|
|
std::map<uint32, std::string> aliasToRegionMap;
|
|
|
|
public:
|
|
// World Map Info
|
|
std::vector<CContLandMark> WorldMap;
|
|
|
|
};
|
|
|
|
|
|
#endif // CL_CONTINENT_MANAGER_H
|
|
|
|
/* End of continent_manager.h */
|