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82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
/**
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* \file fxaa.h
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* \brief CFXAA
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* \date 2014-08-03 21:41GMT
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* \author Jan Boon (Kaetemi)
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* CFXAA
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*/
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// NeL - MMORPG Framework <https://wiki.ryzom.dev/>
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// Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL3D_FXAA_H
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#define NL3D_FXAA_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/geom_ext.h>
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// Project includes
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#include <nel/3d/u_material.h>
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#include <nel/3d/vertex_buffer.h>
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#define NL_STEREO_MAX_USER_CAMERAS 8
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namespace NL3D {
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class ITexture;
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class CTextureUser;
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class CPixelProgram;
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class CVertexProgram;
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/**
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* \brief CFXAA
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* \date 2014-08-03 21:41GMT
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* \author Jan Boon (Kaetemi)
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* CFXAA
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*/
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class CFXAA
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{
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public:
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CFXAA(NL3D::UDriver *driver);
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virtual ~CFXAA();
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/// Apply effect to current render target. Render target must be managed by render target manager
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virtual void applyEffect();
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private:
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UDriver *m_Driver;
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NL3D::UMaterial m_Mat;
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// NL3D::CVertexBuffer m_VB;
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NLMISC::CQuadUV m_QuadUV;
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CVertexProgram *m_VP;
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CPixelProgram *m_PP;
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uint m_Width;
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uint m_Height;
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}; /* class CFXAA */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_FXAA_H */
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/* end of file */
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