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ryzom-core/code/nel/include/nel/misc/uv.h

153 lines
3.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_UV_H
#define NL_UV_H
#include "types_nl.h"
#include "stream.h"
namespace NLMISC
{
// ***************************************************************************
/**
* 2d UV.
*
*/
/* *** IMPORTANT ********************
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
* **********************************
*/
class CUV
{
public:
float U,V;
public:
CUV() {}
CUV(float u, float v) : U(u), V(v) {}
// modify uv's
void set(float u, float v) { U = u; V = v; }
// bin operators.
CUV operator+(const CUV &v) const
{ return CUV(U+v.U, V+v.V);}
// binary -
CUV operator-(const CUV &v) const
{ return CUV(U-v.U, V-v.V);}
// unary -
CUV operator-() const
{ return CUV(-U, -V); }
// = operators.
CUV &operator*=(float f)
{ U*=f;V*=f; return *this;}
CUV &operator+=(const CUV &v)
{ U+=v.U;V+=v.V; return *this;}
CUV &operator-=(const CUV &v)
{ U-=v.U;V-=v.V; return *this;}
/// This operator is here just for map/set insertion (no meaning). comparison order is U,V.
bool operator<(const CUV &o) const
{
if(U!=o.U)
return U<o.U;
return V<o.V;
}
bool operator==(const CUV &c) const {return (U==c.U) && (V==c.V);}
bool operator!=(const CUV &c) const {return !(*this==c);}
void serial(NLMISC::IStream &f) {f.serial(U,V);}
};
inline CUV operator * (float f, const CUV &uv)
{
return CUV(uv.U * f, uv.V * f);
}
inline CUV operator * (const CUV &uv, float f)
{
return f * uv;
}
// blend (faster version than the generic version found in algo.h)
inline CUV blend(const CUV &uv0, const CUV &uv1, float lambda)
{
float invLambda = 1.f - lambda;
return CUV(invLambda * uv0.U + lambda * uv1.U,
invLambda * uv0.V + lambda * uv1.V);
}
// ***************************************************************************
/**
* 3d UV.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2000
*/
class CUVW
{
public:
float U,V,W;
public:
CUVW() {}
CUVW(float u, float v, float w) : U(u), V(v), W(w) {}
// bin operators.
CUVW operator+(const CUVW &v) const
{ return CUVW(U+v.U, V+v.V, W+v.W);}
CUVW operator-(const CUVW &v) const
{ return CUVW(U-v.U, V-v.V, W-v.W);}
CUVW operator*(float f) const
{ return CUVW(U*f, V*f, W*f);}
// = operators.
CUVW &operator*=(float f)
{ U*=f;V*=f; W*=f; return *this;}
CUVW &operator+=(const CUVW &v)
{ U+=v.U;V+=v.V; W+=v.W; return *this;}
CUVW &operator-=(const CUVW &v)
{ U-=v.U;V-=v.V; W-=v.W; return *this;}
/// This operator is here just for map/set insertion (no meaning). comparison order is U,V.
bool operator<(const CUVW &o) const
{
if(U!=o.U)
return U<o.U;
if(V!=o.V)
return V<o.V;
return W<o.W;
}
bool operator==(const CUVW &c) const {return (U==c.U) && (V==c.V) && (W==c.W);}
bool operator!=(const CUVW &c) const {return !(*this==c);}
void serial(NLMISC::IStream &f) {f.serial(U,V,W);}
// Convert to a standard UV. The W coordinate is lost of course..
operator CUV() const { return CUV(U, V); }
};
} // NLMISC
#endif // NL_UV_H
/* End of uv.h */