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75 lines
1.6 KiB
INI
75 lines
1.6 KiB
INI
// By default, use WIN displayer
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WindowStyle = "WIN";
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PathsNoRecurse =
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{
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"data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin
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};
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// set to 0 if you want to use the admin system
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DontUseAES = 1;
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DontUseNS = 1;
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DontUseTS = 1;
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NSHost="localhost";
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// where to save specific shard data (ie: player backup)
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SaveFilesDirectory = "";
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NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
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NegFiltersInfo += { "NET", "SERVICE", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "addSearchPath" };
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NegFiltersWarning += { "LNETL", "CT_LRC", "Ignoring map key (__Key__) because __Val__" };
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//FontName = "Lucida Console";
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FontName = "Courier New";
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FontSize = 9;
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// If the update loop is too slow, a thread will produce an assertion.
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// By default, the value is set to 10 minutes.
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// Set to 0 for no assertion.
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UpdateAssertionThreadTimeout = 0;
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DefaultMaxExpectedBlockSize = 200000000; // 200 M !
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DefaultMaxSentBlockSize = 200000000; // 200 M !
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// how to sleep between to network update
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// 0 = pipe
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// 1 = usleep
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// 2 = nanosleep
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// 3 = sched_yield
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// 4 = nothing
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UseYieldMethod = 0;
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StartCommands +=
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{
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"modulesAdd ss",
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"ssScrLoad general_utilities_service.gss",
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"ssScrDisplay",
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"ssScrRoutineRun doTests",
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};
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Users =
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{
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""
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,"sadge thata boy"
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};
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DisplayedVariables +=
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{
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""
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// ,"@NewEvent|emWinNewEvent"
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// ,"EventName"
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// ,""
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// ,"@Login|emWinLogin"
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// ,"ActiveShard"
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// ,""
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// ,"@Upload|emWinUpload"
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// ,"@View Installed Event|emWinPeek"
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// ,"@Start Event|emWinEventStart"
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// ,""
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// ,"@Stop Event|emWinEventStop"
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// ,"@Unload Installed Event|emWinUnload"
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,"ScanJobState"
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};
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