// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "global.h" #include "water_env_map_rdr.h" #include "interface_v3/interface_manager.h" using namespace NLMISC; // *************************************************************************** // Main System NL3D::UDriver *Driver = 0; // The main 3D Driver NL3D::CStereoOVR *StereoDisplay = NULL; // Stereo display NL3D::CStereoOVR *StereoHMD = NULL; // Head mount display CSoundManager *SoundMngr = 0; // the sound manager NL3D::UMaterial GenericMat; // Generic Material NL3D::UTextContext *TextContext = 0; // Context for all the text in the client. // Main 3D Objects NL3D::UScene *Scene = 0; NL3D::UScene *SceneRoot = 0; NL3D::UInstanceGroup *BackgroundIG = 0; NL3D::ULandscape *Landscape = 0; NL3D::UCloudScape *CloudScape = 0; NL3D::UCamera MainCam; NL3D::UVisualCollisionManager *CollisionManager = 0; #ifdef USE_WATER_ENV_MAP CWaterEnvMapRdr WaterEnvMapRdr; NL3D::UWaterEnvMap *WaterEnvMap = NULL; uint WaterEnvMapRefCount = 0; NL3D::UCamera WaterEnvMapSkyCam; NL3D::UCamera WaterEnvMapCanopyCam; #endif // Network Walls bool UserCharPosReceived = false; bool SabrinaPhraseBookLoaded = false; // Main scene matrices. NLMISC::CMatrix MainSceneViewMatrix; // Matrix to transform from world space to camera space NLMISC::CMatrix InvMainSceneViewMatrix; // Matrix to transform from camera space to world space // Misc bool InitCloudScape = true; // tells that the cloud scape must be reinitialized CEntityAnimationManager *EAM = 0; CProgress ProgressBar; TBackground LoadingBackground = StartBackground; string LoadingMusic; CContinent *LoadingContinent = NULL; bool ConnectionReadySent= false; bool PermanentlyBanned = false; bool IgnoreEntityDbUpdates = false; bool FreeTrial = false; /// Ring main page string RingMainURL; void resetTextContext (const char *font, bool resetInterfaceManager) { if (TextContext != NULL) Driver->deleteTextContext(TextContext); TextContext = Driver->createTextContext(CPath::lookup(font)); if (TextContext != NULL) TextContext->setKeep800x600Ratio(false); else nlerror("Cannot create a TextContext with font %s.", font); // Reset the text indexes if (resetInterfaceManager) { CInterfaceManager *im = CInterfaceManager::getInstance(); CViewRenderer::setTextContext( TextContext ); im->resetTextIndex(); } }