/** * \file fxaa.cpp * \brief CFXAA * \date 2014-08-03 21:41GMT * \author Jan Boon (Kaetemi) * CFXAA */ /* * Copyright (C) 2014 by authors * * This file is part of NL3D. * NL3D is free software: you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * NL3D is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General * Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with NL3D. If not, see * . */ #include #include // STL includes // NeL includes // #include // Project includes #include #include #include #include #include #include #include #include using namespace std; // using namespace NLMISC; namespace NL3D { namespace { #include "fxaa_program.h" } /* anonymous namespace */ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_Width(~0), m_Height(~0) { nldebug("3D: Create FXAA"); CDriverUser *dru = static_cast(driver); NL3D::IDriver *drv = (dru)->getDriver(); if (drv->supportBloomEffect() && drv->supportNonPowerOfTwoTextures()) { m_PP = new CPixelProgram(); // arbfp1 { IProgram::CSource *source = new IProgram::CSource(); source->Features.MaterialFlags = CProgramFeatures::TextureStages; source->Profile = IProgram::arbfp1; source->setSourcePtr(a_arbfp1); m_PP->addSource(source); } // ps_2_0 { IProgram::CSource *source = new IProgram::CSource(); source->Features.MaterialFlags = CProgramFeatures::TextureStages; source->Profile = IProgram::ps_2_0; source->setSourcePtr(a_ps_2_0); m_PP->addSource(source); } if (!drv->compilePixelProgram(m_PP)) { nlwarning("No supported pixel program for FXAA effect"); delete m_PP; m_PP = NULL; } } if (m_PP) { m_Mat = m_Driver->createMaterial(); m_Mat.initUnlit(); m_Mat.setColor(CRGBA::White); m_Mat.setBlend (false); m_Mat.setAlphaTest (false); NL3D::CMaterial *mat = m_Mat.getObjectPtr(); mat->setShader(NL3D::CMaterial::Normal); mat->setBlendFunc(CMaterial::one, CMaterial::zero); mat->setZWrite(false); mat->setZFunc(CMaterial::always); mat->setDoubleSided(true); m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f); m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f); m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f); m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f); m_QuadUV.Uv0 = CUV(0.f, 0.f); m_QuadUV.Uv1 = CUV(1.f, 0.f); m_QuadUV.Uv2 = CUV(1.f, 1.f); m_QuadUV.Uv3 = CUV(0.f, 1.f); CVertexBuffer &vb = m_VB; vb.clearValueEx(); vb.addValueEx(CVertexBuffer::Position, CVertexBuffer::Float3); vb.addValueEx(CVertexBuffer::TexCoord0, CVertexBuffer::Float2); vb.addValueEx(CVertexBuffer::TexCoord1, CVertexBuffer::Float4); vb.initEx(); vb.setPreferredMemory(CVertexBuffer::AGPPreferred, false); vb.setNumVertices(4); /*CVertexBufferReadWrite vba; vb.lock(vba); vba.setVertexCoord(0, 0.f, 0.f, 0.5f); vba.setVertexCoord(1, 1.f, 0.f, 0.5f); vba.setVertexCoord(2, 1.f, 1.f, 0.5f); vba.setVertexCoord(3, 0.f, 1.f, 0.5f); vba.setTexCoord(0, 0, 0.f, 0.f); vba.setTexCoord(1, 0, 1.f, 0.f); vba.setTexCoord(2, 0, 1.f, 1.f); vba.setTexCoord(3, 0, 0.f, 1.f);*/ /*vba.setTexCoord(0, 1, 0.f, 0.f); vba.setTexCoord(1, 1, 1.f, 0.f); vba.setTexCoord(2, 1, 1.f, 1.f); vba.setTexCoord(3, 1, 0.f, 1.f);*/ } } CFXAA::~CFXAA() { nldebug("3D: Destroy FXAA"); if (!m_Mat.empty()) { m_Driver->deleteMaterial(m_Mat); } delete m_PP; m_PP = NULL; m_Driver = NULL; } void CFXAA::applyEffect() { if (!m_PP) return; CDriverUser *dru = static_cast(m_Driver); IDriver *drv = dru->getDriver(); NL3D::ITexture *renderTarget = drv->getRenderTarget(); nlassert(renderTarget); nlassert(renderTarget->isBloomTexture()); uint width = renderTarget->getWidth(); uint height = renderTarget->getHeight(); bool mode2D = static_cast(renderTarget)->isMode2D(); nlassert(renderTarget->getUploadFormat() == ITexture::Auto); float fwidth = (float)width; float fheight = (float)height; // create render target CTextureUser *otherRenderTarget = m_Driver->getRenderTargetManager().getRenderTarget(width, height, mode2D); // swap render target CTextureUser texNull; dru->setRenderTarget(texNull); drv->swapTextureHandle(*renderTarget, *otherRenderTarget->getITexture()); drv->setRenderTarget(renderTarget); // render effect m_Mat.getObjectPtr()->setTexture(0, otherRenderTarget->getITexture()); m_Driver->drawQuad(m_QuadUV, m_Mat); m_Mat.getObjectPtr()->setTexture(0, NULL); // recycle render target m_Driver->getRenderTargetManager().recycleRenderTarget(otherRenderTarget); } } /* namespace NL3D */ /* end of file */